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Staredit Network -> UMS Assistance -> [SOLVED] Trying to make Larva survive without...
Report, edit, etc...Posted by ToFu on 2005-11-01 at 08:39:35
Im trying to make a larva survive wtihout creep.
Can any1 help me?!
Report, edit, etc...Posted by SacredElf on 2005-11-01 at 09:29:05
im not shure, but if u make the larvas in the editor they dont die, not shure
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-11-01 at 10:43:03
Ive done this before but I have no clue what caused it (or if it was random)

I think what hapenned was I had them set to invincible and had a trigger that kept putting junkyard dog order on it every few seconds


The result was them walking off the creep and exploring the whole map walking under flags/units but couldnt get over the water
(I deleated map cause of this so I cant figure out if it hapenned a diff way)
Report, edit, etc...Posted by IA-Sky on 2005-11-01 at 13:28:33
have a trigger to move larva away from the hatchery,

the larva will atempt to move back. but just keep moving the larva to a location.
Report, edit, etc...Posted by Joshgt2 on 2005-11-01 at 15:32:11
What if there is no hactery? Then how would they be able to go back? I always thought that they could not survive without being on the creep
Report, edit, etc...Posted by PlayaR on 2005-11-01 at 16:01:25
QUOTE(IA-Sky @ Nov 1 2005, 02:28 PM)
have a trigger to move larva away from the hatchery,

the larva will atempt to move back. but just keep moving the larva to a location.
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and are you pretty sure you can make a larva move on a trigger because you cant even make it move in game so i doubt you can with a trigger
Report, edit, etc...Posted by Toothfariy on 2005-11-01 at 16:03:52
larva wont exist w.o creep no matter waht.
Report, edit, etc...Posted by NerdyTerdy on 2005-11-01 at 16:44:22
Uh... Toothfariy (I meant to spell his name wrong like he did) you might want to read over what you just said... Also I believe that you might be able to use order unit with larva, if you can't then moving them away from the hatchery will work. You could continually move them away if you want to make an effect like they're stuck in a time warp or something that won't let them out, or like a black hole, I dunno...
Report, edit, etc...Posted by IsaT on 2005-11-01 at 16:47:29
Trigger:

Players-
whatever player owns larvas

Conditions-
Player X Brings at least 1 larva to [hatcheries]
-OR-
Always

Actions-
Run AI script Junk Yard Dog at [larva]
Move Larva at [larva] to [move larva]
Run AI Script Junk Yard Dog at [move larva]
Preserve Trigger

Simple as that. Be warned though, if you choose to use always as a condition and you have hyper triggers, be prepared for some SERIOUS lag

Edit: Whoops... locations Hatcheries and Larva are the same one tongue.gif
Report, edit, etc...Posted by IA-Sky on 2005-11-01 at 17:02:26
QUOTE(PlayaR @ Nov 1 2005, 02:01 PM)
and are you pretty sure you can make a larva move on a trigger because you cant even make it move in game so i doubt you can with a trigger
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i said MOVE not ORDER

ADDITION:
QUOTE(IsaT @ Nov 1 2005, 02:47 PM)
Trigger:

Players-
whatever player owns larvas

Conditions-
Player X Brings at least 1 larva to [hatcheries]
-OR-
Always

Actions-
Run AI script  Junk Yard Dog at [larva]
Move Larva at [larva] to [move larva]
Run AI Script Junk Yard Dog at [move larva]
Preserve Trigger

Simple as that.  Be warned though, if you choose to use always as a condition and you have hyper triggers, be prepared for some SERIOUS lag

Edit: Whoops... locations Hatcheries and Larva are the same one tongue.gif
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that doesn't work larva can't run on junk yard dog script, it will always atempt to move back to its hatchery no mater what you do, and if you dont have a hatchery where it was spawned from the larva will just die.

theres a way to freeze larva though. all you do is give control of the larva to another player "i think thats how its done" or maybe i got it backwards.
Report, edit, etc...Posted by IsaT on 2005-11-01 at 17:09:05
If its in a closed area, without it being able to reach hatchery, im pretty sure it will just roam around

Edit: wow... i really need to start using spellcheck
Report, edit, etc...Posted by Mp)MinigameEast on 2005-11-01 at 17:33:20
QUOTE
Im trying to make a larva survive wtihout creep.
are you talking about real creep from a zerg building?

you can use the terrain creep in the terrains the larva will still be alive with or without hatchery.

you cant create larva from a trigger so just stack a bunch of hatcherys in a corner.
then move how many larvas you want to a location and then preserve the order move to another location.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-11-01 at 17:39:29
just move the lava from hatchery n it will survive without creep.
Report, edit, etc...Posted by Joshgt2 on 2005-11-01 at 17:46:33
Go into starforge or SCM Draft and click on the terrain thing and put some creep in the map. Then click on the zerg units and click on the larva. Then place the larva on the creep terrain. You won't need a hactery since you are using the creep some a terrain and not from a building. I just tested this out and it should work for you.
Report, edit, etc...Posted by Oo.Vic.oO on 2005-11-01 at 17:54:11
i dont think he wants creep...
Report, edit, etc...Posted by KaboomHahahein on 2005-11-01 at 18:00:02
Then there should not be any other way to make the larva survive. You either put the actual creep there that is comming from a hatchery or creep colonie or use the creep terrain. There is no other way that I can think of.
Report, edit, etc...Posted by Rantent on 2005-11-01 at 18:07:58
Look at the map generals. They had larvae off creep there. (when you play as the medic)

