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Staredit Network -> Modding Assistance -> How i can make bests mod's?
Report, edit, etc...Posted by DeF_ on 2005-09-01 at 21:25:00
QUOTE(--Soldier2302-- @ Sep 2 2005, 04:11 AM)
Well...but...HOW I CAN MAKE THE DAMNED ATTACK OF DISPERSE DAMAGE!!!!!!!!!!!!!!!!!!!!!!!!!!! (Example: The attack of the marine in terran doom) With RetroGRP!!!!!!!!!!!!!!!!!!!     [right][snapback]303281[/snapback][/right]

:LoL ! Just stop cry like a chill, RetroGRP's message 'Errorrr' is his "Hi" message, it's not an error, and it's not with RetroGRP's you will do an attack like that.
For disperse attack. Just shearch the tutorial of Ice "Basic Ice Tutorial" in tutorial section. It's explained, and next time if you have a problem, explain it correctly and pleaze don't post stupid crying post ^_^.
Edit - I think for the marine in Terran doom wasn't been like the dragoon in doom dragoon. I might be wrong.
Report, edit, etc...Posted by Corbo(MM) on 2005-09-01 at 21:27:24
well i don't know what version of reto grp i got but what i do is open winmpq extract a grp file (the unit you want) from startdat.mpq or broodat.mpq and then i open that grp file that i saved in a folder ;Dwith retro grp and the write out bmps and modify them in msn paint then compile then back and make a mpq file with winmpq and then run it
omg....that was a long explanation for something easy...don-t say anything about this post ignore, it ignore it
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-02 at 00:21:39
Looking up and reading pinned topics can save you so much trouble...

* Arsenal III is a .dat modifier. It changes the .dat files of Starcraft, changing any raw unit and weapon data. From changing attack and sight ranges to cooldown, and from giving shields to allowing to build on creep, Ar3 is your program.
* MPQDraft is a self extracting patch maker. You can write your own patch or simply run a patched MPQ using it
* WinMPQ is a .mpq editor. It allows you to edit the .mpq, the list of data files Starcraft reads. You can change the .grp for a marine to that of a tyrannosaur, if you wish. Hmm, maybe I should use this for extracting and making MPQs...
* TblPad allows you to edit the TBL files, or text strings. It can change any text is Starcraft, from the names of weapons to the "Cheat Activated"
* StarGraft allows complicated memory patches. It allows you to edit the tech tree and such. Patched files from StarGraft or only compatible up to Starcraft 1.07
* MemGraft updates StarGraft patches to the current version of Starcraft.
* ICE or ICECC allows you to write custom AI scripts
*RetroGRP allows you to compile .bmp files into a single .grp for Starcraft, and also extract the sprites of Starcraft Maybe this is the tool for GRPs...
Report, edit, etc...Posted by BSTRhino on 2005-09-02 at 00:49:18
QUOTE(--Soldier2302-- @ Sep 2 2005, 02:11 PM)
Well...but...HOW I CAN MAKE THE DAMNED ATTACK OF DISPERSE DAMAGE!!!!!!!!!!!!!!!!!!!!!!!!!!! (Example: The attack of the marine in terran doom) With RetroGRP!!!!!!!!!!!!!!!!!!!    ranting.gif  ranting.gif  ranting.gif  ranting.gif  mad.gif  mad.gif  mad.gif  mad.gif
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Hmmm… the way I did it in Terran Doom is probably too complicated but it allows more control and has a better effect. I've said this before in other threads, but the Marine had a 600 line attack animation for Terran Doom.

If you wanted to do it the easy way, you could do it the way the Doom Dragoon does it, but you need to fix the flingy of the Gauss Rifle so it can move invisibly, and then make it appear when it hits the target and cause damage. This is how I did the Sunken Colony attack in the soon-to-be-released Zerg Doom. I’m going to provide summary steps, but if you can’t understand them you need this effect is beyond your level and you need to practice more.
  • You need to turn the Gauss rifle into a projectile flingy, like a missile. This way you can use the “Halo” effect like the Doom Dragoon does. I’ll be more specific, but basically look at other missile weapons like the Phase Disruptor or Longbolt Missiles to get more information.
    • First you need to give the gauss rifle movement properties. That means, speed and everything else in flingy.dat. Wondering how to find which flingy.dat entry it is? Get its entry ID using Arsenal Zero. Decompile weapons.dat, find the Gauss Rifle weapons.dat entry and locate the “sprite” field which will tell you the flingy.dat ID of the Gauss Rifle.
    • Change the iscript of the Gauss Rifle so it suits the same format as missile weapons. Take a look at missile weapons. Notice what they do differently in their initial ground attack animation and in their death animation. Specifically, their ground attack animation loops endlessly and it doesn’t contain a domissile dmgcommand. That’s in the death animation. Change the Gauss Rifle iscript to match this format.
    • Make the Gauss Rifle invisible when moving, and visible when it hits. tmprmgraphicstart is the command to invisibilise and tmprmgraphicend is the command to visibilise.
  • Now you just need to change the weapon missile behaviour to “halo” and you will have a weapon that scatters. You might want to give the Marine multiple shots.
That’s all the information you should need. I’m sure there are other people on the forums who could work with those instructions, but if this is a little too high level for you, then you need to practice more. Unfortunately I can’t tell you where to click all the time to be able to compile an MPQ and decompile a weapon animation, you need to know that already to achieve effects like this.

