Your last statement is what I meant.
Have you ever played millenium's maps?
Many of his maps are EXACTLY the same! They all use the same concept:
you launch something from your guy to some location, hoping the enemy is in the way. The creativity comes when he makes multiple maps with the exact same concept, but in different scenerios.
One is Rocket launchers (shoot a "rocket" staright at your opponent unloading a drosip)
Another uses wraiths and you siege tanks to launch scourges at the tank.
A third one uses Co-op beacons where you launch scourges from your civ to a co-op beacon.
In other words, the lee-way in an idea is "creativity" as well (a lesser form). That's why there's so many rediculous versions of Cat&Mouse! Sadly, most of these versions were made to cheat, not for creativity.
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I've been getting comments from lots of people saying that my maps weren't very hard to make. That is true in many cases, but the thing is, they're the first of their kind; noone else has made a (well known) map using the same concept idea. I value this more than the difficulty of making any maps.