Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED] Trying to make Larva survive without...
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-02 at 19:16:35
We aren't spamming. And i don't think its arguing...just a discussion. It seems as you answered all questions. But i would like to know how you can ORDER the larvae around as minigame east thinks you can.
Report, edit, etc...Posted by LegacyWeapon on 2005-11-02 at 21:02:50
If you read this post carefully, you will see that you can.
QUOTE(in_a_biskit @ Nov 2 2005, 01:32 AM)
There's a bit too much spamming going on around here... please try not to argue too much, this is supposed to be an assistance thread, not a hindrance thread.

I tested a few things.  Check this out:[attachmentid=14986] (Sorry about the shoddiness :S Ignore the 'map description').

  • Preplaced larvae on real creep stay alive.
  • Preplaced larvae on terrain creep stay alive.
  • Preplaced larvae on non-creep normal terrain die immediately at the beginning of the game.
  • You can't use an "order" action on larvae.
  • You can use a "move unit" action on larvae to move them off creep.  They won't die.
  • Larvae that are moved from a hatchery go back to where they came from.
  • You can use "Run AI Script at Location: 'Set unit order to: Junk Yard Dog'" on larvae. 
  • Larvae on Junk Yard Dog can go off creep and will not return to the hatchery they were moved from.
  • You can use "Run AI Script at Location: 'Make these units patrol'" in conjunction with "Run AI Script at Location: 'Set Generic Command Point'" to effectively make a patrol order for larvae.
  • Patrolling larvae can go off creep and will not return to the hatchery they were moved from.
  • If you play the map for a little while, you will discover that the hatchery whose larvae I am making patrol doesn't stop making the larvae but continues creating larvae ad infinitum.  It appears that larvae are 'disowned' when an AI script is used on them.
Hopefully that clears a few things up.

Addendum:
Remember, however, that AI scripts don't do anything for human players, so the above points don't all apply to human-owned larvae.
[right][snapback]346716[/snapback][/right]


Now I'm positive this is solved tongue.gif
Next Page (2)