Ok, I've made a topic like this before, but my computer crashed and I never got a chance to read what people said, so....
You get your Civ (Unit selector) and put it over one of the selectable units you want, then unit teles down into the corner and a tank pops up in the defence area.
You move the tank around and when you have the spot you want then unit in the corner to be in, you siege the tank and it's replaced with the unit you wanted.
But I need it so the unit can't move and can still attack.
I've tried to do this myself, but it came out with some unpromising results.
Maybe if someone wants to tell me how the triggers are in here, or make the map with the triggers in it? If you know how, that is. Or even for that matter, what I mean
Is there a way you can permanently irratate a unit, too?
Thanks.
ANOTHER PROBLEM!:
It works for Achons and Archons only... I need it to work with firebats, lings and the hero versions of thoes 3 units... Here's the triggers I used:
TRIGGER ONE:
Bring(P1, AtLeast, 1, Civilian, Red Archon);
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RemoveUnitAtLocation(1, Civilian, CurrentPlayer, Red Archon);
CreateUnit(1, Archon, Unit Area, P1);
CreateUnit(1, Siege Tank Tank Mode, Red 2, P1);
PreserveTrigger();
Comment("Archon1");
TRIGGER TWO:
Always();
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MoveLocation(TankLocation, Siege Tank Siege Mode, CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Siege Tank Siege Mode, CurrentPlayer, TankLocation);
MoveUnit(1, Archon, P1, Unit Area, TankLocation);
PreserveTrigger();
Comment("Archon2");
mmmm, as i see u want to make Siege tanks into archons
C: Always
-
A: Center Location "Dunno" on Siege tank
A: Preserve Trigger
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C: Bring (atleast) 1 Siege tank at "Dunno"
-
A: Remove Siege Tank at "Dunno"
A: Create Archon at "Dunno"
A: Preserve Trigger
the archon can move

leme get this strait, u want to seige an archon basicy? so it cant move?
u cant make archons that cant move
No... I want it so when the siege tank sieges, it gets replaced with an archon.
C:
-Current player commands at least 1 Siege Tank Siege Mode
A:
-Center location 'tank' on Siege Tank Siege Mode owned by Current Player at Arena
-Remove 1 Siege Tank Siege Mode for Current Player at 'tank'
-Create 1 Archon for Current Player at 'tank'
-Preserve Trigger
Thanks. I'll try to do thoes methods.
here is a problem, when the tank seiges and crates the archon, it location moves onto the next tank, so there needs to be a way to have locations on all the archons.
Well if u did the seige tank thing, have a second location to center on where the seige tank was, and another bigger location to center on the archon then:
C: Brings exactly 1 archon to "bigger loc"
Brings exactly 0 archon to "seigetank loc"
A: Move All archons for current player from "big loc" to "seigetankl loc"
Preserve Trigger
I kno its confusing but it might work
QUOTE(micro119 @ Sep 11 2005, 10:59 PM)
Well if u did the seige tank thing, have a second location to center on where the seige tank was, and another bigger location to center on the archon then:
C: Brings exactly 1 archon to "bigger loc"
Brings exactly 0 archon to "seigetank loc"
A: Move All archons for current player from "big loc" to "seigetankl loc"
Preserve Trigger
I kno its confusing but it might work
[right][snapback]311295[/snapback][/right]
It won't work because you will need 2 new locations for every archon.
To make Archons not be able to move but still attack, the best way is to constantly move (teleport) them to a place where they cannot go (water terrain). So basically you make a trigger that constantly moves (teleports) all Archons to a place that they be moved to and it should work.
but would the archons still atk tho, if there constantly being moved, wouldnt that mean there not stopped, even thought there in same place, and from wat i no, only tank and goliath can atk while moving
Yes they will still attack.
QUOTE(DT_Battlekruser @ Sep 11 2005, 03:37 PM)
C:
-Current player commands at least 1 Siege Tank Siege Mode
A:
-Center location 'tank' on Siege Tank Siege Mode owned by Current Player at Arena
-Remove 1 Siege Tank Siege Mode for Current Player at 'tank'
-Create 1 Archon for Current Player at 'tank'
-Preserve Trigger
[right][snapback]311263[/snapback][/right]
awww you just say what i say

just whit both on 1 trigger

im ignored

Omfg -.- Nothing is working!
The god damn triggers wont even start... What am I doing wrong?
We don't know. Post what you have so far. A map would be best.
Alright
ADDITION:
Well, actually.... It isn't anything.... It's just the triggers that he posted... And I've been fiddling with them to make them work... But they arn't even doing anything.
ADDITION:
If someone wants to make the map with the triggers and they have the time, can you?
I'm good for it. Is this a defense map? It sounds like it is.
Yeah, it is

here i did it
ADDITION:
They still attack put a tank in front of one and press attack.
Wow, nice, dude. But is there a way so it's one tank per player and the trigger repeats itself?
ADDITION:
-----BRB-----
QUOTE(Zeph @ Oct 7 2005, 08:36 PM)
Wow, nice, dude. But is there a way so it's one tank per player and the trigger repeats itself?
ADDITION:
-----BRB-----
[right][snapback]328741[/snapback][/right]
nice job... I always knew that u could pull it off

Fixed up some efficiency issues

Now just check off which players the triggers are owned by and those are the players who's siege tanks (in siege mode) will turn into Archons.
If you wanted to choose what unit the siege tank turns into, you would just add a "Current player brings at least 1 Terran Civilian..." condition to the trigger.