Staredit Network

Staredit Network -> UMS Production -> Zelda: Ocarina of Time
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-15 at 00:14:56

The Legend of Zelda: Ocarina of Time

[attachmentid=19294]

This will be a replica of The Legend of Zelda: Ocarina of Time made for Nintindo 64.  All terrain, sounds, characters, story lines, quests, items, and other game aspects are representing the origional game as much as possible through starcraft.




Progress


-Terrain
•Kokiri is (almost) complete.
•Begining interiors for Kokiri houses

-Triggers
•Efforts toward trigger fluency to be fully achieved are currently being made.  The purpose is to make gameplay as close to real game as possible.



-Specifications


-Players
•As of late this is going to be a single player map only.

-Map Tileset
•My idea is to make many different maps using different tilesets to match the area represented in the origional game(possibly more than 3).  This would make each city/area match better than had I improvised and used only one tileset.
•The 1st map is Jungle.
•The 2nd (and so on) is currently undecided.

-Map Size
•This also depends upon wether I do a single map or multipal maps.



Storyline / Introduction

As in the origional game, Link is summoned by the Great Deku Tree to destroy evil forces that have recently climaxed.  Also, Link needs to detain the power hungry Ganon.  Link finds out later that he has a piece of the Triforce(made by the goddesses final attempt to destroy the forces of evil*correct me if I am inaccurate*).  As Link progresses he must travel back and forth through time to complete objectives that can only be completed in during his youth or adult years.  Link must pass through maze-like passages and complete the puzzling events at hand to continue.  With courage, and a little bit of luck, link will be able to accomplish his missions.




Features


-Player Interface
You must go around and use stratagy and fighting technique to complete Link's objectives.  Change weapons, use special moves and abilites, and jump or crawl through many obsticals.

-What's new in your map that others have not done before?
•It seems that no great Zelda maps have been produced(maybe even no Zelda maps at all), so the theme, but also the many systems of inventory use that has not been incorperated in maps before(such as the inventory menu and 'c' system used in the actual gameplay of the origional game.



Details


-Characters
Characters are explained in-game, but just to name a few;
•Link, the boy who never recieved a fairy(until now)
•Saria, Link's 'grilfriend'(so to speak) and supporter
•Ganon, Link's main enemy
•Navi, Link's newly aquired fairy
•Zelda, Princess of Hyrule
•Impa, Dont want to give away too much!
•Shiek, Dont want to give away too much!

-Weapons
•Kokiri Sword
•Master Sword
•Big Goron Sword(two different forms!)
•Bow and Arrows
•Slingshot and Seeds
•Duku Shield
•Hylian Shield
•Mirror Shield
•Various others!

-Items
•So many I am not going to name them all.

-Spells
•Din's Fire
•Farore's Wind
•Nayru's Love
•Spinning Sword Attack(does this have an official name?)
•Magic Arrows(fire/ice/light)





Screenshots / Demo


Kokiri:
[attachmentid=19129]





No deadlines for any aspect of this map will ever be released due to the fact that a missed deadline is frustrating, and rushing a map usually results in a bad map biggrin.gif


Please give me any feedback or ideas that you think will help the production of this map.  I am really looking forward to see what you think.  I might not include your idea but don't feel bad because the only reason i would not include it is for complication factors(or maybe it doesn't pertain to Zelda at all tongue.gif )

Thanks for your imput.




Made with Production Template (keep this link to help propagate this template or you get smitten!)
Report, edit, etc...Posted by Lyon on 2006-04-15 at 00:51:39
You made QUITE afew spelling mistakes there. and as For the Spell area

You forgot to Add..

Farores Wind
and Nayrus Love

and i hope this'll replace your other "Zelda RPG" cause OoT sounded much better.
Report, edit, etc...Posted by Raindodger on 2006-04-15 at 01:09:26
QUOTE
Iron/Metal Shield


Mirror Shield

Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-15 at 04:57:13
As i said in ur post i am a (TRUE) zelda fan!!

Sheilds: Duku Shield, Hylian Shield and Mirror Shield
Charicter: Zelda, Impa and Sheik deserves a mention

And i have a idea for a save/load system, a (Very new) system of playing that you may want to hear tongue.gif post back in the forum if u want me to show u tongue.gif
Report, edit, etc...Posted by Kupo on 2006-04-15 at 04:59:31
and you gotta make 2 goron swords, 1 thats breakable and one that is indestructable!
Report, edit, etc...Posted by Core20k on 2006-04-15 at 06:44:41
QUOTE(Voldamort101 @ Apr 15 2006, 02:56 AM)
As i said in ur post i am a (TRUE) zelda fan!!

