K heres the deal. I am making a Zelda RPG based mainly on Ocarina of time, but with a new plot and different characters(still using Link Sariah and Gannon). Oops, i'm getting ahead of myself here... I guess Ill go by listing stuff now;
*~Intro~*
-Intro chooser(if you have already played you don't have to watch again)
-Intro has 3 different wavs with an excellent Gannon Laugh sound
-Opens up the story so you get into the feel
-Fully functional story line and a nightmare!
-Is about 3 minutes long
-100% Completed
*~Awakening~*
-Opens with Sariah waking you from nightmare
-You go to Grandma's house
-95% Completed
*~Interactive Buildings and Objects~*
-Fully Functional Buildings with enters and exits
-Interactive Doodads such as ancient runes and town wells
-40% Completed
*~Terrain and Doodads~*
-Tons of Doodads to pull you into the game and make it seem realistic
-Isometric terrain that flows really nice and blends with doodads.
-35-40% Completed
*~Locations~*
-40% Completed
*~Over all Map~*
-Badlands Terrain tileset
-size256-256
-40% Completed
*~Units~*
-Carefully chosen units to match real game characters best
-Colored names matching unit speech(ie. Gannon is red/ his text is red)
-Tons of different Friends and Foes with specific name coloring for identification
*~Main Features~*
-A fully functional Store
-A fully functional Upgrade Center
-Working on a Random Heart and Magic system(1/24 chance)
-Working on a C system (such as the one on the N64 Controller)
-Works like this; You have 4 different 'C' buttons(up,down,left,right). When
you load a 'C', you then are given a Civ that all you have to do is move
him to the 'Use' location and it will use that item for you.(such as weapons,
spells, and items(common and special). This system is supposed to make it
easier for common items to be used such as heath. You can Ctrl select the
Civ given, and you can use it over and over again and you don't have to
load the 'C' button until you want to switch.(reason i am doing this is to
make this feel like the real N64 game.
-Different 'weapons' (ie. Sword is Zealot, Bow is Ghost, Bomb is reaver)
-Most likely 6 different weapons that you can obtain
-Information pads as in-game tutorials
-A 'Start Screen'
-Similar to N64 Ocarina of Time, when you turn on the 'Start Screen', you can
change your 'C' buttons and even use items that will begin to effect when
you exit the 'Start Screen'. Turning on the start screen will basically pause
the game rendering you and you enemies harmless. You cannot move Link
while in the 'Start Screen'
-A Key/Legend
-Because some of the buildings are doodads, there is a key telling you which
doodads are which buildings.
-An Inventory Holding Cell
-A minimum of 7 Towns
-Fairy Fountains
-AI scripts controlling non-boss enemies.
-Possibly special attacks(ie. That spinning sword move in real Zelda OoT)
-Anything else you think I should add
*~Towns~*
-Most have Shops and Upgrade Centers
-Some have wells and Fairy Fountains
-Town names;
-Kokiri, Mandella, Lexington, Hyrule, Undecided others.
*~Characters~*
-Link Main
-Sariah Links Friend
-Grandma Links Grandma and Advisor
-Gannon Evil Wizard(Main Bad Guy)
-Gannon's Minion Easiest Foe
-Gannon's Spy Grandma's Captor(boss)
-Korchra Kokiri's Wizard
-Tateroni Guard First Boss
-And Various Others
*~Character Interaction~*
-Many Characters can be interacted with and give you information on your quest
-Some give sub-quests
-Some give inventory(health or special items)
*~Cut Scenes~*
-Many Cutscenes that reveal needed information
-Cool Cutscenes that draw you into the game and make it come alive
-Possible 5 or more cutscenes(whatever i decide)
*~Findables~*
-You can find Keys, rupees, maps, items, and many more!
-There are also treasure chests that give random items!
*~Lights~*
-In towns, Lights automatically turn on
-In passage ways, tunnels, temples(ect...), Lights must be activated
-Lights activate when you get within xxx of a light(pretty close proximity)
-Maps light the passage ways so you don't have to activate lights
-Most passage ways, tunnels, temples(ect...) have maps(you have to find them)
*~Kill $$$~*
-After you kill a foe, you have a 1/8 chance of getting a single rupee
-1/24 chance of getting five rupees
-1/64 chance of getting ten rupees
*~Wavs~*
-More than 25 wavs!!!
-Really gets you into the game!
-Wavs such as when you open a door or a treasure chest and battle music!
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*~Intended Changes~*
-Minor Health/armor/attack tweaks
-Price changes
-Common inventory limit(no more than xxx amount of arrows/bombs ect...)
-Change Intro slightly
-Some text Coloring
-Slight Trigger alteration
-Larger Light activation location
-Other slight Modifications
*~Possible Changes~*
-Whatever you say in this forum!
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I will add screenshots and mabey even attach the map so you can test play it, i just need to get a little farther so most major aspects are complete
Please give as much constructive critizism as possible! be brutal if needed
(i can take a beating)
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