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Staredit Network -> Website Feedback, Bugs & Discussion -> Newbie Control
Report, edit, etc...Posted by Ultimo on 2005-11-05 at 15:59:03
I never understood how the karma system worked on GameFAQ, care to explain? tongue.gif
Report, edit, etc...Posted by RedNara on 2005-11-05 at 16:35:05
fourms arent chat room?? tongue.gif i didnt know....
Report, edit, etc...Posted by Mini Moose 2707 on 2005-11-05 at 20:38:15
Karma, you get one per day if you've posted recently. Karma increases your post per day limit and also earns special privileges. Breaking the rules will lead to loss of karma. Privilege based on seniority without stupidity.
Report, edit, etc...Posted by Deathawk on 2005-11-05 at 20:44:33
I sort of like this "karma" thing...
Would there be a karma meter?
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-05 at 20:45:39
That's like my reputation system, Über simplified. I still think we should use that instead of fancy karma and "Reputation" and Admin Karma.

http://www.staredit.net/index.php?showtopi...ndpost&p=223378
Report, edit, etc...Posted by RedNara on 2005-11-05 at 23:35:36
QUOTE
my reputation system


yes i like that better then karma also...

reputation sounds really like reputation lol...

but then again sometime they say noob control but i think we need member increase as well..

you see it says we have like 400000000 members but we only have like 50 active ones or so
Report, edit, etc...Posted by IsolatedPurity on 2005-11-06 at 04:17:05
The difference between karma and reputation is a fine line. People with power (admin/globals) give out karma (and is affected by automatic means, maybe), people without give out reputation. They both have their share in things they effect.

GameFAQ's system seems to be okay in theory...
But I don't want to limit people's ability to post in such a way...
Especially for new people who want to post in map assistance forums for help... or feedback for help... etc...
It would be retarded for a site like this.
Report, edit, etc...Posted by Deathawk on 2005-11-06 at 08:27:44
Wow, I went to that link...
That equation was scary, at least it is when it's on the computer...
It was sort of cool. My predicted number... 643 biggrin.gif
Report, edit, etc...Posted by RedNara on 2005-11-06 at 11:10:34
QUOTE
GameFAQ's system seems to be okay in theory...
But I don't want to limit people's ability to post in such a way...
Especially for new people who want to post in map assistance forums for help... or feedback for help... etc...
It would be retarded for a site like this.


I agree

so everyone starts out with full karma smile.gif

but then again the mod can remove karma very often.. if they just the most stupidest thing
Report, edit, etc...Posted by Mini Moose 2707 on 2005-11-06 at 11:13:20
QUOTE(BoyScout @ Nov 6 2005, 12:10 PM)
if they just the most stupidest thing

What?
Report, edit, etc...Posted by RedNara on 2005-11-06 at 11:19:22
lol haha

"if they do the stupidest thing ever"

but yea they should start out with full karma

and whenever they flame or i donno... spam

just take karma point off so they can learn a lession at the same time..

EDIT
wow im starting to worry myself tongue.gif
Report, edit, etc...Posted by Merrell on 2005-11-06 at 11:19:48
laugh.gif! That's a good example for your "idea" thread, Moose.

People REALLY need to proofread their posts.

Else or post like looking this look.
Report, edit, etc...Posted by Deathawk on 2005-11-06 at 11:27:12
Post limiting is no fun.
Report, edit, etc...Posted by RedNara on 2005-11-06 at 11:27:45
ohh ok w/e jezz
Report, edit, etc...Posted by MapUnprotector on 2005-11-06 at 12:14:03
I dislike the idea of anything with a member rating based on the votes of other members. Partly because of what I believe my member rating will be wink.gif

But also because if you are trying to get a good accurate member rating then you should only let "regulars" be allowed to vote, or at least people who have been here a month or something.

I guess if it as done that way then I would like it more.

However, I'd really like to see some kind of reputation/karm/rating system implemented because I think it would really help and add something to the community.

Hmm, I'd even like to be able to rate other members, even if that conflicts with my first sentence above happy.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-06 at 12:26:24
QUOTE(Dorkhawk @ Nov 6 2005, 05:27 AM)
Wow, I went to that link...
That equation was scary, at least it is when it's on the computer...
It was sort of cool. My predicted number... 643 biggrin.gif
[right][snapback]349418[/snapback][/right]


Deathawk
a = 89
b = 129
c = 1.4
d = 6
e = 4
f = 1.0

(1.0 [(1.4(89) + 129/10 + (6-5)/2 * (3(4)/4)] [(-1/20) (1.4-6)[sup]2[/sup] + 2])

1.0[(124.6 + 12.9 + 1.5)(0.942)]

130.9

DT_Battlekruser
a = 515
b = 3244
c = 6.3
d = maybe 9?
e = 35
f = 1.2

(1.2 [(1.4(515) + 3244/10 + (9-5)/2 * (3(35)/4)] [(-1/20) (6.3-6)[sup]2[/sup] + 2])

1.2[(721 + 324.4 + 52.5)(1.996)]

2629.7

System:

[f [1.4a + b/10 + (d-5)/2 * (3e/4)] [(-1/20) (c-6)[sup]2[/sup] + 2]]

Where

a - days as a member of SEN
b - post count
c - posts per day
d - member rating from 1 to 10
e - #of members who rated the person
f - admin rating of member starting at 1.000 and bounded from 0.500 to 1.200)

I've prgrammed this into PyForums and seeing how it varies suggest

CODE
if rating > 250 and (b * f) > 250:
   promote to regular
if rating > 1000 and (b * f) > 1000:
   promote to elite


and a another catch statement:
CODE
if a <= 1:
   rating = "<i>Unknown</i>"


Rating should be displayed in the mini-profile to one decimal digit.

