Staredit Network

Staredit Network -> UMS Assistance -> Walkable-Water
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:23:26
It was very easy for me to learn how to use it, it didn't take very long.

There are two different trigger editors that come with you, both are very very good. I haven't had to download anything for it. The only bug I know of right now is that the mission briefing editor sometimes doesn't work. Everything else in it works wonderfully. I don't understand why it isn't working for you, maybe you should uninstall it and go to the official website for it and get the latest version of it like I did. It might just be that you have an outdated version of it.
Report, edit, etc...Posted by uberfoop on 2006-03-27 at 09:41:15
the only things i care about scmdrafe/starforge for are terrain because i use x-tra for almost everything else.
starforges terrain editor is capable of making custom brushes, very useful.
therefore, starforge is superior.
Report, edit, etc...Posted by sharf on 2006-03-27 at 15:37:30
well i got it to work forge easily but the units keep jumping on the water. like when you unburrow and make a unit jump a wall of rines, the unit on the water moves like that. can this be prevented?
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-03-27 at 16:57:45
Aha! I did it... since I used the Null at the end of the Creep Terrain... So I see that when a unit is created on that Null it just moves away from it and can step on water so the only way to make it 'walkable' would be to create a unit on it... Unless you can permanently make it walkable over? Is that possible?
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-27 at 19:47:32
QUOTE(sharf @ Mar 27 2006, 03:37 PM)
well i got it to work forge easily but the units keep jumping on the water. like when you unburrow and make a unit jump a wall of rines, the unit on the water moves like that. can this be prevented?
[right][snapback]454364[/snapback][/right]

no

ADDITION:
QUOTE(Pyro_Maniak14 @ Mar 27 2006, 04:57 PM)
Aha! I did it... since I used the Null at the end of the Creep Terrain... So I see that when a unit is created on that Null it just moves away from it and can step on water so the only way to make it 'walkable' would be to create a unit on it... Unless you can permanently make it walkable over? Is that possible?
[right][snapback]454436[/snapback][/right]

and no
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