QUOTE(sharf @ Mar 27 2006, 03:37 PM)
well i got it to work forge easily but the units keep jumping on the water. like when you unburrow and make a unit jump a wall of rines, the unit on the water moves like that. can this be prevented?
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no
ADDITION:
QUOTE(Pyro_Maniak14 @ Mar 27 2006, 04:57 PM)
Aha! I did it... since I used the Null at the end of the Creep Terrain... So I see that when a unit is created on that Null it just moves away from it and can step on water so the only way to make it 'walkable' would be to create a unit on it... Unless you can permanently make it walkable over? Is that possible?
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and no