True Age of Empires II
+Intro-Many maps called "Age of Empires" exist on B.net today. However, not only are the unit names and stats grossly inaccurate, every one that I've seen use the Diplomacy engine, with the characteristic turn based incomes.
-TAOE2, however, will play as similar to the actual AOE2 as possible. From real time resource gathering to unit attributes pulled from the AOE2 instruction manual, the goal of the map is to get as close to real AOE2 as the SC mapping engine allows.
-The brainstorming stage has been completed, as I've already made a proof-of-concept map years ago.
+Genre--RTS
+Players/Forces--6 Human players
---Select teams at start of game (locked teams)
---All players vs. computer
---3v3
---2v2v2
---FFA
--2 Computer players
---Wild animals (wolves/cougars)
---Computer enemy
--Neutral players
---Miscellaneous usage
+Interface-Building units will mostly be done like normal Starcraft
-Unique units will be purchasable in an isolated buying area
+Buildings-To be started
+Units-To be started
+Progress-Ideas: 90%
-Naming: 0%
-Terrain
--World map: 0%
--Miscellaneous usage: 0%
-Locations: 0%
-Unit placement: 0%
-Triggers
--Team modes: 0%
--Unit replacements: 0%
--Unique unit selection: 0%
--Map boundaries: 0%
--Anti-liftoff: 0%
--Victory/defeat: 0%
+Screenshots-To be started
+Downloads-To be started