I think vic is right, although its been ages since I tested this out myself.
Report, edit, etc...Posted by Joshgt2 on 2005-11-01 at 18:25:20
Why don't you just put a hactery on a map and wait for the 3 larva to come out of it. Then use the trigger to move the larva somewhere else and then after they move then you can try to delete the larva.

Another thing you can try is just going into a editor and putting larva out on the normal ground (not creep terrain). Then select the properties of the unit to be invincible and then make a trigger like this...

Trigger
Players:
¤ Owner of Larva
Conditions:
¤ Always
Actions:
¤ Set invincibility for "larva" owned by "player who owns larva" at "anywhere"
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-01 at 18:30:52
I also noticed if you put it some where where it could not normal be. (water, cliff) then it seems to last longer.
Report, edit, etc...Posted by Joshgt2 on 2005-11-01 at 18:35:25
QUOTE(GlobalCortex @ Nov 1 2005, 07:30 PM)
I also noticed if you put it some where where it could not normal be. (water, cliff) then it seems to last longer.
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Are you talking about the larva? If it is then I don't know. If you are not talking about the larva then this is not the right topic for you, lol
Report, edit, etc...Posted by Do-0dan on 2005-11-01 at 18:36:48
you dont need to make it invincible

all u have to do is move the larva away from the hatchery, it doesnt matter if u destroy the hatchery or not, the larva will move around aimlessly like junkyard dog was put on it

the first time i saw this was on Galaxies End RP (GERP) where i tried placing hatcheries on the middle contintent
i forgot exactly what happened, but i think the hatchery and 3 larva were placed under my spawner individually which made the larva roam around without the hatchery
the weird thing is, i think i built hatcheries on other parts of that continent and when i killed them, the larva that it produced didnt die when there was no creep.... =/
Report, edit, etc...Posted by Joshgt2 on 2005-11-01 at 18:38:56
See what I mean? No one can say what the true answer for this question is. I think someone needs to exparament using a map in order to find out the answer... pinch.gif
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-01 at 21:00:59
QUOTE(NerdyTerdy @ Nov 1 2005, 01:44 PM)
Uh... Toothfariy (I meant to spell his name wrong like he did) you might want to read over what you just said...  Also I believe that you might be able to use order unit with larva, if you can't then moving them away from the hatchery will work.  You could continually move them away if you want to make an effect like they're stuck in a time warp or something that won't let them out, or like a black hole, I dunno...
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You CAN NOT order larvae around. Its quite gay but it makes sense. You can't order them around in the game so why should triggers be different? You also cannot ORDER scarabs and interceptors. Moving is 100,000% different than ordering.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-11-01 at 22:52:50
QUOTE(Veritaserum @ Nov 1 2005, 09:00 PM)
You CAN NOT order larvae around. Its quite gay but it makes sense. You can't order them around in the game so why should triggers be different? You also cannot ORDER scarabs and interceptors. Moving is 100,000% different than ordering.
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you can somehow. ever played the game called Larva Defence?
Report, edit, etc...Posted by in_a_biskit on 2005-11-02 at 01:32:38
There's a bit too much spamming going on around here... please try not to argue too much, this is supposed to be an assistance thread, not a hindrance thread.

I tested a few things. Check this out:[attachmentid=14986] (Sorry about the shoddiness :S Ignore the 'map description').
  • Preplaced larvae on real creep stay alive.
  • Preplaced larvae on terrain creep stay alive.
  • Preplaced larvae on non-creep normal terrain die immediately at the beginning of the game.
  • You can't use an "order" action on larvae.
  • You can use a "move unit" action on larvae to move them off creep. They won't die.
  • Larvae that are moved from a hatchery go back to where they came from.
  • You can use "Run AI Script at Location: 'Set unit order to: Junk Yard Dog'" on larvae.
  • Larvae on Junk Yard Dog can go off creep and will not return to the hatchery they were moved from.
  • You can use "Run AI Script at Location: 'Make these units patrol'" in conjunction with "Run AI Script at Location: 'Set Generic Command Point'" to effectively make a patrol order for larvae.
  • Patrolling larvae can go off creep and will not return to the hatchery they were moved from.
  • If you play the map for a little while, you will discover that the hatchery whose larvae I am making patrol doesn't stop making the larvae but continues creating larvae ad infinitum. It appears that larvae are 'disowned' when an AI script is used on them.
Hopefully that clears a few things up.

Addendum:
Remember, however, that AI scripts don't do anything for human players, so the above points don't all apply to human-owned larvae.
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