Sheilds: Duku Shield, Hylian Shield and Mirror Shield
Charicter: Zelda, Impa and Sheik deserves a mention

And i have a idea for a save/load system, a (Very new) system of playing that you may want to hear tongue.gif post back in the forum if u want me to show u tongue.gif
[right][snapback]465751[/snapback][/right]


A save/load system would be pretty cool in it. Im really looking forward to this map Zelda rocks.
Report, edit, etc...Posted by AgenT_Nick on 2006-04-15 at 09:27:50
hmm i no now 3 zelda maps going on at a time. hmm... i dont know which is better tho blink.gif we will just have to see biggrin.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-15 at 09:54:54
Thanks for all the input. This map(for now) is replacing the former Zelda RPG that i was making, but i plan on finishing that sometime(idk when).

Ill answer replies from first to last;

•Mp)Lyon- i spell checked so are any of the names wrong? Thanks for the exact spell names(i've added it into the template).

•Shady.Aftermath- Added into template.

•Voldamort101- Thanks for all of the names, i added them all in. As for the save/load thing, that sounds really cool, but i'm not sure how it would work or if i am skilled enough to use it. Is this referring to having multiple maps, or just one?

•Kupo- Good idea(added into template).

•Core20k- I hope it meets your expectations(i'm trying really hard on this map smile.gif ).

•AgenT_Nick- This is probably replacing one that you already know of(Zelda RPG was being made by me). Mine will be the best happy.gif.


Well, now that thats taken care of... I was just thinking about the multiple maps idea, and if i go through with that, i am going to have to make a password deal for each level(so you don't jump all the way to the end to see what happens tongue.gif ). This wouldn't be that hard, but it might be annoying if you are flying through the game and you have to keep writing down a password, exiting your game, opening a new game, and using the newly acquired password. Also, if there are really retarded people out there, the will probably post all of the passwords on the internet or something so nobody would have to do any work if they got stuck or something sad.gif . Tell me what you think... Multiple maps or just a single map.(my objections to a single map are terrain exactness, and possibly, with such a large game plan, it wont all fit as i get halfway through it...)

Vote 'A' for Single

-----or-----

Vote 'B' for Multiple

Thanks for your input and keep it coming.
Report, edit, etc...Posted by Raindodger on 2006-04-15 at 10:10:47
It's not impossible to do it all in one map. You can easily do kokiri / hyrule castle / field. It wouldn't be hard to make a Zora'd domain. For the desert i saw a cool looking desert for jungle tileset in the terrain section. And for death mountain, uhg that'll be the only hard part. There are some good things about multiple maps though. Such as,

•More in depth terrain and quests.
•Much larger area to work with.

And a lot more, but i have no time to post them cause i'm going to the beach now and my parents are all like ''hurry up''. So yeah gl.
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-15 at 13:56:20
Yeah... Thats why im so indecisive... I can't decide what would make it more realistic... REMEMBER to vote... A or B?

ADDITION:
A couple of questions...

•Shady.Aftermath- Which tile did you see that resembled desert in jungle tileset, and how does the save and load thing work?
Report, edit, etc...Posted by Kupo on 2006-04-15 at 15:39:20
hey if you need any blends i have a cool blend for making castles.
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-15 at 18:45:58
Knowing what a blend is could be a big help to know if that is what i want... But my best guess is pieces of terrain(like squares) matched up that resemble a castle with minor blockiness.(correct me if im wrong) but if that is the case, i would deffinitely want to see them.

ADDITION:
Oh yeah... one more thing. Does anyone know how to make the effects(glowing) of a beacon using a sprite or something... ive seen it done, but i cannot find it.(tell me how to do it using SCMD2 please)
Report, edit, etc...Posted by Staredit.Net Essence on 2006-04-15 at 22:16:06
I reackon 3: One for Link as a kid, 1 for Link as a adult and 1 for the dungeons
I will make a short Save/Load to explain wat i mean in a little SC map and post it here (it will have to be played so it can be understood) it will be like a little movie =D
Report, edit, etc...Posted by PKMNwww411 on 2006-04-15 at 23:21:13
I am a Zelda fan and I have a few N64 ROMs on my computer.

