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Staredit Network -> UMS Production -> Everarcha RPG: The Avarian Chronicles
Report, edit, etc...Posted by Mp)3 on 2005-09-19 at 21:19:47
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EVERARCHA RPG : THE AVARIAN CHRONICLES
IS BEING REINTRODUCED INTO PRODUCTION

I'm pleased to announce to the map making community that I am resuming production on Everarcha RPG: The Avarian Chronicles.
http://www.staredit.net/index.php?showtopi...00&#entry317107

QUOTE(Everarcha RPG - Beginning Passage)
There are two sides of the heart. You can find both in two forms, one fiction -- one fact. But herein lies the problem: are then, fiction and fact, independent? in that both are two different sides to a coin? No, like many if not all opposites, one cannot survive without the other. In that sense, there is the connection. What happens -- when the heart stops? In fact, the heart is a pivotal part of our body, an organ that pumps blood through our veins and through our arteries that lets us move, lets us feel, to see, to taste, to live. But in fiction, as well as fact, because therein lies their connection: the heart moves us, like said in those epic stories, to one another. To have – heart -- for one another. Without heart, without life, without the pulsation coming from both, we lack therein the connection they hold. To love is to live. What happens when the heart stops? Even for a split second? What happens -- when we hesitate – and when we seem unable to move on?


I am very aware that much of the map making community was disappointed with the prior version of ERPG: TAC. In the same sense, I have decided to completely redesign the map to fit the expectations of those around me. As many of you were blantly aware, the largest disappoint was the inefficiency of the battle system and its workings. I have redesigned the battle system to make it much more effecient and bug-free, yet still keeping the essentialities of the prior areas. The other components, such as backpacks, items, spells, and ailments are still being incorporated into the map, and I will go into more detail what changes will be made. Hold on, folks!

CHANGES BEING MADE:
-Revised Battle System. Redesigned to be more convenient, easier to control, and more bug-free and interactive than ever before!
-Revisions in character and enemy balances to create a challenging, yet enjoyable experience for players.
-Incorporates an intricate story line yet to unfold into the Everarchan Saga.
-Unique Bosses that will pose a challenge to any player

BATTLE SYSTEM REDESIGN
Menu
There will now be a gateway menu instead of "Character to Character" based commands. This will keep the commands effecient and easier to use, but I assure you that it still opens up multitudes of opportunity for variation and strategy use. In order to issue commands however, a certain amount of minerals will be required to issue them. These minerals are known as "Command Input Capability" or CIC. Your CIC will constantly go up, and the rate of CIC will increase as you progress in the game.
Character Commands
You can now control which character is giving which command, contrary to the previous version where command was random. You can switch Character command by using your gateway menu, and it can be used any time, considering you meet the requirements to do so. It is also very easy to tell which character is in command by a constant "Transmission Circle" on that character, and I can assure you this system is very efficient.
Virtual HP (VHP) still implemented
The virtual HP (or VHP) will still be implemented. Character VHP is now represented in the Scoreboard, while enemy VHP is still represented as gas.
Battles are much less boring! (WOOHOO)
Now your battles will actually look like battles! --- Yay!
Sorrounding Terrain Battles Still Active!
Yes! Battles will still take place where you encounter your enemies! This will allow a much more variated and interesting combat sequence each time, where terrain, doodads, buildings, and other "gizmos" will affect your battles!
New Ailments
There are a few more ailments, some revised and some new ailments deviated:
Poison - Depletes HP over time
Confusion - Constantly switches Character Commands to make issuing orders more difficult
Paralysis - Pauses "Command Input Capability" to allow restricted commands for a duration of time
Blind - Makes the battle area impossible to see for a duration of time to make composing strategies more difficult


[center]THE DEMO IS NOW RELEASED!
http://www.staredit.net/index.php?download=1928
http://www.staredit.net/index.php?download=1928
http://www.staredit.net/index.php?download=1928
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DEMO TUTORIAL
Starting Battles
You will be using the "Party" unit to move around. When you encounter an enemy, a battle will start and the sorrounding area becomes a 25x25 battle arena. This arena will include all doodads, neutral units, terrain and other "gizmos" within that area.

