Staredit Network

Staredit Network -> UMS Assistance -> Help with special unit creation... Please :P
Report, edit, etc...Posted by Zeph on 2005-09-11 at 15:21:56
Ok, I've made a topic like this before, but my computer crashed and I never got a chance to read what people said, so....

You get your Civ (Unit selector) and put it over one of the selectable units you want, then unit teles down into the corner and a tank pops up in the defence area.
You move the tank around and when you have the spot you want then unit in the corner to be in, you siege the tank and it's replaced with the unit you wanted.
But I need it so the unit can't move and can still attack.

I've tried to do this myself, but it came out with some unpromising results.
Maybe if someone wants to tell me how the triggers are in here, or make the map with the triggers in it? If you know how, that is. Or even for that matter, what I mean

Is there a way you can permanently irratate a unit, too?

Thanks.

ANOTHER PROBLEM!:

It works for Achons and Archons only... I need it to work with firebats, lings and the hero versions of thoes 3 units... Here's the triggers I used:

TRIGGER ONE:

Bring(P1, AtLeast, 1, Civilian, Red Archon);
-----------------------------------------------------------------------------------------------
RemoveUnitAtLocation(1, Civilian, CurrentPlayer, Red Archon);
CreateUnit(1, Archon, Unit Area, P1);
CreateUnit(1, Siege Tank Tank Mode, Red 2, P1);
PreserveTrigger();
Comment("Archon1");

TRIGGER TWO:

Always();
-----------------------------------------------------------------------------------------------
MoveLocation(TankLocation, Siege Tank Siege Mode, CurrentPlayer, Anywhere);
RemoveUnitAtLocation(1, Siege Tank Siege Mode, CurrentPlayer, TankLocation);
MoveUnit(1, Archon, P1, Unit Area, TankLocation);
PreserveTrigger();
Comment("Archon2");
Report, edit, etc...Posted by SacredElf on 2005-09-11 at 15:30:11
mmmm, as i see u want to make Siege tanks into archons

C: Always
-
A: Center Location "Dunno" on Siege tank
A: Preserve Trigger
----
C: Bring (atleast) 1 Siege tank at "Dunno"
-
A: Remove Siege Tank at "Dunno"
A: Create Archon at "Dunno"
A: Preserve Trigger

the archon can move sweatdrop.gif
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 15:31:02
leme get this strait, u want to seige an archon basicy? so it cant move?
Report, edit, etc...Posted by SacredElf on 2005-09-11 at 15:32:30
u cant make archons that cant move
Report, edit, etc...Posted by Zeph on 2005-09-11 at 15:33:15
No... I want it so when the siege tank sieges, it gets replaced with an archon.
Report, edit, etc...Posted by DT_Battlekruser on 2005-09-11 at 15:37:55
C:
-Current player commands at least 1 Siege Tank Siege Mode
A:
-Center location 'tank' on Siege Tank Siege Mode owned by Current Player at Arena
-Remove 1 Siege Tank Siege Mode for Current Player at 'tank'
-Create 1 Archon for Current Player at 'tank'
-Preserve Trigger
Report, edit, etc...Posted by Zeph on 2005-09-11 at 15:40:20
Thanks. I'll try to do thoes methods.
Report, edit, etc...Posted by Toothfariy on 2005-09-11 at 15:54:10
here is a problem, when the tank seiges and crates the archon, it location moves onto the next tank, so there needs to be a way to have locations on all the archons.
Report, edit, etc...Posted by micro119 on 2005-09-11 at 15:59:43
Well if u did the seige tank thing, have a second location to center on where the seige tank was, and another bigger location to center on the archon then:
C: Brings exactly 1 archon to "bigger loc"
Brings exactly 0 archon to "seigetank loc"
A: Move All archons for current player from "big loc" to "seigetankl loc"
Preserve Trigger

