Staredit Network

Staredit Network -> Concepts -> MemCalc Bugs/Suggestions
Report, edit, etc...Posted by purple100 on 2005-11-02 at 19:40:55
I would use MemCalc if I knew I could release a playable game. I'm not into hacking that much, so I need a program like this to create the triggers for the effects that I want. I doubt anyone is interested in getting a copy of 1.12 just to play some crappy map that I made.
Report, edit, etc...Posted by RexyRex on 2005-11-02 at 19:53:47
It has no use, now. sad.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-02 at 23:42:39
I just remember m.r.bob using it to compute triggers for EUD conditions that weren't yet in Uber@tion (screep position and such).
Report, edit, etc...Posted by Doodle77(MM) on 2005-12-30 at 00:02:45
yeah, and shortly after that he did unit rally point triggers with it.

And now i'm doing mouse position with it.
Report, edit, etc...Posted by The_Shattered_moose on 2006-01-19 at 18:46:03
It seems that memcalcs going to be needed again now, what with 1.13f. Is it even still up? I attempted to access it, but I couldn't get it to load.
That being said, does memcalc still have EUD action capabilities? I had an interesting idea concerning them recently.
Report, edit, etc...Posted by DT_Battlekruser on 2006-01-19 at 22:01:29
Nothing has changed at all since August. It is mostly configured for EUD Actions, but the calculator part can be used for anything.
Report, edit, etc...Posted by Dark_lunatic_K on 2006-01-19 at 22:16:09
I have no farking idea how to use MemCalc, it is the wierdest and hardest thing I've ever seen. WTF Is a Hex Value??? confused.gif confused.gif confused.gif
Report, edit, etc...Posted by Doodle77(MM) on 2006-02-01 at 19:44:07
Hex is base-16 so you count in hex like
1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B etc.. It's generally used for memory addresses and reading numbers inside binary files, because you can count up to 256 in hex without using three digits.

My EUD's are not working, period.
Report, edit, etc...Posted by Darktossgen(MM) on 2006-05-14 at 18:18:00
CODE
-29777
Parameter alias not recognized.

Any help? It happens when I add the triggers into SF....

CODE

SetDeaths(P5,Add,128000,-29777);
SetDeaths(P3,Add,150,-29618);
SetDeaths(P3,Add,1,-29788);
SetDeaths(P8,Add,10,-29568);
SetDeaths(P6,Subtract,-100465152,-29407);
SetDeaths(P2,Subtract,0,-29577);
Report, edit, etc...Posted by Doodle77(MM) on 2006-05-16 at 17:50:05
did you download DK's files?
Report, edit, etc...Posted by Darktossgen(MM) on 2006-05-17 at 17:22:51
The EUD Support thing? Yeah..I think.
Report, edit, etc...Posted by Doodle77(MM) on 2006-05-18 at 17:07:13
why would you be subtracting a negative number?
Report, edit, etc...Posted by Darktossgen(MM) on 2006-05-18 at 17:24:18
I used the Unit Editor.
Report, edit, etc...Posted by DT_Battlekruser on 2006-05-22 at 20:51:54
Well, I don't trust the integrity of those outputs, but if it doesn't take the negative player number, then you need to properly install the .lst files.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-08 at 14:12:49
In the unit editor thingy if you do something that involves subtracting it will say "subract,0".
E.g.:
Go to marine. Sheild points is 100. In the "New Unit Properties" set it to 90. It will say "SetDeaths(P3,Subtract,0,-29618);
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-19 at 18:55:08
You should make a dropdown or something to choose what version you are doing.. some people still use this for older versions (such as for Actions)
Report, edit, etc...Posted by DT_Battlekruser on 2006-06-20 at 20:52:00
I need to change the actions ones back to the 1.12b offsets too.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-07-12 at 11:33:58
Find a way to view it offline >< I am killing my wrist to get internet from an unsecured network that ONLY works where I have to hold my laptop.
Report, edit, etc...Posted by Doodle77(MM) on 2006-07-12 at 12:18:42
In other words, Release the source!
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-12 at 13:48:10
That wouldn't help in running it offline unless you run it locally on an apache server.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-12 at 14:34:06
Are you ever going to add upgrades/techs for conditions? You did get the offsets, right?
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-12 at 23:07:03
I'll update eventually (yes I have them).

I have about 80,000,000 things I should being doing, but I'll make a point to getting around to it.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-13 at 10:47:28
Okay, just wanted to make sure something wierd didn't happen to the info. No real rush, just double checking.

80 million things huh? That's fun....probably about as much fun as FG is for me... Good luck doing all of that.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-07-13 at 11:49:04
QUOTE(DT_Battlekruser @ Jul 12 2006, 11:47 AM)
That wouldn't help in running it offline unless you run it locally on an apache server.

Write it in a different language?
I have Apache. xP
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-13 at 14:03:46
It's currently written for CGI python...

I suppose for offline purposes I could
a) make it command-line
b) learn some Tkinter for a GUI
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