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Staredit Network -> UMS Production -> Zelda: Ocarina of Time
Report, edit, etc...Posted by Golden-Fist on 2006-04-21 at 11:21:48
QUOTE(Jello-Jigglers @ Apr 21 2006, 08:47 AM)
There has to be certin things(i think they are like targets or something) that you grapple onto.  So with my way, you can only go to where the unit(egg in the example) is placed, whereas in your method, you can grapple all night and all day to wherever you think is nice.  Do you see what i am talking about?[right][snapback]469670[/snapback][/right]

I've played the game too. Actually I want to play it right now...
Well anyway I know about that though it's not 100% true. There's no way to easily make it the way the game did, for instance in the Village at the base of Death Mountain all the rooftops you can hook shot onto. But that doesn't really matter. If your going to use an egg then just have another location around the observer that follows it everywhere and then just do:

Trigger
Description:
Hookshotting
Players:
¤ (Link)
Conditions:
¤ (Link) brings at least one observer to location 'Observer Follow'
¤ (Egg Player) brings at least one egg to location 'Observer Follow'
Actions:
¤ Move all 'Link' at anywhere to 'Observer Follow'

Now seeing how I haven't made a map in a very long time chances are that formula won't work at all. But I think you see what I'm trying to say.

EDIT:
For stun nuts you can use the same building that I mentioned for the hookshot (My first post) so when you make the unit all the enemy units that are in the area go to a computer player who is allied with you so they won't attack for a certain amount of time, when the time limit wears off just make them switch back to there original computer player. Though I'm not sure if that would work in Boss Fights like Gohma.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-21 at 14:01:44
hmm thats good because for stun nuts i was gonna susgest that he uses disruption web.

i didnt think you were going to change units for items

i thought you wouldnt have a spell pad/item pad

ok so heres a trigger thing that might work


Conditions:

Link has killed atleast 1 dampe the gravekeeper(how you get the hookshot)

(link) brings atleast 1 ((link) or anyunt i suppose) to Forest temple Hookshot/Longshot 1

(lnk) brings atleast 1 (Item/Spell Selector) to Use Hookshot

(link) brings atleast 1 (Item/Spell Selector) to Use Longshot


Actions:

Move all (Link) owned by (Player 1) at Forest Temple Hookshot/Longshot 1 to Forest Temple Hookshot/Longshot 2

Preserve Trigger
____________________________________________________________________

then just revearse the locatons for him to Hookshot/longshot back

(and for places in the game a hookshot cant reach but longshot can just remove the use hookshot)

Just another idea

ADDITION:
oh and considering link gets about 26 items and weapons you wont have much room for making enemies

and the reason no one has tred to make a really good zelda map on this is the same reason no one has tried to remake Gone with the Wind

Respect and that theres almost no chance that the remake could come close to the original smile.gif

But when they made majoras mask i didnt think it would come close let alone get better but it did so good luck wth your map and if you ruin zelda for me i will hunt you down mercelessly JK(not reallY)
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-21 at 22:10:14
I see what you mean, but i think it is possible non-the-less. Seeing as that i am making many different maps(so terrain matches) also works for my advantage. This means that one unit in the first part(kokiri and deku tree) can be a different unit in the next.
Report, edit, etc...Posted by Golden-Fist on 2006-04-22 at 09:55:50
QUOTE
and the reason no one has tred to make a really good zelda map on this is the same reason no one has tried to remake Gone with the Wind

I think it's because Gone With The Wind sucked. And you can't really make it into a starcraft map. Though don't say that around hollywood people might get ideas...

And you don't kill Dampe in the game you beat him in a race and he dies. For item mangement I suggest spliting the maps up. It is a very large game, so you could easily make the first part of the game as Child Link one part, I'm not sure how you could do the rest. Maybe have Forest, Fire, and Water temple then a new map with remaining Shadow, Spirit and the end of the game. But if you don't want to do that I can't think of another way.
Report, edit, etc...Posted by Snipe on 2006-04-22 at 10:31:46
lol i love this game. Not as much as the other one though. Btw, it will be hard to copy the exact thing on a sc game it would be pretty impressive. Good luck and it sounds awsome, but challenging tongue.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-22 at 22:36:23
QUOTE
make the first part of the game as Child Link one part, I'm not sure how you could do the rest. Maybe have Forest, Fire, and Water temple then a new map with remaining Shadow, Spirit and the end of the game.