I kno its confusing but it might work
Report, edit, etc...Posted by Gigins on 2005-09-11 at 16:04:31
QUOTE(micro119 @ Sep 11 2005, 10:59 PM)
Well if u did the seige tank thing, have a second location to center on where the seige tank was, and another bigger location to center on the archon then:
C: Brings exactly 1 archon to "bigger loc"
    Brings exactly 0 archon to "seigetank loc"
A: Move All archons for current player from "big loc" to "seigetankl loc"
    Preserve Trigger

I kno its confusing but it might work
[right][snapback]311295[/snapback][/right]

It won't work because you will need 2 new locations for every archon.
Report, edit, etc...Posted by LegacyWeapon on 2005-09-11 at 16:59:23
To make Archons not be able to move but still attack, the best way is to constantly move (teleport) them to a place where they cannot go (water terrain). So basically you make a trigger that constantly moves (teleports) all Archons to a place that they be moved to and it should work.
Report, edit, etc...Posted by AFL-InuYasha on 2005-09-11 at 17:52:02
but would the archons still atk tho, if there constantly being moved, wouldnt that mean there not stopped, even thought there in same place, and from wat i no, only tank and goliath can atk while moving
Report, edit, etc...Posted by LegacyWeapon on 2005-09-11 at 19:59:57
Yes they will still attack.
Report, edit, etc...Posted by SacredElf on 2005-09-11 at 20:08:30
QUOTE(DT_Battlekruser @ Sep 11 2005, 03:37 PM)
C:
-Current player commands at least 1 Siege Tank Siege Mode
A:
-Center location 'tank' on Siege Tank Siege Mode owned by Current Player at Arena
-Remove 1 Siege Tank Siege Mode for Current Player at 'tank'
-Create 1 Archon for Current Player at 'tank'
-Preserve Trigger

[right][snapback]311263[/snapback][/right]


awww you just say what i say kwasny.gif just whit both on 1 trigger ermm.gif im ignored cry.gif
Report, edit, etc...Posted by Zeph on 2005-09-12 at 22:46:05
Omfg -.- Nothing is working!
The god damn triggers wont even start... What am I doing wrong?
Report, edit, etc...Posted by Vindexus on 2005-09-12 at 23:03:37
We don't know. Post what you have so far. A map would be best.
Report, edit, etc...Posted by Zeph on 2005-09-12 at 23:42:03
Alright

ADDITION:
Well, actually.... It isn't anything.... It's just the triggers that he posted... And I've been fiddling with them to make them work... But they arn't even doing anything.

ADDITION:
If someone wants to make the map with the triggers and they have the time, can you?
Report, edit, etc...Posted by FatalException on 2005-09-12 at 23:45:27
I'm good for it. Is this a defense map? It sounds like it is.
Report, edit, etc...Posted by Zeph on 2005-09-12 at 23:49:35
Yeah, it is tongue.gif
Report, edit, etc...Posted by Zeph on 2005-10-07 at 21:54:09
helpsmilie.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-10-07 at 22:10:08
here i did it



ADDITION:
They still attack put a tank in front of one and press attack.
Report, edit, etc...Posted by Zeph on 2005-10-07 at 22:36:51
Wow, nice, dude. But is there a way so it's one tank per player and the trigger repeats itself?

ADDITION:
-----BRB-----
Report, edit, etc...Posted by Mostly-Harmless on 2005-10-07 at 22:38:32
QUOTE(Zeph @ Oct 7 2005, 08:36 PM)
Wow, nice, dude. But is there a way so it's one tank per player and the trigger repeats itself?

ADDITION:
-----BRB-----
[right][snapback]328741[/snapback][/right]


nice job... I always knew that u could pull it off smile.gif
Report, edit, etc...Posted by Zeph on 2005-10-07 at 22:40:02
What do you mean?
Report, edit, etc...Posted by LegacyWeapon on 2005-10-07 at 23:16:52
Fixed up some efficiency issues tongue.gif

Now just check off which players the triggers are owned by and those are the players who's siege tanks (in siege mode) will turn into Archons.

If you wanted to choose what unit the siege tank turns into, you would just add a "Current player brings at least 1 Terran Civilian..." condition to the trigger.
Next Page (1)