i always thought diplo's were fun ONLY when i played with my good friend.
i dont play them now. he died.
QUOTE(PCFredZ @ Jan 27 2006, 06:59 PM)
I'll either make boats be able to go over ground or make them confined to rivers in a way that kills them if they go on land. Obviously the first choice sounds better.
There are many Diplo AOEs.
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Wait, did I read that right? Boats being able to go over ground? Thats doesnt sound better then boats being confined to...I dont know, maybe water?
No Flying Boats!!!! Just dont let them go on land, if they go on land center a location on them and order them to that location so they just stop.
QUOTE(Shady.Aftermath @ Jan 30 2006, 06:35 PM)
No Flying Boats!!!! Just dont let them go on land, if they go on land center a location on them and order them to that location so they just stop.
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I have my own way.
It's hard to do what you're suggesting, Shady - a proper virtual wall system can't really handle a unlimited number of boats, or you might get a situation where your boats simply get stuck on land and you can't move them - which is no better than them dying.
What I'm thinking of is to place a series of "water marker" units around all the shoreline, so that any boat that goes onto land can be ordered to go back to a nearby 'water marker' (which will be in the water nearby) - which may be better than simply getting the boats to stop. It might be a little unit-intensive to do this, though, depending on how densely you place the 'water marker' units and how much shoreline there is.
The map looks like it'd be pretty fun though; at least beating the current AOEII maps.
QUOTE(in_a_biskit @ Jan 30 2006, 08:01 PM)
What I'm thinking of is to place a series of "water marker" units around all the shoreline, so that any boat that goes onto land can be ordered to go back to a nearby 'water marker' (which will be in the water nearby) - which may be better than simply getting the boats to stop. It might be a little unit-intensive to do this, though, depending on how densely you place the 'water marker' units and how much shoreline there is.
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Nice idea though.
QUOTE
, or you might get a situation where your boats simply get stuck on land and you can't move them - which is no better than them dying.
Then ur boat got lyk teh stranded on the beach
But i like ur way better. I just dont want them to fly, that would ruin it.
GOGOGO screenshots!
PCFredZ is hella good at making these types of maps good luck on it dude
Sounds like this map will be good, but I think I'll stick to my AoE2, too bad AoE2 has nearly no online activity and being on a team with someone doesnt give you an advantage. why couldnt they have done a decent job on the multiplayer portion ofthe game?
Yes I read about it NOT being a diplo, but it fits the genre
But anyways, I know how your gonna do boats, - cough - shore is low terrain, boats that go on mid or high die - cough -
we need screenys! i am so interested in this map! cmon SCREENSHOTS
For Screen Shots, you need testers, to test the action of ingame playablility ;D
Sign me up plz! And Test my map on Bnet when I ask you to next time
Fred, going be different from your other version is it? Other one we had a little trouble vsing computer in some areas =) make it more harder and challaing maybe setup modes: Easy, Medium, Hard i guess. If you need me test i can only help weekends due factor working all week. Anywoot goodluck with the map sounds awesome.
\\Moogle
l33t bumb!
How is the map commin?
QUOTE(Zombie @ Feb 6 2006, 12:46 PM)
l33t bumb!
How is the map commin?
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I have not even started.
You haven't even worked on the map yet. Please do at least 50% of the whole map before you post it in in production forum... It may be good though.
Well if you want to it to be so much liek AOE2 then just play AOE2
i love age of empires. better make this a good mappie