when are we going to see some of these maps ready for play... I checked the downloads section but I couldnt find any
When his RPG is finished. Awesome terrain by the way. I thought it was your rpg hynk
lol those of u docking points on this, ur crazy!!... id like to see u make anything HALF as good

lol, and in large scale not a small lil waterfall that looks cool, or a good looking bridge, but a full blown extended terrain continent!

that map looks SWEET dude... I checked out the sceen shots and from what I've seen of those the map looks :censored:ing sick..!!! I love ur terrain!
The problem with making a 256 x 256 map "all extended" is that you can hit the "too many nooks and crannies" error with just plain isom. He had to restart the terrain because he hit the error.
QUOTE(Wilhelm @ Sep 24 2005, 07:34 PM)
The problem with making a 256 x 256 map "all extended" is that you can hit the "too many nooks and crannies" error with just plain isom. He had to restart the terrain because he hit the error.
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And of course the fact that ground units got stuck on the bridge.
Syphon, the ground units got stuck on the bridge? Well, I have taken away all bridges, and plan on placing them on other contenents, but I have stated in my Crescent Dyne thread the system of Terrain Safety which turns summoned units/ mercinarys into an orb, to be resummoned when u later enter a moderate or serious battle...
Wilhelm, I have changed the layout to islands for the purpose of reducing nooks and crannies and took away 50 blocks from width and height which, in total, when completed, It will add up to 50% of the map of reduced extended (More open areas for spawns and towns that are now planned out completely in advance, before basic terrain is even thought of).
I plan on having less repetitive common extended terrain blends, and more advanced combonations of moderate to expert blends in a design that will benefit the random treasure spawns, buildings, and other events and internals of the RPG.
Thankyou for pointing these problems out, so I can name how I will try to fix them. So, in all, about 15-30% is water, 30-35% is null, and the rest is either small island formations both useable, and unuseable. Designated sectors for spawning locations and towns are selected before terrain template is placed.
I need to say this to you WoodenFire...you are terrain god.
wow, these are pretty cool! very gj! i think #8 is very creative
Come on guys... These are all perfect... No hall of fame? I don't see why they arent in there.... These are the best pieces i've seen in a long time, and they arent even in there...
ADDITION:
Come on guys... These are all perfect... No hall of fame? I don't see why they arent in there.... These are the best pieces i've seen in a long time, and they arent even in there...
Ever noticed terrain Hall of fame haven't been updated since Febuaray?
10/10 for all the terrain POST MORE!
Another group of 10+ screenshots coming this weekend. Please visit the thread for the actual RPG of this!
Link to Crescent Dyne RPG thread :
http://www.staredit.net/index.php?showtopic=21151I am adding triggers and towns which will be arranged to make these screenshots even better. I have a 2 page paper due every week in my history class, and I am reading like 9 books, and I have guitar lessons and jamming groups to go to every week! Ahhh! Try'n to inch my way forward from a crawl into a sprint on this map.
yay! more eye-candy

QUOTE(WoodenFire @ Sep 24 2005, 08:17 PM)
Wilhelm, I have changed the layout to islands for the purpose of reducing nooks and crannies and took away 50 blocks from width and height which, in total, when completed, It will add up to 50% of the map of reduced extended (More open areas for spawns and towns that are now planned out completely in advance, before basic terrain is even thought of).
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Great idea, I got a feeling of constriction when I was playing the terrain.
Yeah thats some nice terrain and its simple too. who rated the pictures on imageshack lol
wow nice terrain ideas i like it cant wait i hope the gameplay is awsome good work

Crescent Dyne Map Offical Update! Go to Production Thead for details!
Good blending, old terrain set. The cliff-ramp is one of the easiest and most overused example of blending in this forum.
Try something new.


Like this.

Bridge bending... not very new.
QUOTE(Wilhelm Posted Today @ 10:17 AM)
Bridge bending... not very new.
Agreed
he's got many bridge in the map but didnt show any in here
It's not just a bridge, it's bridge blended with water/ruins/and dirt. That's a bit more complicated than any old bridge blending. Although it may seem like a small accomplishment to the naked eye, it's much harder than you may think.
Frotune, your terrain has more errors then it does blends. Stop using this thread to try and promote your terrain that doesn't come close to the quality of mine.
I'm not promoting my terrain. I'm showing you how it should be done.