If you read this post carefully, you will see that you can.
There's a bit too much spamming going on around here... please try not to argue too much, this is supposed to be an assistance thread, not a hindrance thread.
I tested a few things. Check this out:[attachmentid=14986] (Sorry about the shoddiness :S Ignore the 'map description').
- Preplaced larvae on real creep stay alive.
- Preplaced larvae on terrain creep stay alive.
- Preplaced larvae on non-creep normal terrain die immediately at the beginning of the game.
- You can't use an "order" action on larvae.
- You can use a "move unit" action on larvae to move them off creep. They won't die.
- Larvae that are moved from a hatchery go back to where they came from.
- You can use "Run AI Script at Location: 'Set unit order to: Junk Yard Dog'" on larvae.
- Larvae on Junk Yard Dog can go off creep and will not return to the hatchery they were moved from.
- You can use "Run AI Script at Location: 'Make these units patrol'" in conjunction with "Run AI Script at Location: 'Set Generic Command Point'" to effectively make a patrol order for larvae.
- Patrolling larvae can go off creep and will not return to the hatchery they were moved from.
- If you play the map for a little while, you will discover that the hatchery whose larvae I am making patrol doesn't stop making the larvae but continues creating larvae ad infinitum. It appears that larvae are 'disowned' when an AI script is used on them.
Hopefully that clears a few things up.
Addendum:Remember, however, that AI scripts don't do anything for human players, so the above points don't all apply to human-owned larvae.
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