QUOTE(Xenomaniac @ Jun 3 2005, 07:56 PM)
It'd be nice if you tried to spice up some of the terrain. Now I'm not asking you to make the hallways bright and happy, but try to cut down some of the rooms that use a lot of unnecessary space or maybe add some units or sprites to give it even more of a creepy feel. It's always better to keep it small when you're trying to keep a suspensful atmosphere.
There was one idea from the map that you abandoned that I really thought was a great idea. What I'm talking about is how you were going to have ambient .wavs be triggered when something happens or it could be random chance. Remember how you said if it was going to be raining in the map then you'd hear drops clanking on the roof of the building you just entered? That would be really great if you could incorporate that idea into this version.
Oh, and just try to keep it really, really, really polished. That means no spelling errors! Hope it turns out well.
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Those are some good suggestions, I'll see about more ambient sounds, however what i was talking about was refering specificly to that map.
I want to keep the terrain simple, without overwelming people with sprites. I am going to try to fully explore the uses of sprites but every one i place will have a very specific reason.
PS. A person pointed out two spelling errors that i had that no one has informed me over the last two years. How pathedic is that, everyone bitches about bad spelling then walks of and never tells me about it. Other than "your spelling sucks fix it" I'm just like "Jee, Thanks"
QUOTE(SpaceBoy2000 @ Jun 3 2005, 08:19 PM)
Wait, you mean you're not supposed to micro the hell out of that ultra? I thought it was always a "I run in and distract him, everyone else go for the key!" kinda thing.
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The original INTENT of the bacement ultralisk room was to run up to the doors in the above area and lure the ultralisk up there, Once up there he would become trapped and you would exit out the other door. But it turns out doing that was more difficult than "microing the hell out of it".
I intend on redoing that part of the map. I got an idea right now