Character Command
The Gateway at the upper right hand corner will be used to control your characters. Character commands are issued by creating units at the gateway and entering menus and submenus. Creating units will require minerals, or also known as "CIC" or Command Issue Capability. The way you will be able to tell which character you are commanding is simple: you will see that your commanding character will At the beginning of the battle, you will not be commanding any characters. Here are the available commands you can use in the demo:
/////////////////////////////////////////////////
Zealot - Switch Character Command
Dragoon - Initiate Attack
Dragoon - Combo Attack (This command is issued when the commanding Character is already attacking and you create a Dragoon. See more details at the bottom)
/////////////////////////////////////////////////

Basic Attack
As you can tell from the very beginning of the battle, there's a lot going on. However, the system is fairly easy to learn. To initiate an attack, use your gateway to create a dragoon. The commanding character will be given to player one, where all of your upgraded weapons will increase the rate at which the enemy is killed. However, you are also rendered vulnerable to attacks by the Active Enemy.

Combo Attack
Combo Attacks are intitiated when the Commanding Character is already attacking and you order it to attack again. Combo Attacks will instanty kill an enemy and deplete it's Virtual HP for a random duration of time. As you progress in the game, the chances of having long strings of combo attacks will increase. However, the longer the string of combo attack there is, the less capable you are of issuing commands, because your CIC will be depleted also.

Ailments Active in Version .o1
There are two basic Ailments that may affect your battle: Poison and Confusion. These are two of the four total remaining ailments, which also include Blind and Paralysis.

Poison - Depletes your HP over time, will randomly be lifted.
Confusion - Constantly Switches Character Command, making issuing commands difficult.
Blind - Will cause the active arena to become not visible to the player, making deciding which command to issue difficult.
Paralysis - Your CIC Rate is paused for a short duration of time, limiting the number of commands able to be issued.

PICTURES
[attachmentid=14028]
Your "Party" Character.

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RECENT UPDATES

9/19/05
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Unit Attributes
Some enemies may have special attributes associated with them, which are shown in the light green abbreviations next to their name. These attributes have special effects that may effect your gameplay and your strategy. Here is the basic key:

B - This unit has the ability to cause the ailment "Blind"
C - This unit has the ability to cause the ailment "Confusion"
P - This unit has the ability to cause the ailment "Poison"
F - This unit has the ability to cause the ailment "Freeze"
S - This unit possesses a Sheild Barrier capable of rendering Combo Attacks useless

Fear // Courage
Some of your characters may "Fear" certain enemies for various reasons. This usually happens when your Party encounters an enemy of a much higher power or level, and this causes you unable to initiate attacks and spells during battle for a short period of time. You will have a lack of "Courage".

As you gain levels, your "Courage" will also increase. There are other means of acquiring "Courage" as well, usually by winning competitions or quests.

The amount of "Courage" you have will also enable you to enter certain places. By using this system, you will be required to fight a number of battles or complete a number of quests to progress in the game.

9/25/05
====================================================
BLACKSMITH AND ALCHEMIST
The Blacksmith and Alchemist shops have been added. In these areas, you can pay money (gas) to improve your battling experience. You can upgrade attack damage, armor resistance, buy usable items, and perhaps gain some useful information here also. However, be warned. These shops are vulnerable to attack by enemies, and will be if engaged in battle. If destroyed, they will become permanantly closed.

Blacksmith
The blacksmith is very essentially a place where you can upgrade. There's not too much special about this, other than you can perhaps acquire some useful information here.

Alchemist
The alchemist is a place where you may brew a potion or item that may be useful in combat or when idle. The system is simple. You are given a Hive, known as the "Alchemist's Pot" and you will pick one out of nine items to brew. It will take a while to brew. You may brew up to 3 items at a time. You can always leave (you don't need to wait for it to finish), and when it is finished, you will recieve the item in your inventory. Here are some screenshots:

[attachmentid=14226]
The Alchemist's Lair

[attachmentid=14227]
The Blacksmith's Armory

[attachmentid=14228]
Brewing A Potion
Report, edit, etc...Posted by PodFedJay on 2005-09-19 at 22:35:48
Holy CraP this looks really good, im gonna play it right now,, wow hope this battle system rock
Report, edit, etc...Posted by Neiji on 2005-09-19 at 22:47:41
Nice sophisticated vocabulary...
Report, edit, etc...Posted by slayer766 on 2005-09-19 at 22:50:58
I agree with you pod! I have read all of that, and this sound's most interesting indeed. biggrin.gif Which I have played the first one that you created, the unmodded version or this. Your screenies look really sweet, and I love with how you got the spells and stuff. Very good job Mp)3 biggrin.gif Keep it up man.
Report, edit, etc...Posted by Mp)3 on 2005-09-20 at 01:31:34
NEW UPDATES
========

