Staredit Network

Staredit Network -> Concepts -> The longest RPG
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-27 at 20:54:58
..........? ok man.. sound like A PART I and PART II to me, and um....if u didnt know set next scenrio dont work on bnet, then ur rpg automatically sucks, and u need to find a new hobby

ADDITION:
o and.............if I WOULD want to make the longest rpg ever, i would just repeat stuff, make people walk around the m,ap 700 times, just to beat you, it would suck, but heh, YOU would have some competition
Report, edit, etc...Posted by Hikari256 on 2005-07-28 at 20:56:02
Reminds me of Tux's MMO... Anyone still have any notes on that?
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 03:58:31
longest rpg ever (never ending) = don't put in the Defeat, Victory, or Draw triggers. tongue.gif
Report, edit, etc...Posted by Tearshed on 2005-07-29 at 06:59:10
Finally a place where I can ask this.

VERY IMPORTANT QUESTION:

How do they get 'memoy' in single player games? like in the zerg mission(the kel-morian combine) where you can optionally infest CC's and it will save how many you infested into the next scenario. Is that campaign only?

And if it is campaign only then I guess thats how you get the button to skip the tutorial mission in reg SC.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-07-29 at 21:18:24
QUOTE(CheeZe @ Jul 25 2005, 12:53 AM)
The title is "Fate and Destiny". "Faith and Destiny" is a stolen version. The current version is being made by Endaire (spelling maybe) but I don't know how far it is now. I think i'ts 65% but I'm not sure.
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Hehe I forgot about that. I remember when i first saw "Faith and Destiny" a couple years back. I thought, "Shouldn't it be called Fate and Destiny?"

Oh and Tear, your answer is quite simple.
Basically, the way you do campaigns is that you have different maps of all possibilities. Here i'll explain it in trig form:

Trigger
Description:
Trig1
Players:
¤ Current player
Conditions:
¤ If current player has 0 infested command centers.
Actions:
¤ Set next scenerio: 2ndmission0cc.scm
¤ preserve trigger.


Trigger
Description:
trig2
Players:
¤ Current player
Conditions:
¤ If current player has 1 infested command centers.
Actions:
¤ Set next scenerio: 2ndmission1cc.scm
¤ preserve trigger.

You see, you make a different map for each possible outcome! In one map, you would have 0 infested ccs for your player, in the 2nd map, you would have one. Then in your 3rd, etc. It's not that hard to do, just copy the file and make the necessary changes to each one and renaming them. ^.^

Of course, the reason campaigns can't be multiplayer is because
1) You need all the maps in the campaign series or else your computer would crash trying to load a map that doesn't exist.
2) If you "could" supposedly link all the maps together so the other player could download them all at once, do you have any idea how long the the dl would take?!?!
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