Staredit Network

Staredit Network -> Concepts -> MemCalc Bugs/Suggestions
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-05 at 00:44:08
MemCalc can be found here: http://homework.f2o.org/memcalc.py

I noticed the pinned thread had a lot of MemCalc questions so..

If you have a bug report, suggestion, or question on how to use, post below.

Please title bug report posts with BUG:, suggestions with SUGGESTION:, and help posts with HELP:

KNOWN BUGS

Pending --- Fixed
(Hopefully) Splice error when not spliced.
Lack of str() in SF Trigger Generator.
Hexadecimal misspelled.

SUGGESTIONS
Refused --- Will Be Added --- Used
Remove spaces in Starforge trigger format.
Make Decimal default entry type for SF trigger format.
Add a skin.

LINKS TO PROBLEM SOLUTIONS
None at this time

Report, edit, etc...Posted by Psi on 2005-08-05 at 01:15:38
You fixed the splice errors? I saw somebody complain again.
Report, edit, etc...Posted by Kow on 2005-08-05 at 01:20:21
SUGGESTION:

For this topic, have people quote posts they answer.
Report, edit, etc...Posted by Jordan on 2005-08-05 at 01:23:23
suggestion:
seperators
(<hr>)

or maybe pictures?
Report, edit, etc...Posted by Kow on 2005-08-05 at 01:31:52
SUGGESTION:

Get rid of the extra spaces in the 'Convert to StarForge Trigger Format' option. I have to edit out the spaces, and it's quite irritating.
CODE
SetDeaths(P 2 , SetTo , 48 , -29577 );

See? Mainly its the P # problem. I havent tested whether the space after teh comma affects it or not.
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-05 at 01:40:08
QUOTE(Psi @ Aug 4 2005, 10:15 PM)
You fixed the splice errors?  I saw somebody complain again.
[right][snapback]279379[/snapback][/right]


*hopefully* it's been fixed.

QUOTE(Fierce(MM) @ Aug 4 2005, 10:23 PM)
suggestion:
seperators
(<hr>)

or maybe pictures?
[right][snapback]279385[/snapback][/right]


Huh? Where? Why?

QUOTE(Kow @ Aug 4 2005, 10:31 PM)
SUGGESTION:

Get rid of the extra spaces in the 'Convert to StarForge Trigger Format' option. I have to edit out the spaces, and it's quite irritating.
CODE
SetDeaths(P 2 , SetTo , 48 , -29577 );

See? Mainly its the P # problem. I havent tested whether the space after teh comma affects it or not.
[right][snapback]279386[/snapback][/right]


Yeah, added. Just me being lazy again tongue.gif

Report, edit, etc...Posted by Kow on 2005-08-05 at 02:11:57
QUOTE(DT_Battlekruser @ Aug 5 2005, 01:40 AM)
Yeah, added.  Just me being lazy again tongue.gif
[right][snapback]279387[/snapback][/right]

Now it's giving me an error. And make it Decimal default? I'm sure most of us use the decimal number rather than hex.
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-05 at 03:41:21
D'oh!
Report, edit, etc...Posted by yoni45 on 2005-08-06 at 00:36:50
QUOTE(DT_Battlekruser @ Aug 5 2005, 01:41 AM)
D'oh!
[right][snapback]279446[/snapback][/right]


add, well, first find the offset for (disciple...), and then add a Flingy.dat -> Flingy speed value to edit... that could really help smile.gif
Report, edit, etc...Posted by Psi on 2005-08-06 at 15:54:04
QUOTE(Kow @ Aug 5 2005, 01:11 AM)
And make it Decimal default? I'm sure most of us use the decimal number rather than hex.
[right][snapback]279403[/snapback][/right]

I disagree. Change the dropdown box to have Decimal already selected, but don't REMOVE the hexadecimal function. I use that sometimes; it helps with the logistical aspect of what you're actually doing to the bytes.

By the way DT, you mispelled "hexadecimal" wink.gif
Report, edit, etc...Posted by RexyRex on 2005-08-06 at 17:10:22
How about you give it a skin? (wink.gif)
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-07 at 02:15:49
4.0 BETA unit editor can now edit the first 111 units. Reference list added.

I'm also considering adding a Korean version due to the large number of Korean hits MemCalc is dragging in.
Report, edit, etc...Posted by Psi on 2005-08-07 at 02:44:17
Vulture Spider Mine,Nuclear Missle, Rhynadon, Bengalaas, 091, 092, Scantid, Kakaru, Ragnasaur, Alexi Stukov, Map Revealer, Disruption Web, and all of the Terran Structures cause Python script errors. There might be a few more but I'm pretty sure that's all of them.
Report, edit, etc...Posted by RexyRex on 2005-08-07 at 03:31:49
I put it on my site so I could download it at home...
I had to go redo the graphics section. blushing.gif

You wanna fix it or should I?

ADDITION:
The terran buildings? I did that right for sure. I don't think it's the arrays.
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-07 at 03:40:59
Woops, forgot to account for [060 None] in the list of armor up types. Fixed.
Report, edit, etc...Posted by RexyRex on 2005-08-07 at 04:05:41
Do you still want me to finish the arrays? A lot of users are going to be using the new Uberation, and rumors of a patch...confused.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-07 at 04:09:06
Yes. It will be several days if not weeks before UberEdit reaches outside of SEN, and, truth be told, I think MemCalc 4 is easier to use.
Report, edit, etc...Posted by Psi on 2005-08-07 at 04:12:32
Finish the arrays. If one single person needs to or even want to use MemCalc instead of Uberation, then we should provide that option to them.
Report, edit, etc...Posted by RexyRex on 2005-08-07 at 04:12:59
Okay. I'm going to redo the Zerg graphics because I know I counted those dropdowns wrong. Everything past 60 should be perfect. I'll redo everything else.
I could confortably knock off 25 a day, maybe finish it in a week? I'm not sure what my schedule is with summer, and my family might be taking my computer to the other house (I'm moving - not important) for a little while.

Two weeks tops. king.gif
Report, edit, etc...Posted by Kow on 2005-08-07 at 17:52:54
QUOTE(Psi @ Aug 6 2005, 03:54 PM)
I disagree.  Change the dropdown box to have Decimal already selected, but don't REMOVE the hexadecimal function.  I use that sometimes; it helps with the logistical aspect of what you're actually doing to the bytes.

[right][snapback]280522[/snapback][/right]

I meant that. I did Not say to remove the hexadecimal, just to have it secondary, decimal as default.
Report, edit, etc...Posted by purple100 on 2005-08-19 at 00:03:40
Suggestion for the beta unit editor:
Display the triggers even if they require Players 9-12 and put the warning after. EUDEnabler works with those players

Bug:
It appears that the script stops generating triggers after it encounters a Player 9-12 death. You should change this.
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-19 at 00:41:52
I was unable to replicate the bug.

To All> Understand that MemCalc's going on the back burner. I got a sumtotal of just nintey-seven hits today, down from a daily average of over eight thousand.
Report, edit, etc...Posted by Heimdal on 2005-08-19 at 02:25:15
Link to EUDEnabler on the page? smile.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-19 at 13:22:54
Where is it? lol.

Not on SEN tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-10-29 at 17:09:10
UPDATE: Does anyone at SEN still use MemCalc? It is certainly obsolete now, but I still drag in 110 hits daily, 97% of which are Korean (no suprise). Just curious if anybody here still uses it.
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