Neiji, If you want some basic extended terrian help. You can always ask me. It wont be up to WoodenFire's or Reflektor standard, but it wont take as long either.
The demo will be held back till next week cuz I've been crazy on Naruto this weekend. Sry. And how would I get you guyz eager for this map? Maybe, make a reputation for this? Cuz the first, map was supposed to be if I can finish an RPG, but this is serious.
The item shopping system will be this:
For example. You enter the market. Go up to the reaver, you control the reaver. Item 1 is 10 gold, and keeps goin up by 10, since each scarab is 10 minerals, and item 1 = 1 scarab, item 2 =2 scarab, and so on. You kill a unit nearby to input your choice. So, say you want item 3, which is 30 gold. You build 3 scarabs, which will cost you 10 gold each, 30 total, and to buy it, you kill the unit nearby named "Buy".
There will also be a fishing system. This will be later in the game.
This is how it will go (it may be changed, but this is the plan):
You rent a boat and go out in the lake. You put your hook out into the water. Fish may bite, or fish may not. If it bites, it goes to a minigame. It's like one of those things where you have to click it as fast as you can and you have to avoid the bottom or you get killed (Those vaccuum sucking parts in bounds). Well, if you move your fish up, you catch it, but if it goes down to that area, you lose the fish. I might or might not add bait, seeing if there are any units I can use for it.
Summoning system will be simple. There is an area where the summons are stored If you use summon, you move that unit to you. So, if the summon dies, it's gone forever (So you don't go summon crazy). I haven't figured out the cost for summons should be, but when the demo is released, it will be free. Summons are rare and they can be obtained by minigames, defeating bosses, or killing certain rare monsters, or fishing (!!!). There are many different types of summonings. I have completed: Archon (Thor) (Splash damage for multiple enemes).
Soon to come: Ghost (Krow, the Legendary Sniper) (has incredible attack, but has horrible defense (5 HP I think))
This is all for now.
ahhhhhhh no demo!!!
damn i wanted to play it
oh well keep up da good wrK
Don't kid yourself. No you didn't.
Okay, for this RPG, I will start to develop my characters and their traits, but will be hard cuz you control them most of the time... Oh well, I'll use the cutscenes to my advantage.
i seriously wanted to
eh hem!!!
as i was saying...get to work!
I only have time on weekends to work on this... Right now, the productions are pretty good...
For player 2, since I added it way after I started map, his story is a bit jumpy at beginning, but will be cleared up after they meet up. Oh yeah, Player 2 will first be Firefang, then Piltaea (Girl that's Infested kerrigan)... You'll control both later in game...
Player 1 will have Laurgon, Kirby (Cook) if you're lucky, and maybe one more character, and yes, all at the same time.
Healing will only be for the main characters (Firefang and Laurgon) so any character other than those won't heal except with items (Sry, but this should add some strategy)...
I might add summon healing....
But first, need to finish boss 2 (Mole) where you can get next summon (Krow, the Sniper) and 5 pieces of raw meat... He'll be just hack and slash boss, but he does different things, like Randomly does:
1. Runs from hole 1 to hole 2
2. Runs from hole 2 to hole 1
3. Runs to middle, then attacks
4. Summon minions
5. attack with stronger attack
Maybe I'll add armor/weapon system...
How will minigames be played? Where can you play it? In town?
What different games can you play and what stuff can you obtain from it, when you win?
Whens demo coming? You are keep postponing the due date!
duuuuuuude itsssssssssssssss niceeeeeeeeeee huryy up and finsih it !!!!1
Okay okay... geez...
But I can't finish without any motivations... People who tested it said it's lame and waste of space... Dunno what you'll think...
can i test it?
Sounds much better then part 1 (yeah there were a few glitches) im looking forward to part2 but hopefully the battles wont be as long as part 1
just hurry up and get a demo out. So we can be the ones to say its "lame" OR "good"
that will be good motivation!
son of a ....damn you...
oh well um gl n hf
Okay Okay, I'm doin my best... all the bosses are gonna be HUGE made of buildings... K?
I dont' like bosses bein one unit powerhouses. I'd like explosions, attack dodging, and bosses that ttake a long time to kill...
i liked the first one but the fights took to long
i got this music from the DL DB it may make good boss music: [attachmentid=13704]
No, I have 2 boss music already.
so u have 5 summoning, u can only summonn them once since they die whren u someone them. ONLY FIVE SUMMON FOR THE ENTIRED GAME? wtf is that.
more about minigames please
ah well
just DON'T use those same 2 boss musics over and over
i like losta music and so i want maps with losta good music =p and ofcorse game play and all
make it like FF10-2
it was RTC had good music and was a f-ing good game
No, when u summon them, they go back. Once they get KILLED in battle, they're gone forever. That should clear some things up...
Good luck on this map Neiji
. And dont make it suck
slicksword that would make the map way to big i bet, Im sure one or two boss musics will be enough