The whole point of the function is it is hard to see what it does, so let me explain.

In the first block ([1.4a + b/10 + (d-5)/2 * (3e/4)]), it's fairly straightforward. Your SEN age generates a flat value, as does your post count, and your member rating number, bounded from -5/2 to 5/2 (0 to 10, minus 5 and divided by 2), is multipled by 3/4 times the number of members who rated you.

The next block is rather confusing: [(-1/20) (c-6)[sup]2[/sup] + 2].
f(
c) = (-1/20) (c-6)[sup]2[/sup] + 2
is an upside-down parabola that peaks at c = 6 with a value of 2. It drops off on either side, developing an activity multiplier based on your PPD.

Finally, it is multiplied by your staff rating.

Comments/Suggestions now?

See it in action here: http://homework.f2o.org/pyforums
Report, edit, etc...Posted by RedNara on 2005-11-06 at 13:10:42
think there should only be admin rating or mod rating only..

or only starting from regular members.. did someone already say that..
Report, edit, etc...Posted by Deathawk on 2005-11-06 at 14:16:31
A 6 for member rating.. -_-
More like a 10 biggrin.gif
Report, edit, etc...Posted by IsolatedPurity on 2005-11-06 at 15:07:13
Reputation and karma are more... fun.
Reputation and karma, for the most part, are given on a per post basis. You see a post that really made you think or thought was hiliarous, you give them a rep point. Karma comes into play because reputation wouldn't be as strict as admin 'rep points'. Reputation could be increased by attempts to use alters or reputation circles where you get some friends together to constantly share rep points whenever possible (that would be lame). Karma is meant to balance that out. Perhaps karma could also be given out in a gamefaq's fashion...

The thing about reputation and karma is that it would/should increase when you post more intelligent posts. Those numbers aren't limited. In DT_BK's system, you vote for a member once and that's it. With reputation, you judge a person (by their posts!) at an endless ongoing rate.

Reputation and karma will then play into little ways to affect your sen life. For example, minerals gained by posting would be somewhat random based on character count still, but, otherwise slightly random. Karma and reputation will increase your chances of getting higher numbers in that scale. Let's say, for this post, I'm due 8 minerals. In senv5, it's a bit more, so let's say 12 minerals for this post. The random factor though might be 6 to 12 minerals. Reputation and karma then get their chance to play with the odds, and high numbers in both might increase it to 8 to 13 possible minerals.

Reputation and karma will increase your odds of gaining a mineral by making a shout as well. Yes, 1 mineral happy.gif



As for changing member groups, karma and reputation would be almost necessary. Spamming the hell out of boards won't make much difference because people have to look at your post and give them points for it. Karma and reputation won't necessarily be 100% needed to advance, but it would help you greatly. It would be possible in my system to get to a regular by posting 5,000 posts in the null forum.


The more people that use this system fairly, the better it will be. Of course, this means that any alters made to simply attempt to give out rep points would be deleted and the offender would probably loose his account completely, at the very least, all his karma/rep. In such a system, I won't fark around with people being queer.


As far as actually giving out rep... it'll be SOMETHING like:
5 possible points to give out in a 4 day span...
Can't give it to the same person in 4 day span...
Can only give it out to posts made in the last 3 days...
You neeed 50 posts in order to give out points...



As far as DT BK's system, I see no need to have some equation to base respect off of.

Overall, karma + rep should appeal to a little fun on sen... nothing as serious as a respect number.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-06 at 15:11:32

Sounds great!

QUOTE(isolatedpurity @ Nov 6 2005, 02:07 PM)
Reputation and karma will increase your odds of gaining a mineral by making a shout as well.  Yes, 1 mineral  happy.gif

[right][snapback]349670[/snapback][/right]


Ohhh, isn't Warhammer going to be happy when he sees that! tongue.gif
Report, edit, etc...Posted by Kame on 2005-11-06 at 15:13:37
Oh the ego and elitistism. Hasn't this always been a problem, and weren't all we the newbies with etiquette malfunctions?
Report, edit, etc...Posted by Deathawk on 2005-11-06 at 15:19:34
Wait... now I'm confused...
I understand what reputation is, but what is karma?
I thought I knew, but I seem confused.
Report, edit, etc...Posted by MapUnprotector on 2005-11-06 at 16:03:49
I wonder what my rating would be using DTBK's equation smile.gif
Report, edit, etc...Posted by Ultimo on 2005-11-06 at 16:07:34
So why don't you use something similar to Blizzforum's old reptutation system, but with more effects? The more rep you have, the more you gave out. You could only rep the person again after you've repped 10 other people I think. You can only rep once you have a certain amount of posts. You can either negative or positive rep, and the button was available to every post.
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-06 at 16:14:01
I still think reputation and karma will be all about popularity, not actual intelligence. You can cheat the system, like you said, freinds giving friends rep to artificially boost. I still stand that such simple values, while they may be fun, are too abusable. The invite abuse.

You have a point about continuous evaluation though. Perhaps make it (d-5)/4 or (d-5)/6 or (d-5)/8 and allow you to rate a member from one to ten once a week or something like that. Or, use your "reputation" instead of this, call it something else and be like (d/5)[0.1 * (-1.2)[sup]-e+22[/sup]+5] with d your reputation and e the number of members who gave you reputation points. This would take your rep, divide it by 5, and multiply it by a number, 0.399 ≤ n ≤ 5, based on how many different members gave the rep. It allows for more of my reputation if a broader field of members are giving you points.

I still stand for the dynamic complexity of my method.
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