I might have missed something in those steps, so you’ll need to turn on your brain to make sure you know what’s going on and spot if there’s anything I have missed.
Report, edit, etc...Posted by BroodKiller on 2005-09-02 at 05:06:54
QUOTE(DT_Battlekruser @ Sep 2 2005, 06:21 AM)
* ICE or ICECC allows you to write custom AI scripts


Wrong! ICE and IceCC are tools for sprite animation editing, not the AI scripting. For this, there is SCAIEdit.
Report, edit, etc...Posted by DeF_ on 2005-09-02 at 08:30:39
QUOTE(BroodKiller @ Sep 2 2005, 12:06 PM)
Wrong! ICE and IceCC are tools for sprite animation editing, not the AI scripting. For this, there is SCAIEdit.
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uberwoot.gif It's not a quiz lol ! uberwoot.gif

About IceCC i can't read the manual (T_T Sucking computer T_T), so i don't really know how to use it and what you mean by 600 line lol(do i look scared?lol).
If anyone could give me a small tutorial or "manual" for show me how IceCC work i would be really happy, if you don't want, there is no problem...i'll shearch something for help me, but i probably don't find (T_T), my version of a adobe is 5.0 ! Thanks
Report, edit, etc...Posted by BroodKiller on 2005-09-02 at 12:51:38
Ok, first thing - you get the latest Adobe Reader from:

http://www.adobe.com/products/acrobat/readstep2.html

(if you're on a pre-NT windows, like 95 or 98, then go here:

http://www.adobe.com/products/acrobat/read...llversions.html)

You can definitely open the IceCC doc with it and learn MUCH from there. Then come back and ask precise questions, because explaining the whole philosophy behind IceCC scripting is a thing to learn through experience rather than lecture. At least that's what I think.
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-02 at 19:20:30
QUOTE(BroodKiller @ Sep 2 2005, 02:06 AM)
Wrong! ICE and IceCC are tools for sprite animation editing, not the AI scripting. For this, there is SCAIEdit.
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Meant to say animation scripts. Thanks for catching that.
Report, edit, etc...Posted by --Soldier2302-- on 2005-09-02 at 21:30:49
Much thanks for BSTRhino for the help....and sorry for the copy of the name of my second mod........this will name....''ZZZerGGG'' biggrin.gif
= for the others......biggrin.gif

ADDITION:
Sometimes......my mod falls down........i don't know the reason!!!!:'(
Report, edit, etc...Posted by BroodKiller on 2005-09-03 at 09:34:28
QUOTE(--Soldier2302-- @ Sep 3 2005, 03:30 AM)
ADDITION:
Sometimes......my mod falls down........i don't know the reason!!!!:'(
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These are called 'errors', man....wink.gif

But toss'em over here - we're deal with them with extreme prejudice... ranting.gif

biggrin.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-09-03 at 10:22:26
QUOTE
Sometimes......my mod falls down........i don't know the reason!!!!:'(


Could you give us some more detail on how it falls down...an example would be it suddenly switching to regular starcraft, it crashing with a solid black screen giving a error, or a unit with error written as its name or what

also could you tell us how often it hapenns if it hapenns during a part of the game or any other information you might find usefull ohmy.gif
Report, edit, etc...Posted by --Soldier2302-- on 2005-09-03 at 18:24:48
My mod falls down in the middle of the game......... example: where a marine attacks with bombs.....the game crash and falls down
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-09-03 at 18:53:28
Sounds like you had a problem with the marines graphics like a missing animation or too many or the marine doesnt support your graphics or something
Report, edit, etc...Posted by BroodKiller on 2005-09-05 at 04:02:56
I'd go for a missing animation. Didn't you, by a chance, give him and Air Attack weapon but forgot to implement an Air Attack animation in Iscript.bin?
Report, edit, etc...Posted by BSTRhino on 2005-09-05 at 05:05:07
Well, we're talking about the Marine here, so my guess is that the culprit would be your Bombs weapon. That's a different story, the rest of the Marine should be working fine if you made sure you covered all the points I gave you.

How have you setup your Bombs weapon?
Report, edit, etc...Posted by BroodKiller on 2005-09-05 at 05:08:36
Right, and I take my 'advice' back....I don't know how could I forget that the Marine has both the air and ground attacks....:me stupid, me stupid. -/
Report, edit, etc...Posted by --Soldier2302-- on 2005-09-07 at 21:08:28
Thanks...the marine attacks in halo mode..... here is a test.....biggrin.gif:D:D:D
Report, edit, etc...Posted by BSTRhino on 2005-09-07 at 22:51:38
Ah, I always feel good whenever people are capable of doing effects and they don't need step-by-step instructions. Good job, that means you're really getting the hang of this modding thing!
Report, edit, etc...Posted by --Soldier2302-- on 2005-09-09 at 21:42:14
Thanks BSTRhino........i never think what i meet with you......laugh.gif!
biggrin.gif

ADDITION:
Here is a new mod created by ME!.....QuickTossAttack!!!!!!!!!
[QUOTE]How have you setup your Bombs weapon?
What is this!?!?!?!?!
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