Unit Attributes
Some enemies may have special attributes associated with them, which are shown in the light green abbreviations next to their name. These attributes have special effects that may effect your gameplay and your strategy. Here is the basic key:

B - This unit has the ability to cause the ailment "Blind"
C - This unit has the ability to cause the ailment "Confusion"
P - This unit has the ability to cause the ailment "Poison"
F - This unit has the ability to cause the ailment "Freeze"
S - This unit possesses a Sheild Barrier capable of rendering Combo Attacks useless

Fear // Courage
Some of your characters may "Fear" certain enemies for various reasons. This usually happens when your Party encounters an enemy of a much higher power or level, and this causes you unable to initiate attacks and spells during battle for a short period of time. You will have a lack of "Courage".

As you gain levels, your "Courage" will also increase. There are other means of acquiring "Courage" as well, usually by winning competitions or quests.

The amount of "Courage" you have will also enable you to enter certain places. By using this system, you will be required to fight a number of battles or complete a number of quests to progress in the game.

MAP REVISIONS
========
- Need to fix a bug involving "Sheild Barrier" unit attribute for Behomethide (Ultralisk) enemy. The attribute special characteristic seems to prevent combo attacks even after the enemy has died
- Intendst to make unit attribute spells (specifically for Metaclaw [Zergling], and Metatrate [Lurker]) that cause ailments to be random, instead of 100%.
- Items are pending construction
- Spells are pending construction
- Fear / Courage system is pending construction
- Ailment "Paralysis" renamed to "Freeze"
- Ailments Blind and Freeze are to be added
- Terrain is pending construction
- Level limit is still 16
Report, edit, etc...Posted by ILoveJane120104 on 2005-09-20 at 02:26:09
nicely made, i love it smile.gif good job man
Report, edit, etc...Posted by Sikas on 2005-09-20 at 09:34:27
The way you did your character control is neat! But then I thought for a second.. If you really wanted to be cheap.. you wouldn't take control of characters, because Purple would still deal damage right? So you could just sit there and let them attack and you take no damage.. And personally for me, I thought that was alot of hassle for switching characters and telling them to attack.. It requires a lot of key pressing and time for 1 battle. Well that's jus me, but I really thought it was innovative in a way. Can't wait to see the rest of your map!
Report, edit, etc...Posted by Kumano on 2005-09-20 at 16:24:19
No you can't, he made it when you have no men at the time they constantly go to full health (using only 1 works but it always makes sure you're close to the enemies so they still attack sometimes, and purple only does a small amount of damage compared to yours since you have 5 upgrades)
Report, edit, etc...Posted by Sikas on 2005-09-20 at 18:31:26
Ah.. okay.. Didn't notice that. happy.gif
Report, edit, etc...Posted by Mp)3 on 2005-09-20 at 21:55:24
Kumano hit it right on the spot, and yes, it might take some time for one battle. But as you progress in the game, you'll be able to initiate commands quickly and effieciently, due to CIC boosts and of course, you'll nearly memorize the submenu hotkeys by the end.

And thanks to Kumano for pointing out the Ultralisk bug. tongue.gif

I'll update more on later.
Report, edit, etc...Posted by AshaMeD on 2005-09-20 at 23:11:33
Yo jon stop trying to make a better rpg then me cuz i just own u bro...
Na u own me!! i love you!! sounds good i gotta go play it now! ^_^!!
God i do miss playing ur rpgs with you and u calling me a nub cuz i suck at them
Good times good times!
Report, edit, etc...Posted by Mp)3 on 2005-09-22 at 00:08:01
UPDATE
Due to the extremely high amount of piling homework I have, for the next four days or so, I will probably not have too much production going on. But please, any construction critique, suggestions, or features you want to have clarified or considered, I would like to hear. Keep the stuff coming!
Report, edit, etc...Posted by Fortune on 2005-09-22 at 11:59:23
'twas good before—just too slow.
Report, edit, etc...Posted by Kumano on 2005-09-22 at 16:08:54
Could use deaths of computer instead of your kills for experience, that way purple kills and combo attacks should give exp. Since it's single player it should work fine without mixing up who gets experience. Unfortunately, it would also use more triggers since you would need 1 for every type of enemy.
Report, edit, etc...Posted by glytchur on 2005-09-22 at 18:51:30
i would dl the demo and play it, but im scared, itll be like watching 5 seconds of the show lost, and not being able to see the rest for a long time... itll be aweful...
Report, edit, etc...Posted by Mp)3 on 2005-09-23 at 00:29:27
QUOTE(Kumano)
Could use deaths of computer instead of your kills for experience, that way purple kills and combo attacks should give exp. Since it's single player it should work fine without mixing up who gets experience. Unfortunately, it would also use more triggers since you would need 1 for every type of enemy.

