It's a concept map. Press the up arrow key to increase you minerals, the down arrow key to decrease your minerals, the left arrow key to increase you gas, and the right arrow key to decrease you gas.
Using this system you can make platform games where you use the arrow keys to move, and you build units at a starport or something to shoot or something.
It would look a bit blurry though.
But anyway, newbies often ask "is there anyway I can use the arrow keys to move my man?" Now the anwser is YES!
DOWNLOAD THE MAP TO SEE WHAT I TALKIN BOUTS!
Hey that's pretty cool. But once you get down to 0 minerals you cant adjust anymore so maybe theres another way?
.......... You can still adjust when you get to 0, just press up for increase and left for increase.
For the left/right, Right should be increase not left.
Now that we've found a use for them, watch Blizzard patch EUD conditions...
So, how's it work? Your screen position is in RAM, so it reads where your screen is and detects if it moves? Right?
If so, it would take a lot of careful triggering to allow a screen to follow your unit. And it's also a bit laggy :/
QUOTE(MrrLL @ Sep 10 2005, 03:34 PM)
For the left/right, Right should be increase not left.[right][snapback]309947[/snapback][/right]
I know, it was supposed to be, but I messed up and I had to get off before I could correct it. You can just change it yourself if you want.
QUOTE(DT_Battlekruser @ Sep 10 2005, 03:38 PM)
Now that we've found a use for them, watch Blizzard patch EUD conditions...
So, how's it work? Your screen position is in RAM, so it reads where your screen is and detects if it moves? Right?
If so, it would take a lot of careful triggering to allow a screen to follow your unit. And it's also a bit laggy :/[right][snapback]309955[/snapback][/right]
It wasn't laggy when I did it. Your not supposed to make the screen follow your unit. This is for fixed screen maps. And yes, your right that's how it works.
They better not patch EUD condtions
EDIT: If I had had more time, then I'ld have made it so the unit moves according to which arrow key you press.
Not laggy, but if you hold UP, you only get about 4 minerals per second. If I press UP as fast as I can, about 35% of my keystrokes are ignored.
Wait, so how would a platform game using this work then?
Kind of like Rantent's flying-shooter map, I guess. A fixed area where terrain obstacles are made (probes) and move towards you.
Or once you got to the end, your unit would be teleported back to the left edge of the screen and the obstacles changed...
I didn't really mean platform game when I said that...
But you can make a 2d upwards plane shooter or something.
Voyager: The screen can't move without really complex triggers. You have to have the stuff move towards you, like in the plane shooter.
I meant that the unit would be teleported to the left edge of the screen, and different obstacles created in the same area.
I forgot to give credit to Doodle77 for this idea, and for starting the map.
i just got an good idea for this
you know how the arrow key moves the screen, for eudc to detect,
"hiting the space bar centers screen on start location"
so therefore you can make the space bar fire a shot for you
like in a shooter game
wow eud conditions rock..
sorry if my idea isn't valid but im still a newbie at EUD
My brother suggested that idea as well.
We thought about it, and I decided having spacebar was too troublesome. It's much better in most circumstances to have a starport or something you select, and have A or something be "shoot"
QUOTE(m.r.bob @ Sep 13 2005, 01:16 PM)
My brother suggested that idea as well.
We thought about it, and I decided having spacebar was too troublesome. It's much better in most circumstances to have a starport or something you select, and have A or something be "shoot"
[right][snapback]313036[/snapback][/right]
I got the spacebar to work,
i made a map where you press left the unit moves left up the unit moves up...
and the spacebar kills the unit
i had the start location at upper left cornor
and used the conditions
p1 atmost 4 deaths of 1516
p2 atmost 4 deaths of 1516
and on left and right and up, down movements
i bounded its domains
p1 atleast 720deaths
p1 atmost 4deaths
move unit right
Good for you!
Now while you were doing something already developed, I was making a map with rally points.[/infalted ego]
Seriously, nice job. You should post the map, as well as think about developing it a bit more.
What condition did you use? I looked in uberation and didn't see anything that seemed like it could detect that...
Ya, I did it old school style. Memcalc + Starforge + text document at the bottom of my siggy.
QUOTE(m.r.bob @ Sep 15 2005, 01:10 PM)
Good for you!
Now while you were doing something already developed, I was making a map with rally points.[/infalted ego]
Seriously, nice job. You should post the map, as well as think about developing it a bit more.
[right][snapback]314740[/snapback][/right]
i will post the map later tonight after i make it look at little more professional
QUOTE(Kumano @ Sep 15 2005, 02:30 PM)
What condition did you use? I looked in uberation and didn't see anything that seemed like it could detect that...
[right][snapback]314818[/snapback][/right]
its has to do with
p1 (x deaths) of 1516 for xcordinates
p2 (y deahts) of 1516 for ycordinates
the upper left cornor of the screen you see in is the reference point.
i couldn't find any triggers for this on uberation
its would be a good idea to add these triggers in uberation
There is a LOT they need to add to uberation...
I have never really found a use for it.
But there might be a reason they did it. If you try to do this mutliplayer, it causes de-syncs. Making it a single player only thing.
While trying out your map, I realized something that needs to be mentioned about keys.
1) The "down" arrow has more authority than the "up" arrow. (Hit both of them at the same time in a normal map, and your screen will go down.)
2) Likewise, the "right" arrow has more authority than the "left" arrow.
b) If you hold all 4 arrow keys in a regular map, your screen will move bottom right.3) In your map, only one gas/mineral change can happen at a time.
The "horizontal" arrows have more authority than the "vertical" arrows.
(Try it out in his map by pushing the left and up arrow: only the gas will change)It appears that only one pushed down key is registered when you do this method, making key combinations seemingly out of the question. Awww.... no SC Street Fighter
--------
Interesting bugs n glitches:
Secondly, you should find a way that you can change money counts with arrow keys without getting the same effect for moving the screen manually with the cursor.
(move your cursor to the edge of the screen to see what I mean.)Thirdly, when I tried to move out of the screen with the cursor via minimap:
a) Clicking the left half of the minimap let me gain gas.
b) Clicking the right half of the minimap made me lose gas.
Do you know why?
Hello m.r. bob!!
Why did you start a new thread when there was very similar thread as this one. It would have been better if you joined that thread. (note: I believe you made your thread later than him, I guess)
The one before wasn't using the actual arrow keys and just used stargate or whatever to tell unit where to go, this is using EUD conditions to detect where screen is, very different concepts.
Hmm... It seems the screen position wasn't included in uBeR@TiOn. It'll be fixed in the next release, as well as have some new nifty conditions.
You could easily make this into a bound game. Have some obsicles keep moving towards you. You use the arrows to navigate through the obsicles and you try not to hit them, like you know that spike game (the vultures are created then move towards you and you have to dodge them. like that).
Can you say pixel tourney?
How exactly will this work with multiple players??
in general I just need to know how it works. Im newblar to EUD and dont care to learn anything more than uberation but I need this "New version" to come out sooner. And then a help file on this specifically.
ADDITION:
How exactly will this work with multiple players??
in general I just need to know how it works. Im newblar to EUD and dont care to learn anything more than uberation but I need this "New version" to come out sooner. And then a help file on this specifically.