(FYI: I have decided to make a zelda:oot as well as this one. The tread will be Zelda: Ocarina of Time)
Zeda RPG--------------------------------------------------------------------------------
K heres the deal. I am making a Zelda RPG based mainly on Ocarina of time, but with a new plot and different characters(still using Link Sariah and Gannon). Oops, i'm getting ahead of myself here... I guess Ill go by listing stuff now;
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Progress--------------------------------------------------------------------------------
-Ideas•A fully functional Store
•A fully functional Upgrade Center
•Working on a Random Heart and Magic system(1/24 chance)
•Working on a C system (such as the one on the N64 Controller)
------Works like this; You have 4 different 'C' buttons(up,down,left,right). When
------you load a 'C', you then are given a Civ that all you have to do is move
------him to the 'Use' location and it will use that item for you.(such as weapons,
------spells, and items(common and special). This system is supposed to make it
------easier for common items to be used such as heath. You can Ctrl select the
------Civ given, and you can use it over and over again and you don't have to
------load the 'C' button until you want to switch.(reason i am doing this is to
------make this feel like the real N64 game.
•Different 'weapons' (ie. Sword is Zealot, Bow is Ghost, Bomb is reaver)
-----Most likely 6 different weapons that you can obtain
•Information pads as in-game tutorials
•A 'Start Screen'
------Similar to N64 Ocarina of Time, when you turn on the 'Start Screen', you can
------change your 'C' buttons and even use items that will begin to effect when
------you exit the 'Start Screen'. Turning on the start screen will basically pause
------the game rendering you and you enemies harmless. You cannot move Link
------while in the 'Start Screen'
•A Key/Legend
------Because some of the buildings are doodads, there is a key telling you which
------doodads are which buildings.
•An Inventory Holding Cell
•A minimum of 7 Towns
•Fairy Fountains
•AI scripts controlling non-boss enemies.
•Possibly special attacks(ie. That spinning sword move in real Zelda OoT)
•Anything else you think I should add
-Terrain•Tons of Doodads to pull you into the game and make it seem realistic
•Isometric terrain that flows really nice and blends with doodads.
•35-40% Completed
-Units•Carefully chosen units to match real game characters best
•Colored names matching unit speech(ie. Gannon is red/ his text is red)
•Tons of different Friends and Foes with specific name coloring for identification
-Triggers•Lots of trigger work you dont even want to know about
-Towns•Most have Shops and Upgrade Centers
•Some have wells and Fairy Fountains
•Town names;
------Kokiri, Mandella, Lexington, Hyrule, Undecided others.
-Wavs•More than 30 wavs!!!
•Really gets you into the game!
•Wavs such as when you open a door or a treasure chest and battle music!
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Specifications--------------------------------------------------------------------------------
-Players------(1human-7computer)
•Player 1*link*(Human)
•Player 2*Zelda*(Computer)
•Player 3-8*Ganon's forces and Ganon(computer
-Map tileset•Jungle Tileset
-Map size•256-256
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Storyline / Introduction--------------------------------------------------------------------------------
*~Intro~* -Intro chooser(if you have already played you don't have to watch again)
-Intro has 3 different wavs with an excellent Gannon Laugh sound
-Opens up the story so you get into the feel
-Fully functional story line and a nightmare!
-Is about 3 minutes long
-100% Completed
*~Awakening~* -Opens with Sariah waking you from nightmare
-You go to Grandma's house
-95% Completed
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Features--------------------------------------------------------------------------------
-Player Interface*~
Interactive Buildings and Objects~*
-Fully Functional Buildings with enters and exits
-Interactive Doodads such as ancient runes and town wells
-40% Completed
*~Character Interaction~* -Many Characters can be interacted with and give you information on your quest
-Some give sub-quests
-Some give inventory(health or special items)
*~Cut Scenes~* -Many Cutscenes that reveal needed information
-Cool Cutscenes that draw you into the game and make it come alive
-Possible 5 or more cutscenes(whatever i decide)
*~Findables~* -You can find Keys, rupees, maps, items, and many more!
-There are also treasure chests that give random items!
*~Lights~* -In towns, Lights automatically turn on
-In passage ways, tunnels, temples(ect...), Lights must be activated
------Lights activate when you get within xxx of a light(pretty close proximity)
-Maps light the passage ways so you don't have to activate lights
-Most passage ways, tunnels, temples(ect...) have maps(you have to find them)
*~Kill $$$~* -After you kill a foe, you have a 1/8 chance of getting a single rupee
-1/24 chance of getting five rupes
-1/64 chance of getting ten rupes
-What's new in your map that others have not done before?•The 'C' system
•Over 30 Sounds!
•No one has made(or at least posted on SEN) a Zelda rpg.
•Hopefuly other stuff that i come up with
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Details--------------------------------------------------------------------------------
-Characters•Link----------------------Main Character
•Sariah---------------------Links Friend
•Grandma------------------Links Grandma and Advisor
•Ganon--------------------Evil Wizard(Main Bad Guy)
•Ganon's Minion----------Easiest Foe
•Ganon's Spy-------------Grandma's Captor(boss)
•Korchra--------------------Kokiri's Wizard
•Tateroni-------------------GuardFirst Boss
•And Various Others(Ganon's minions and Ganon's spy's names are subject to change)
-Fully Functional Weapons•Slingshot(ghost)
•Bow(durran)
•Sword(zealot)
•Bombs(reaver)
•Sheild(Tank*gonna have way weak attack just tonna armor and health*)
•possibly a grapling hook if i can figure out effective triggers*help me*(unsure)
-Items•Fairies
•Magic
•Arrows
•Bombs
•Potions
•Many special items
-Spells•Possibly dins fire and similar others
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Screenshots / Demo--------------------------------------------------------------------------------
-Demo is coming soon(like real soon)
-screenies are on page four(will be moved soon(also like real soon)
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Changes--------------------------------------------------------------------------------
*~Intended Changes~* -Minor Health/armor/attack tweaks
-Price changes
-Common inventory limit(no more than xxx amount of arrows/bombs ect...)
-Change Intro slightly
-Some text Coloring
-Slight Trigger alteration
-Larger Light activation location
-Other slight Modifications
*~Possible Changes~* -Whatever you say in this forum!