I wanted to keep the player kills so that there would be variation among each of the enemies without the need of extra triggers. I think that the unit kill scores are fairly accurate to suit my needs, and of course, I can always modify the amount any way I'd like. As for experience with combo attacks, there is already a small bonus for killing a unit by any means. It's just that you gain more by basic attack.

QUOTE(glytcher)
i would dl the demo and play it, but im scared, itll be like watching 5 seconds of the show lost, and not being able to see the rest for a long time... itll be aweful...

It'll only heighten the anticipation. smile.gif
Report, edit, etc...Posted by TurtleBoy on 2005-09-23 at 18:53:43
Nice Unibrow in ur signature, mP3, very attactive!

AGAIN ~AWESOME!
Report, edit, etc...Posted by MapUnprotector on 2005-09-23 at 18:55:30
Oh, I remember this map, you hosted it a while ago. Isn't this the one you wanted to make in like different parts and the one I played was like in a big arena, and you had these awesome special affects with like observers moving in and out, and it was like one big boss battle?
Report, edit, etc...Posted by Mp)3 on 2005-09-25 at 20:16:51
NEW UPDATES
BLACKSMITH AND ALCHEMIST
The Blacksmith and Alchemist shops have been added. In these areas, you can pay money (gas) to improve your battling experience. You can upgrade attack damage, armor resistance, buy usable items, and perhaps gain some useful information here also. However, be warned. These shops are vulnerable to attack by enemies, and will be if engaged in battle. If destroyed, they will become permanantly closed.

Blacksmith
The blacksmith is very essentially a place where you can upgrade. There's not too much special about this, other than you can perhaps acquire some useful information here.

Alchemist
The alchemist is a place where you may brew a potion or item that may be useful in combat or when idle. The system is simple. You are given a Hive, known as the "Alchemist's Pot" and you will pick one out of nine items to brew. It will take a while to brew. You may brew up to 3 items at a time. You can always leave (you don't need to wait for it to finish), and when it is finished, you will recieve the item in your inventory. Here are some screenshots:

[attachmentid=14226]
The Alchemist's Lair

[attachmentid=14227]
The Blacksmith's Armory

[attachmentid=14228]
Brewing A Potion
Report, edit, etc...Posted by TheOddAngel on 2005-09-26 at 07:40:55
...The shops can be attacked... That sounds very interesting... So... what is it like a battle happens inside and sometimes the computers will attack the hive or something...? Anyway sounds very interesting keep up the great work and keep us updated
Report, edit, etc...Posted by UBCS on 2005-09-26 at 13:20:06
Man...you've came along way these past years...and to think bro...do you remember around 2001 when you recruited me into Mp) back then i was better than you..and now look at you..i have alot of your un-protected maps and you just keep getting better and better..then when me and you ran Mp) on east ...you were way above my skill level, you just keep getting better and better...

"you go AZN"


btw: from T-Virus <3
Report, edit, etc...Posted by Umbralla)- on 2005-09-26 at 22:08:49
Sounds like the battle system is very complicated and interesting, lol. I'm gonna play right now
Report, edit, etc...Posted by Mp)3 on 2005-09-29 at 22:53:59
QUOTE(UBCS @ Sep 26 2005, 12:19 PM)
Man...you've came along way these past years...and to think bro...do you remember around 2001 when you recruited me into Mp) back then i was better than you..and now look at you..i have alot of your un-protected maps and you just keep getting better and better..then when me and you ran Mp) on east ...you were way above my skill level, you just keep getting better and better...
[right][snapback]322624[/snapback][/right]

Better than me? Since when? tongue.gif But thanks for the encouragement.

Yes, the shops can be attacked, however, the shop will always be the same, it's only stations at which you can enter the shops. However, there will be parts where the shops may include some important characters or info later on.
Report, edit, etc...Posted by Ultimo on 2005-09-29 at 23:03:18
So how long till this one goes down the drain too Mp)3? -____-
Report, edit, etc...Posted by Mp)3 on 2005-09-29 at 23:30:38
I don't know what's been up with you lately Ultimo.
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