Gentlemen, please! Don't you think I would have expected this? I use the term noob referring to the fact that this is my first time here. In no case am I saying that I am not skilled or experienced in such arts. I have already taken care of a few of the systems in my previous message. The suit system has already been taken care of, and I've developed a few ideas for the Arrivals System. Reaching a "Total Freedom" RPG level only requires time and effort, the system itself isn't all that difficult to understand. And since most of you expect some proof, or at least what I plan to do to make this all possible, ill spill a few of the beans for your viewing pleasure.
--=Arrivals System=--
Previously, I used a simple 1 colonist per minute for a substitute, but now I've developed an idea to actually take its place.
First, I'd like to acknowledge kill scores. Each unit kill has its own score, right? Well how about build scores? There is also a separate set of scores for buildings, isn't there? By utilizing this, It'll be just like getting minerals for kills, except you simply replace kills with buildings, and minerals with colonists.
--=Suit System=--
This is probably the simplest concept in the game.
"If So-and-So has at least x minerals,
If So-and-So has at least y vespene,
If So-and-So brings atleast 1 Colonist to 'suit-up',
Then...
Remove 1 colonist at 'suit-up',
Remove x minerals,
Remove y vespene,
Create 1 Suited Unit at 'suit-up,'
Preserve trigger"
Theres not much too it really. Vehicles will work the same way, except with the requirement of more then one colonist for the larger ones, like Siege Tanks.
--=Leader Abilities=--
Another name for Spells. Nuff said.
--=Enemy A.I.=--
This is one of my more creative thoughts... See, Zerg units will spawn in certain areas, but will not spawn past their max limit, to lower the chance of an extremely overpowering and unbalance enemy. Their A.I. will be based on a territory system and a switch for each area.
"If area one is clear,
If Computer Colony brings 1 'any unit' to Area one,
Then...
Set area one to set,
Move location 'attack area one' to 'any unit' owned by 'Computer Colony,'
Order all 'units' owned by 'Zerg' at 'Area one' to attack 'attack area one,'
Preserve trigger"
The counter-trigger to settle the Zerg down when no enemies are in the area is simply the contrapositive on this trigger, with a few modifications. A similar system will be made for the Colony A.I., but that will only be for the attack system, the town management may be a bit more complex, and I still have yet to figure it out completely. But fear not, it will all be done in due time.
A few more systems to add to the mix, because like I said, theres still allot of unmentioned stuff in this. And yes, this one has already been developed, so no worries. It will be a simple "Work" system, in which you can use spare Colonists to work colonial jobs and make money in the settlement, rather then on the field. Unfortunately, I won't be telling you about it in this reply. Maybe in a little later, when I can finish terraforming my new map, the old one i started this on was a 96 by 96, and when my hopes grew greater, I realized the map was too small. So you get the idea. Anyway, one last thing to mention before I go, there will also be a "Missions System," a.k.a., quests and side quests. And one last note, I will try and use custom music as well, as soon as i figure that out, because i haven't experimented too much with wavs and sound files and such.
Thats all for now, folks. Hoping for some good comments and replies. Cya.
ADDITION:
QUOTE(Ultimo @ May 20 2005, 02:16 AM)
I think it's a little bit over your head, based on the info you gave. You should try learning basic triggering and knowledge of the system before you try tackling something so epic and big. As you said, you are a noob to staredit, so I'd recommend you start with something small. However, if you think you can do this, kudos to you and I hope you complete it.
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Noob to staredit? Hardly. I said Staredit.net
And as for a noob to map-making, thats only because I havent been doing this for very long if you consider how long everyone else has been doing it. But no worries, its all good.