I agree with krazydrunkking, a color location option would be very useful, I almost always use that in the WC3 editor.
Yeah color locations would be damn useful. Like red locations could be for.... a certain force! and stuff

Oh, color locations... okay, now I get it. The trouble with that is the CHK's MRGN section doesn't provide any extra space to store such kind of information. Inserting extra data would make the map incompatible with Staredit, which can only parse the official CHK sections, and crashes on other data injected into the CHK stream. As for client-side (as opposed to map-side) handling of colored locations, it is impractical.
Instead of colored locations, you could use prefixes of the location's name to describe it's category and function, like I do. Or you can just keep developer's notes in electronic or paper-and-pencil format. They can be quite handy sometimes, escpecially if you have several death counts and you have to keep track of them.
UED77
[center]You can easily add sections to the end of the CHK... I do it all the time...
[/center]
Adding new sections to the CHK does crash Staredit. One of the best advantages of SCMDraft is that it produces reliably Staredit-compatible CHK code.
UED77
can you 'combine' two locations into one so that every trigger one location is in is duplicated for other?

would be nice
terrain brushes is the most important feature to melee mappers. Great, no I don't need to use starforge anymore

Cool!!!this should be good...i need it to finish my new games.

QUOTE(UED77 @ Aug 9 2005, 02:22 AM)
Adding new sections to the CHK does crash Staredit. One of the best advantages of SCMDraft is that it produces reliably Staredit-compatible CHK code.
UED77
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If you add properly formatted sections it wont crash but SCXE / SF wont save the sections.
As for the save code, thats long done but untested, I believe right now he is redoing the display code to increase speed...
If you want colors above 16 just enter the number.
Here are some better before/after screenshots:
[attachmentid=12748][attachmentid=12747]
Ironically I think the best feature would be a large guide to using SCMD plus maybe a quick tutorial, though thats part of the "FINISHING" side.
Wanna make one?

I'll have three weeks of prime time in rural Hungary (starting tomorrow). I might make one.
UED77
Rural Hungary? Are you in the military or something?
I am Hungarian, and have lived there most of my life, but currently I live in Virginia Beach, USA. I will be vising my grandparents in a boring, dusty village, and normally, I would not have Internet access. Fortunately, I will have 45 hours of dialup for 16 days. That's not bad, but of course I can't be on all the time so my attendance will wane a little. I will be back with a tutorial on how to use SCMDraft, as I'm taking SC and all necessary programs with me.
UED77
QUOTE(UED77 @ Aug 9 2005, 12:04 PM)
I'll have three weeks of prime time in rural Hungary (starting tomorrow). I might make one.
UED77
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Would be cool, if you need any info from me drop me a PM with MSN / AIM / ICQ contacts

Philly you need to stop spamming.
Should come out in a couple weeks.
Very sexy, but will it have the ability to click on a tile and go to that tile in the pallette? SCMDraft 2's pallette has a tendency to screw up alot when I'm trying to mosaic, and, unlike Starforge, SCMDraft 2' palette will simply go to the bottom. I don't even know aht makes it go to the bottom some of the time, I'll click on a tile, and bam, it's at the bottom again. Annoying as hell. KNow I posted this stuff before, but it really brings SCMDraft 2 down, IMO, not that anyone does any real terrain anymore.
Ctrl click on the map to select a tile will be implemented, and I hope to have removed all the jumps in the terrain palette, I only knew of one when switching layers tho.
QUOTE(SI @ Aug 9 2005, 12:30 PM)
Would be cool, if you need any info from me drop me a PM with MSN / AIM / ICQ contacts

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Since when is anything prime about rural hungary, even even prime hungary?
This is gonna be cool though, SCM was always my favorite editor and now its even better
Theres one thing I'd like to see: The ability to link triggers.
So basically, you have condition, then the action could be "Trigger 93's action". It would save a lot of re-typing in things for me... like if I have 2 locations right next to each other, then I could just make one of them linked so I only have to type the code once. (Or in the properties, you can also have a "Link" scroll box where you can choose what trigger the location should link to. So then you have 2 exactly same triggers, 2 different locations, with 1/2 the lines)
EDIT:
If that isnt possible, you can make it do it INSIDE the editor, so basically it copies the code for you, saving some time of copying as pasting.