QUOTE(DevliN @ Jun 1 2005, 10:35 PM)
He's referring to displayed text. You have horrible spelling, and I think Heimdal appreciates correct grammar in an awesome map.
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Yeah i figured that
QUOTE(Rantent @ Jun 1 2005, 11:13 PM)
Breaking the hotkey only works if the player who once had it hotkeyed presses the hotkey button when it belongs to another player. If they don't press it, the unit remains hotkeyed when it's given back.
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Cool thanks for the information:
Well anyways Todays Progress Report: lol
I deleted the elivator and wav loop triggers, and am in the process of remaking them. I broke up the wavs into segments so the loop will change over quicker and smoother after switching floors.
Also im changing the elivator so it works more like a real one. When someone enters the elivator the door will close shortly after. Then all the people in the elivator will go to the same floor when just one selects it. Also I doing a grid system to corrispond where each person is standing to the next elivator.
If everything turns out the way I want it to be everyone will reconize the map but no one will think it's the same. (now only if i could finish it in about a month, for the 2 year anniversory)