Thats kinda what i was thinking, but more along the lines of chronological order. So deku/kokiri/hyrule/... Then Temples and so on and so forth... Do you see what i mean.

Other than that, i have just been practicing my extended terrain work to see if i can get better at it. This is some of the stuff that i have right now.

*
I took these out for more posting space... sad.gif
*

I also have the ones w/o all of the sprits(there are like 40 sprites or so). If you want to see them just ask... but trust me, the sprites are there for a reason tongue.gif . Truth is, im not amazing at extended... I try though, which makes it a little better though... Tell me what you think.

(ps. this will not be featured in the Zelda oot map. This is just practice terrain)
Report, edit, etc...Posted by Merrell on 2006-04-22 at 22:41:24
Ah sweet. I'm playing OoT on my computer right now. I hope this turns out just as good. It's always hard making big RPGs on starcraft though. You're going to remember that you need space for Hyrule field, all 15 something dungeons, etc.
Report, edit, etc...Posted by Golden-Fist on 2006-04-23 at 10:46:38
It's good terrain.
QUOTE
Thats kinda what i was thinking, but more along the lines of chronological order. So deku/kokiri/hyrule/... Then Temples and so on and so forth... Do you see what i mean.

Uh not really. I meant one map for the entire Child quest of the Deku Tree, the Fire Cave, and the Big Fish then when you go through the time warp the map ends as a cliff hanger though everyone already knows what happens :/
Report, edit, etc...Posted by Raindodger on 2006-04-23 at 11:31:17
QUOTE
It's good terrain.


Well, considering it's mainly just Water-->High Dirt and has many sprites i dont think it's good. Work on them a little more, and try not to use sprites.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-23 at 11:58:46
haha the gone with the wind refference wasnt referring to making a sc map of it it was remaking the movie smile.gif

and i only used gone with the wind because someone was talkng about it today

ADDITION:
i know you race dampe but we cant exactly race him can we? so i figured instead of winning in a contest why not kill his biznatch ass and steal it?

ADDITION:
i know you race dampe but we cant exactly race him can we? so i figured instead of winning in a contest why not kill his biznatch ass and steal it?

ADDITION:
since your making this single player you can use the Set Scenario trigger to load several maps in sequential order, maybe make a few maps one for each temple or area and then just use that trigger to load and stuff smile.gif



ADDITION:
since your making this single player you can use the Set Scenario trigger to load several maps in sequential order, maybe make a few maps one for each temple or area and then just use that trigger to load and stuff smile.gif

Report, edit, etc...Posted by Jello-Jigglers on 2006-04-23 at 15:00:17
Yeah. Thats sounds good. I might need to fool around with it for a while, but can it still be played on b-net, because if it can, i could make it so you cant play in single player. (i just hate when people cheat their way through maps.)

That is my first terrain ever... I didn't expect any more than that outcome(i kinda thought it would be worse tongue.gif). Anyways, Im still working on terrain, and going to be working on it for a couple more weeks before i am going to even attempt anything zelda-ish.(reason being is i dont want to slaughter anything).

At the moment, other than extended terrain practice, I thought that i would write out as much dialog as i can from the game(colors and all) and get it ready so i can put it into triggers really fast. That way, this map will move right along as fast as i beat the game...

(ps. does anyone want to see the pictures of the sprite-less terrain i did, or can i trash the pictures?)
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-23 at 15:53:19
i know its for single player usage but i dont know if it refers to only 1 person in a game or it has to be used offline only

sad.gif i wish it worked for multiplayer
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-23 at 17:23:33
I guess i will have to just try alot of things to see what works... Oh well...

ADDITION:
Ps. for shady- Im trying to get better. Hopefully i can learn through trial and error.
Report, edit, etc...Posted by Kp.ZpfW-PanzerIII on 2006-04-24 at 00:40:13
Wow! Finally someone makes up a map about zelda! Me and my friends have been trying to do this for so long but we always fail. Its nice to see someone out there who has taste for good video games ;D and is a good map maker to.

I hope that you add all the bosses into the game and mabey a cool Ocarina system too. Also make the kid phase to because the game is nothing without it. Make items, heart pieces, and all that cool stuff. If you don't know that much about zelda I can help you too!

Green Suit (Starting suit), Red Suit (Volcano Resistant), Blue Suit (Can breathe underwater forever). The suits were the coolest thing about the game because it was how you looked. Also include all the races to. Zora, Deku, Hyrulean and so on.

Use the rescueable forces to change suits, I think that would be a very good addition to your map. Make nightime to! Skeletons and poes would be awsome to.

