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Staredit Network -> UMS Production -> Mansion
Report, edit, etc...Posted by Phoenix)Soul) on 2005-06-07 at 22:55:26
Well...since no one else said anything...For a color scheme I vote just having white text with red key words, and blue words for things you need to find or hints.
As for a title... ¤Mansion¤ works well for me...or whatever fancy thing you wanna add to it.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-08 at 07:59:44
QUOTE(Dr.Sh0tgun @ Jun 7 2005, 03:35 PM)
The basic archeitecture of my game could be pushed into multiplayer, but it would be very time-consuming.
Manison is very different from HotH, there are many weapons, a weapon storage limit, grenades, medpacks, etc.
HotH had two weapons. It was (no offense) much simpler in some ways than i plan on my map being.
maybe in v2 or something i will add more players.

also i think that multiplayer detracts from aura.
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I'm glad you back up your opinions so strongly. No offence taken (i've had much worse said lol)

I generally like multi player games alot more than single player. Another human player can add much more replay value than anything else. But of course when your allied all the time and your doing the same thing it doesn't really matter much.
Report, edit, etc...Posted by Dr.Shotgun on 2005-06-10 at 11:39:31
My grenade system is a little awkward, so i will post it here and ask for help
[quote]
Switch throw a grenade,Set
player one brings zero wraiths to anywhere
player one brings zero scourge to anywhere
create one scourge at player one huge for player one
create one wraith at player one huge for player one
preserve

Switch throw a grenade, set
player brings one wraith to player one huge
clear switch 4.
center loacation player one smaller on wraith at player one huge for player one
preserve

switch throw a grenade, set
display text "(centered)(at bottom) Bring a scourge to the wraith to throw a grenade at the location of the wraith"
preserve

switch throw a grenade, set
player brings at most 0 wraiths to player one huge,
player one brings at least one wraith to anywhere
remove all wraiths for player one at anywhere
create one wraith at player one huge
preserve

player one brings one scourge to player one smaller
switch throw a grenade, is set
clear switch throw a grenade.
kill all scourge for player one at player one smaller for player one
remove all wraith at anywhere for player one
create one zergling with properties (burrowed) for player four at player one smaller
create one infested terran at player one small for player five
order all infested terran for player five at player one small to attack to player one smaller
preserve
Report, edit, etc...Posted by (U)Bolt_Head on 2005-06-10 at 16:39:53
A little switch obsessive are we?
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-06-10 at 20:17:45
Label your switches i can hardly follow that. You don't need a switch ten, just use the condition current palyer brings exactly 0 wraith to anywhere
Report, edit, etc...Posted by Dr.Shotgun on 2005-06-15 at 14:59:52
Yes, i love switches.
Oh yeah, I don't need switch 10. i will delete it and use it later. thanks trigga

ADDITION:
guys its my bday tommorow!
map production will accelerate once school gets out.

ADDITION:
Ok, summer is coming on the 21st, stopping map production until 25th, because my bday party is on the 22nd.

ADDITION:
censored.gif that, I'm working on my map again. Screenies coming soon.
Report, edit, etc...Posted by NerdyTerdy on 2005-06-22 at 01:00:17
Okay this sounds pretty cool, if you want to make it multiplayer and you decide to not people talk then you should have a switch like 'No Talk' and when you want to have the game give the players info have a condition be Disable Switch 'No Talk'. and at the end of the trigger put Set Switch 'No Talk'.
Report, edit, etc...Posted by Dr.Shotgun on 2005-06-23 at 16:47:03
No.
News!
Now that I have my core systems down, I will probably release a demo soon, containing the first segment of the game, up to the first miniboss (about 5 mins. of gameplay).
Report, edit, etc...Posted by slayer766 on 2005-06-24 at 14:05:26
Yay! A demo soon.
Report, edit, etc...Posted by Fortune on 2005-06-24 at 19:32:14
Switches are a very good thing. But there are a couple things to remember when using them:

1) Don't use them unless you absolutely need to. They may sometimes complicate the map when you could have just used an easier method of triggering.
2) Don't overuse them. Unfortunately, there is not an unlimited amount of switches usable.

QUOTE((U)Bolt_Head @ Jun 10 2005, 03:39 PM)
A little switch obsessive are we?
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Always listen to this man when mapmaking, but nothing else though. wink.gif
Report, edit, etc...Posted by slicksword45 on 2005-06-25 at 11:36:02
good to know a few new maps coming out ^_^


it sounds like fun


p.s: this is in response to earlyer post about some one complain about how it would ruin the mood if a guy went "Brb dinner" well that would make it scaryer because you have less people to help you you can't be trigger happy (or in my friends case with rpg games die happy)

stupid.gif stupid.gif stupid.gif
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