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Staredit Network -> UMS Assistance -> Help with special unit creation... Please :P
Report, edit, etc...Posted by Zeph on 2005-10-07 at 23:18:32
Legacy tongue.gif You're my new hero xD
Thanks for all the help smile.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-07 at 23:57:01
QUOTE(LegacyWeapon @ Oct 7 2005, 07:16 PM)
Fixed up some efficiency issues tongue.gif

Now just check off which players the triggers are owned by and those are the players who's siege tanks (in siege mode) will turn into Archons.

If you wanted to choose what unit the siege tank turns into, you would just add a "Current player brings at least 1 Terran Civilian..." condition to the trigger.
[right][snapback]328802[/snapback][/right]

yeah i just told him that on pms lol
Report, edit, etc...Posted by Zeph on 2005-10-08 at 02:26:25
Hey Paul tongue.gif

And thanks you two.

ADDITION:
I need help again :/ Frist post.
Report, edit, etc...Posted by LegacyWeapon on 2005-10-08 at 09:23:36
You should use your brain and think tongue.gif

QUOTE
TRIGGER SPAWNS:

Bring(CurrentPlayer, AtLeast, 1, Civilian, Archon);
-----------------------------------------------------------------------------------------------
RemoveUnitAtLocation(1, Civilian, CurrentPlayer, Archon);
CreateUnit(1, Archon, Unit Area, CurrentPlayer);
CreateUnit(1, Siege Tank Tank Mode, Red 2, CurrentPlayer);
PreserveTrigger();
Comment("Archon Spawn @ Unit Area");

Bring(CurrentPlayer, AtLeast, 1, Civilian, Firebat);
-----------------------------------------------------------------------------------------------
RemoveUnitAtLocation(1, Civilian, CurrentPlayer, Firebat);
CreateUnit(1, Firebat, Unit Area, CurrentPlayer);
CreateUnit(1, Siege Tank Tank Mode, Red 2, CurrentPlayer);
PreserveTrigger();
Comment("Firebat Spawn @ Unit Area");

Bring(CurrentPlayer, AtLeast, 1, Civilian, Vulture);
-----------------------------------------------------------------------------------------------
RemoveUnitAtLocation(1, Civilian, CurrentPlayer, Vulture);
CreateUnit(1, Vulture, Unit Area, CurrentPlayer);
CreateUnit(1, Siege Tank Tank Mode, Red 2, CurrentPlayer);
PreserveTrigger();
Comment("Vulture Spawn @ Unit Area");

TRIGGER TWO:

Command(CurrentPlayer, AtLeast, 1, Siege Tank Siege Mode);
-----------------------------------------------------------------------------------------------
MoveLocation(TankLocation, Siege Tank Siege Mode, CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Siege Tank Siege Mode, CurrentPlayer, TankLocation);
MoveUnit(1, AnyUnit, CurrentPlayer, Unit Area, TankLocation);
PreserveTrigger();
Comment("Any Unit from Unit Area");


You need to make sure they have a siege tank in siege mode before moving the location on to it.
Report, edit, etc...Posted by Zeph on 2005-10-08 at 15:38:25
Lol. Sorry Leg.
It was like... 3AM and I was dead tired. I thought I'd come on here and cheak with someone to see if they'd know how to do it tongue.gif

ADDITION:
Does anyone know how to make it so you can controll Spider Mines?

ADDITION:
Manually controll them.....
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