Epony, the horse that link rides on, should be awsome! A real cool addition to your map would be to use a observer as your cross hair. Also you could change to your regular horse to when you feed it (When it goes faster!)

Also make all weapons included in the game! Hookshot, longshot, bombsheu, bombs, and a interactive hyrulean village with the shops and the game! And also when your a adult the zombies in the village. Make them living tanks and the only way to destroy them is the light.

Dins fire and the other 2 stones would be sweet! Also very good terrain graphics would be cool w00t.gif

I'm really hopeing you put alot of effort into this game and take your time because I'll await for one of my favorite of all time video games for the N64 to come out!

Good luck guys/girls!!!11!11Eleven111!!One!!2!!11 w00t.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-24 at 20:56:22
I'm a guy(btw). Everything you said is going to be used(or at least considered heavily). Im thinking long shot/hook shot might be combined, but maybe it wont be that hard to do it... Also, heart pieces, rupees, and possibly suits(idk how the blue suit would work with the under water and all, but other than that, everything is a green light for go. I didn't think about rescuables, but thats a good idea. Also, the mirror shield with reflecting light and stuff is going to be hard to recreate. Other than that, i've got lots of ideas for this map that are just dying for them to be real. All i need is to be able to do terrain good enough and we're set.

Until next time.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-24 at 21:10:38
...... wow lol when i read the one 2 above this all i could think was thats going to be immensley difficult to do that if possible lol
good luck with this jello
if you successfully do this i will loan you my god status that ive acheived in school (some hacking and pcture things) smile.gif

<3's and naked girls
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-24 at 22:49:07
Your nuts! J/k. Yeah this is going to be pretty complex but nothing compaired to larger maps like cresant dyne(however you spell it, all i know is its going to be amazing terrain-wise), and many others(too many to list off).

Anyways, im working on something that will help me get more familiar with the tiles of jungle tileset, and that will help me with my extended terrain for the tough parts of this map(Mountains/lakes/Inside temples).

The map as of now is being created and i am working on Link's house, and Kokiri.
(i decided to beat the game on n64 as i work through the map, so that i can get everything really close.)

Until next time.
Report, edit, etc...Posted by Kp.ZpfW-PanzerIII on 2006-04-24 at 23:41:18
I dont think there is really an expectation for a Zelda terrain lay out, you just need to make to look like a realistic outdoor setting.. yawn.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-25 at 01:08:26
Well i have had one hell of a brake from SC, This map is doing really well =D, once i read it all i will post for ya jello! (i didnt read first 2 pages)
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-25 at 21:18:48
K. Thanks for all your support. (what is up with my warn level?!?!) I say one mean thing and i get nailed for it. I guess i can go delete it and maybe my warn level will go down... Well, i guess this isn't a topic for my warn level, so back on topic.

Putting the intro into trigger! Other than that, nothing else is new... Kokiri has a pretty hard terrain layout... Oh well, i guess ill get passed it somehow?
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-27 at 13:53:15
well guess what you did i now wanna know what you said you just changed the subject of this forum sad.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-27 at 23:17:38
What is that supposed to mean??? Oh well... Having trouble making kokiri looking 'real', so the production has slowed down until i can find a good layout/blending terrain.

Until next time.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-28 at 05:33:43
yeh, i had same problem, even though having buildings with trees ontop does a great effect!!
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-28 at 09:20:10
Yeah. I saw that combo(supply depot w/ trees on top) in another rpg i was playing for ideas.

One problem, other than the bridges, is idk if i want to put the water around the shop. It would be a huge hassle to make it so when link got near water, link would 'morph' into a flying unit. And, It doesn't look the same if i put water, but leave a pathway. Also, there are those floating square things. And since there is no purpose the those, I have no desire to make triggers for that to work... I don't know... What do you think?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-28 at 20:49:46
Well i had a idea for a jumping system for awhile now, but i have no idea if it works in this 3d format

to do link jumping, near EVERY edge have a 1 location, when link runs there and activates something (drop ship jump maybe?) he will jump in a direct line to a valid spot!

O=Location


Link jumps from here (Or lands up here!!)
___________O _O__________
l
l Jumps thru the air and lands on location here!!
l
l___________O__________

Thats the best i can do for short notice, i hope you understand, otherwise ill just make a SC map to show you!!! take out the squares in kokori village, even though they would be cool to watch they are not essental!!
Feel free to edit that (happy.gifhappy.gif) in any way!!
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