[center]
VERSION 0.6+
PRODUCTION THREAD #2
The first thread, 11+ pages, covering versions .01 through .05: [ Click here ].
This thread will cover versions 0.6 through 1.0.Generals is 60% completed.[progress]60[/progress][/center]
Top Right Abilities Area
Top Right Normal Abilities Area
The Armory (Item Shop)
BridgePoint Shopping Mall (Indoor Battlefield)
General's Drop Pad (Reinforcements)
Urban Battlefield Screenshot (This is only a small part of the city)
a. Aiming the Sniper General's Rifle, b. Firing the rifle
It's been two years since this map was brought out of conception and into the editor, and I must say, an incredible two years it has been. Generals is the most successful project I've ever worked on in my six years as a StarCraft map maker, but it would not be so without you -- the supporters and ideologists, my inspiration, since day one. I can confidently say that, right now, this map is the most advanced, intuitively collaborated, eccentrically unique multiplayer map that has
ever been created.
But we're not done. All of the core parts of this map, namely the terrain, General selection, main bases, armory, reinforcements, rankings, and command points, have been created, and the map is now essentially playable.
Now comes the fun part: special abilities, General's units, building technology, and unique playability.
For newcomers to this map project, here is an outline of what this map is, and what this map needs help with...
WHAT IS GENERALS?Generals is a futuristic war simulation, and the most complicated multiplayer map ever made for StarCraft. Two factions, Omega and Epsilon, fight for control of the battlefield and, ultimately, the destruction of their adversary.
Each faction has 2 Generals (the players), making the game a 4-player, 2 versus 2 battle.
There are 12 Generals' Classes:
- Sniper General
- Bio-Tech General
- Electromagnetic ("E.M.") Mech General
- Infantry General
- Technology General
- Nuclear General
- Black Ops General
- Pyrotechnical ("Pyro") General
- Plasma General
- Psionic ("Psi") General
- Disease General
- Bombardment General
Each General has their own special "on-field" ability, and 4 unique abilities that are activated in the top right corner. Also, every General gets access to the 4 Normal abilities and 4 Reinforcement abilities.
There are 30 ranks in Generals. Kill enemy units to achieve a higher rank. As your rank increases, your annual salary, and reinforcements' strength also increase.
Your salary is paid to you in minerals every few seconds.
Your authorization level is your vespene gas. It is used to activate abilities and fulfill other level requirements in the game. As you use gas, it is replenished to the level appropriate to your rank, but does not go over that amount until you level up. (I.E. Rank 1 gets 100 gas, rank 2 gets 200 gas, and so on.)
Command points are beacons on the battlefield that can be captured for a bonus. Once captured, they provide a multitude of things, ranging from reinforcement units, support structures, artillery cannons, heal beacons, and sometimes entire bases.
Once again, this is production thread NUMBER TWO, covering versions 0.6 through completion. The first thread can be found here.THE VERSION 0.4 DEMO CAN BE DOWNLOADED HERE. Although it doesn't feature very many abilities, it shows you what I'm working with. Download it.- Tell me what you think about Generals!
- Share your ideas for me! We need ideas for General's abilities, unique army units, and special on-the-field abilities. Read the first thread for an update on what we have so far.
- Warn me if I'm doing something wrong! Thanks.
We're on the downhill slope, and the whole summer is ahead of us to get this done! CHEERS!!!