Nothing, so you've completed Flight?
I've tried the demo, and i gotta say... its good, nice combat system
Good luck and hope to see the final version
No, the uncompleted project was lost after I had to switch to my father's labtop. It felt pointless to try and remake it from scratch all over again, it didn't have far too much appeal to the map making community in the first place.
lol@Curt's and 3's conversation.
wow this looks really nice and orginal map i like it a lot i hope you can get it done soon looking forward to it
cant wait till you finish this!
I definitely think you should increase hero attackpower, or lower enemy armor and life? The battles are really really really really long
I loved the hero switching, and think you should maybe do a Haste type system? You can put "Speed" bars on the minimap for each hero that is the color Yellow, when they are ready, they should automatically be selected if none others are ready... I think the "attack mode", should maybe me computer too? Fully controllable AI?
So you have haste bars... allows you to have status effects that freeze your heroes, slow the bar down, or speed it up for possitive spells? It can ezily be forged into your already existing system just with more conditions when u switch heroes. :D
That might make the battles more interesting then cycle thru all ur heroes and activate them all.
I also think that if you use this timer system, for haste n' such... the attack period should be quick short... meaning that you can increase hero damage( in which case, you should use human control during attacks so you may upgrade)
Thats all I could think of for now! :P Good luck with the incorperation of this battle system you have into a real game.
I still remember that Omega (Tux-Templar) vs Mp)3 thing. Looks like you've won before your map is finished.
Whew, sorry guys. I finally got back to my old computer and transferred all the files on my father's labtop back into my system. I know that much enthusiasm has been lost since the last time this came updated, but I assure you that I can get this moving on with much more pace now.
QUOTE(Mp)3 @ Nov 12 2005, 12:20 PM)
Whew, sorry guys. I finally got back to my old computer and transferred all the files on my father's labtop back into my system. I know that much enthusiasm has been lost since the last time this came updated, but I assure you that I can get this moving on with much more pace now.
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I'm very glad to hear this, I was displeased when I saw this thread slowly losing appeal, it was mainly because you hadn't been posting in it. Now that you're back and here to move along in your map, I'm positive it'll gain much more of it's appeal back. Goodluck and the demo was very inspiring, you'll see how in the near future! Goodluck!
~Tdnfthe1
i played all the series and you need to make them harder
its cool and all, but you need to make them longer.
New Updates
ENEMY ROSTER
Behomothide King (?)
Difficulty: Very Hard
VHP: 250
HP: 800
ARMOR: 9
DAMAGE: 79 + 3
SPECIAL ATTRIBUTES: None
SPECIAL ATTACKS: Dragon Flame (Deals great amount of damage to all enemies), Dragon Skin (Renders physical attacks useless until shell is broken with combo attack), Curaga (Regenerates large amount of VHP)
Behomothide (S)
Difficulty: Hard
VHP: 10
HP: 325
ARMOR: 1
DAMAGE: 31 + 7
SPECIAL ATTRIBUTES: Shell (Deflects Combo Attacks)
SPECIAL ATTACKS: None
Metaclaw (P)
Difficulty: Medium
VHP: 250
HP: 70
ARMOR: 1
DAMAGE: 10 + 2
SPECIAL ATTRIBUTES: Can Poison
SPECIAL ATTACKS: Rot (Poisons Party)
Metatrate ©
Difficulty: Medium-Hard
VHP: 5
HP: 300
ARMOR: 2
DAMAGE: 20 + 3
SPECIAL ATTRIBUTES: Confusion
SPECIAL ATTACKS: Confuse Spray (Confuses party)
Sentinal Pending Refinement
Difficulty: Medium
VHP: 25
HP: 78
ARMOR: 0
DAMAGE: 10
SPECIAL ATTRIBUTES: None
SPECIAL ATTACKS: None
Metaclaw
Difficulty: Easy
VHP: 15
HP: 50
ARMOR: 0
DAMAGE: 5
SPECIAL ATTRIBUTES: None
SPECIAL ATTACKS: None
- Magic System being developed
- Item usage System being developed
- Alchemist System being developed
- Enemy Money Spoils Perfected
UPDATED DEMO COMING SOON
oh Mp)3 like thoes things
QUOTE
- Alchemist System being developed
i like that one the most sounds interesting.
hows that going to work?
QUOTE(BoyScout)
i like that one the most sounds interesting.
hows that going to work?
QUOTE(Mp)3)
BLACKSMITH AND ALCHEMIST
The Blacksmith and Alchemist shops have been added. In these areas, you can pay money (gas) to improve your battling experience. You can upgrade attack damage, armor resistance, buy usable items, and perhaps gain some useful information here also. However, be warned. These shops are vulnerable to attack by enemies, and will be if engaged in battle. If destroyed, they will become permanantly closed.
Blacksmith
The blacksmith is very essentially a place where you can upgrade. There's not too much special about this, other than you can perhaps acquire some useful information here.
Alchemist
The alchemist is a place where you may brew a potion or item that may be useful in combat or when idle. The system is simple. You are given a Hive, known as the "Alchemist's Pot" and you will pick one out of nine items to brew. It will take a while to brew. You may brew up to 3 items at a time. You can always leave (you don't need to wait for it to finish), and when it is finished, you will recieve the item in your inventory. Here are some screenshots:
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The Alchemist's Lair
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The Blacksmith's Armory
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Brewing A Potion
NEW UPDATEI just thought of this now. As you progress in the game, you will later acquire "perscriptions". These "perscriptions" or recipes for the alchemist will be acquired throughout the game and enable you to access more items from the alchemist as you progress. This will be controlled by the enabling of buildings that are required to create the units/items. Yeah.
ahh i thought alchemist will be something hella tight like full metal alchemist
sorry i guess that tv show really is off the normal idea of alchemy anyway...
