Staredit Network

Staredit Network -> Concepts -> Arrow keys now a viable input device
Report, edit, etc...Posted by Forsaken on 2005-09-21 at 11:47:04
This is pretty damn awsome! Now, the only problem is, is me finding a good use for it! disgust.gif
Report, edit, etc...Posted by illusion(SS) on 2005-09-21 at 14:09:43
i think its not counting the keys, its counting the screen movements. the left moves the screen left, giving the seeming left key action. and same for the rst. sorry, m at school and ha to slap this together.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-21 at 14:39:30
How does this work? Could someone explain how this was made possible? Thanks. smile.gif
Report, edit, etc...Posted by Kumano on 2005-09-21 at 17:31:48
Look at Triggers of God threads.
Report, edit, etc...Posted by scwizard on 2005-09-21 at 18:38:27
If you try this with multiple players, then it causes de-syncs.

This is a single player option only.
Report, edit, etc...Posted by XxXFaNtA on 2005-09-21 at 19:24:43
Single Player only? disgust.gif

Maybe i'll make a Classic Games Collection...Single Player... disgust.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-22 at 18:40:06
How does it de-sync it exactly. I need specifics.
Report, edit, etc...Posted by scwizard on 2005-09-22 at 19:51:46
QUOTE(New Text Document)
5254B4 - deaths of 1516 for player 1 - Screen X position
5254B8 - deaths of 1516 for player 2 - Screen Y position
5254BC - deaths of 1516 for player 3
5254C0 - deaths of 1516 for player 4 - Screen Y position
5254C4 - deaths of 1516 for player 5 - Screen X position

Now the deaths for player 2 on one person's memory are different from the deaths for player 2 on another persons's memory.

So if you say:
Trigger: Player 1
Conditions: P4 has suffered at least 100 deaths of 1516
Actions: Create one marine at anywhere for P1

Then what whould happen, is that Player 2 would move his screen down, the conditions would be fuffiled, and a marine would be created on player 2's computer, but not player one's computer. Causing a de-sync.

However, it might detect the conditions locally, so the trigger might not fire becuase on player 2's computer it would check the deaths for P4 of 1516 and find that the conditions is met, then send the fact that the conditions is met to P1's computer, and then the actions would fire on both computers. In this case it would be compatable with multiplayer, however I think that it checks it on all computers, making it so there would be a desync.

Even if it doesn't desync, for other reasons it's impratical for multiplayer maps.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-09-22 at 21:15:42
QUOTE(m.r.bob @ Sep 22 2005, 03:51 PM)
Even if it doesn't desync, for other reasons it's impratical for multiplayer maps.
[right][snapback]319711[/snapback][/right]

So much for my map idea disgust.gif
Report, edit, etc...Posted by Ninebreaker on 2005-09-22 at 22:55:32
So... even if only 1 player was playing others couldnt watch it?

NOTE: Idea for game = Space Invaders (Arcade game) smile.gif

EDIT: I don't get it... theres no unit to move... =/
Report, edit, etc...Posted by Staredit.Net Essence on 2005-09-23 at 01:17:07
Damn that sucks. I had such a good use for it 2. But now i gotta use more triggers to fix my map...
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-25 at 14:06:14
QUOTE
Now the deaths for player 2 on one person's memory are different from the deaths for player 2 on another persons's memory.


Ouch, I was thinking that each player would have their own RAM slot.. of course not pinch.gif

One player pixel tourney?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-09-26 at 11:00:40
It's unfortunate, but it makes sense... why would SC need to store the positions of other player's screens?
Report, edit, etc...Posted by scwizard on 2005-09-26 at 20:36:24
Well, I havn't tested it.
I think someone should though.
Report, edit, etc...Posted by Kumano on 2005-09-26 at 21:21:47
Couldn't something similar happen with Text Display if someone messages their allies making some people not hear it?
Report, edit, etc...Posted by scwizard on 2005-09-27 at 19:40:55
Hmm, you might be right.

Announcement:
Calling all people who have free time on their hands for testing.
Who wants to test?
Report, edit, etc...Posted by Voyager7456(MM) on 2005-09-27 at 20:57:13
I'd be happy to test... I should be free all this week except for early Wednsday afternoon. Just IM me when you want to test, or PM me.
Report, edit, etc...Posted by Sniper on 2005-09-27 at 22:22:55
Oh ME!
PICK ME!
Report, edit, etc...Posted by FatalException on 2005-09-27 at 23:19:08
I have early release tommorow and my plans were canceled so I should have a few hours...
Report, edit, etc...Posted by Tearshed on 2005-09-27 at 23:50:06
I would!

Anyway, since ARROW keys are detectable, could you make this into a DDR (dance dance revolution) type map?
I've seen other maps like it, but they use unit hotkeys.

And instead of using arrows if you just put your mouse to the edge of the screen the minerals change. USeful to know?
Report, edit, etc...Posted by Rantent on 2005-09-28 at 02:56:15
Too bad I'm not working on Rapid Factor anymore, this would be exactly what I needed.

I was making a side scrolling galaxian shooter game. For those of you who didn't care enough to see the thread I posted ages ago.
Report, edit, etc...Posted by Kumano on 2005-09-28 at 06:36:35
I can test if only 2 players are needed, my battle.net is messed up and i never hear anyone other then the host talking.
Report, edit, etc...Posted by scwizard on 2005-09-28 at 16:59:42
Umm, people. You don't need to get a PM from me to test. -.-

Just go ahead and test the stupid maps, and tell me what the results were...
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