Oh come now, don't forget what I told you about that... You know.. how the infantry general is a great fighter. And that, although he has generic special abilities, or maybe none at all, he has upgraded NORMAL abilities, such as more efficient use of the medipack and better reinforcement skills.
You really should old thread Psi. Go to the 2nd to last page and you'll find a link to my summary of your posts; it also has my "ideas" for some of the generals, and if you look further down you will see that you agreed with my infantry general idea.
*gets the exact post*
CLICK HERE FOR A SUMMARY OF THE FIRST HALF OF 0.1-0.5![right][snapback]259203[/snapback][/right]
I agree it is a good idea to give him upgraded normal abilities; in fact, I already did. He has a med-kit range boost, roughly double. However that's all I'm upgrading and I want to give him 4 unique abilities just like any other General, and a good field ability.
When I first played version 0.2a I thought this map would be really hard, but since I've been helping you test 0.6 I've been addicted. Great map Psi, I can't wait till 1.0 so I can cannon blast you muahah
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Bring it on, Stilth. lol