Will you update main post soon? I would hope to see more of the actual RPG, not just the battle system and a few shops...
I agree can you put it in a different format also its kinda hard to read espeically becuase there is a lot also...
QUOTE(WoodenFire @ Nov 16 2005, 02:23 PM)
Will you update main post soon? I would hope to see more of the actual RPG, not just the battle system and a few shops...
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Don't forget that the battle system and shops are the essence of the RPG. Well, the story as well, but you'll be spending most of your time in random battles.
The battle system sounds promising. Of all the RPGs I've played thus far, they all contain some spells here and there, but these spells were either just damage dealers, or simply not worth using. And because of that, most battles became repetitive, as there are very few varying strategies in the game. Yes, I've seen good RPGs, but all of them lack a fun battle system which keeps its charm throughout the entire gameplay. I expect to see your map bring a new light onto the importance of battle systems.
UPDATES
NEW ENEMY ABILITIES
===============
Metaclaw (P)
Pygmalion's Blessing
Creates mirror images of the host
Metatrate ©
Gravedigger
Burrows into graves and summons the dead to attack your opponents.
ITEM SYSTEM ENGAGED
===============
Just like the other commands, you will create a High Templar to scroll from your item list then confirm your item command by creating a Dark Templar. Here are a list of items in order of your first scroll to the next:
Potion // Heals small amount of HP
Hi-Potion // Heals large amount of HP
Antidote // Cures the "Poison" Ailment
Focale // Cures the "Confusion" Ailment
Eyedrops // Cures the "Blind" Ailment
Oscicure // Cures the "Freeze" Ailment
Phoenix Tear // Revives dead party members with minimal HP
Ether // Cures all ailments
Phoenix Wing // Revives dead party members and heals all Party members with large amount of HP, as well as curing all ailments
MAGIC SYSTEM ENGAGED
===============
Just like the Item system, you will instead create Dark Templar to activate the Magic list and scroll. You will confirm your command by creating a High Templar. Each character has a unique set of spells and will gain more spells either through quests or by leveling up. The CIC (mineral cost) of a Dark Templar is significantly higher than the rest, so it will be much more difficult to cast a spell later on. Here is a short list of basic spells:
AXEL (Marine)
LVL1 : Weaken - Lowers Enemy HP to 1% and set an easy kill
LVL4 : Splash - Damages an enemy moderately
LVL10 : Whirlpool - Damages an enemy moderately
(Quest Acquired Spell) : Holy Water - Cures all ailments
LVL19 : Tsunami - Greatly damages enemy
BANE (Firebat)
LVL2 : Spark - Boosts CIC (Minerals) slightly
LVL5 : Flare - Damages an enemy moderately
LVL12 : Acid Wave - Greatly damages enemy at the cost of HP
(Quest Acquired Spell) : Gigaplex - Damages enemy equal to 1/10 of CIC (Minerals)
LVL20 : Firestorm - Greatly damages enemy
KATHERINE (Kerrigan)
LVL1 : Protect - Shortly renders physical attacks useless
LVL5 : Vitae - Regenerates small amount of HP
LVL15 : Haste - Boosts CIC (minerals) moderately
(Quest Acquired Spell) : De-Shell - Render Shell on enemies useless
LVL20 : Fortress - Slowly regain large amount of HP
Z (Stukov)
LVL3 : Pain - Damages Enemy
LVL6 : Catharge - Creates a small blockade
LVL13: Sap - Sap enemy HP to party
(Quest Acquired Spell) : Third Fate - Destroy an unactivated enemy
LVL21: Reapers Boat - Deal random amount of Damage to all characters + enemy
ill help test it if u want
im free rite now anyway
AREAS UNDER CONSTRUCTION
=========================
- Item System
- Magic System
- Terraining has begun
- Alchemy Levels
- Day/Night System
- Cinematics
- Battle Balance
The demo will include everything up to this point:
AREA : La Neo Canyons to Tora Forest
ENEMIES : Metaclaw, Metaclaw (P), Metatrate ©, Behemothide (S), Sentinal, Behemothide King (?)
SPELLS : Basic LVL1 Spells
ITEMS : Potion, Phoenix Tear, Ether
ACCESSIBLE SYSTEMS : Alchemist and Blacksmith
and...
SCREENSHOTS!!
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so this is a 1 player rpg right? becuase it seemed there it was more then 1 player... on the screen shots
HEY IS THIS GONNA BE LIKE FAITH AND DESTINY RPG????!?!?!?!!??!?!?!? HECK YEA!
HEYYYY!!!! YOU IDEA STEALER!!!! o wellz....I too was gonna use a gatway for main commands but mine was gonna be in a different way...lik ein yours, you instantly will end up in a battle in the field, mine you wont...i dont wanna give out info about my rpg untill i finish some terrain and junk for screen shots...Jus wanted to let you know I am doing something like this in my Rpg, and since you got to it first......Yeh....just remember that mine is gonns be different...The battle system is tight tho
FAITH AND DESTINY RPG is that good? do you have the map can i see it
i like to play well made rpgs lol there the most fun games yea lol