I also have the NES ROM Zelda Challenge: Outlands
which is a hack of The Legend of Zelda on NES.

I have every character on Super Smash Bros. Melee.

And this Zelda OoT map is sure to fit in the RPG Category on SC.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-04-15 at 23:23:28
Sounds cool I hope it turns out well
Report, edit, etc...Posted by Demon_Devil on 2006-04-17 at 19:11:52
Can you make this better than all of those other Zelda games!? I mean really, all of the other types suck!!!! I'd rather stare at a phonebook than to play those other Zelda games. If you made a really good one, that would make my day! I like these ideas, it sounds like it'll be good. Keep on working on it!
Report, edit, etc...Posted by Raindodger on 2006-04-17 at 20:36:25
QUOTE
Oh yeah... one more thing. Does anyone know how to make the effects(glowing) of a beacon using a sprite or something... ive seen it done, but i cannot find it.(tell me how to do it using SCMD2 please)


You have to disable the beacon. There's a tutorial for it, so look around.
Report, edit, etc...Posted by UN-Rommel on 2006-04-17 at 20:39:17
QUOTE(Voldamort101 @ Apr 15 2006, 01:56 AM)
As i said in ur post i am a (TRUE) zelda fan!!

Sheilds: Duku Shield, Hylian Shield and Mirror Shield
Charicter: Zelda, Impa and Sheik deserves a mention

And i have a idea for a save/load system, a (Very new) system of playing that you may want to hear tongue.gif post back in the forum if u want me to show u tongue.gif
[right][snapback]465751[/snapback][/right]

*Err Deku shield
*Shiek
Report, edit, etc...Posted by lll on 2006-04-17 at 21:19:20
Right now, no offense, but I don’t think you have the trigger skills to be able to do this…
How are you planning on doing all the items? And please don’t say a reaver for the bomb…
-Just being realistic
Ocean
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-17 at 21:43:31
Yeah... My goal is to make it as close to the actual game as possible. Of coarse, terrain can be tricky, but im doing my best. One difference that i noticed is that im not going to be able to do stuff like this;

*
Took this out for more posting space... sad.gif
*

See the bridges over the other stuff, i wouldn't want to do triggers to do this...

Ps... i just ran out of attachment space, so i am going to delete this and others so i have room for screenshots when i feel like them.
Report, edit, etc...Posted by l3liZzArD-X on 2006-04-20 at 12:09:52
yeah i <3 staring at phone books
anyway
if your going to make it single player not many will want to play it because the whole purpose of playing a game online is so your not playing with yourself because we can do that on those lonely friday nights.

so the 1 player thing wont work well its probably why no good zelda UMS has come out because it will be hard to make it interesting because the zelda series is centered around 1 person and i suppose you could make it 2 player if you wanted to make 1 player link and the 2nd player the temple sages & princess zelda, then you might get people to play it.

and if you decide to leave it as a single player map, to spread it you need to make a few download slots (which can observe i suppose) and then let people download it or the map will not spread at all unless you wanna play it so bad to the point where you would go to websites and search for it.

honestly i would play it single player or not because for the last 3 months ive wanted to play legend of zelda any of them but my parents took all my games. sad.gif it blows

ADDITION:
oh for nayru's love or whatever i forgot how to spell it

Set invincibility for 10 seconds on link

mirror sheild - no idea how you will work that one out

Hookshot/longshot - if you didnt have an idea for that im just gonna throw this out there, make zerg beacon etc anme it "Hookshot/longshot pad"
and when you step on it it warps you to where the hookshot/longshot would bring you.

but obviously so you dont hook/long shot to soon make the pads require that you go to the water temple/ graveyard before the hookshot/longshot beacons can work

(Just an idea)

School finally became useful, its now a time where i can think about important things liek map making
Report, edit, etc...Posted by Eskimo Bob on 2006-04-20 at 18:18:03
Wow. I love zelda, hope u finish ur map , i look forward to playing it. Hope its not to hard mellow.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-20 at 23:39:20
Thanks for that little tid-bit on multi player maps, but this is only single player(sorry wink.gif ). Other than that it seems like people will like this map. Im trying to use a little bit of extended terrain that fits the map(nothing too fancy since im not way amazing with terrian or anything...), just to bring it alive...(ps, i know lots of extended workers like woodenfire that are way good, if you want to send in pieces of yours that you think resemble parts of the actual game, that would be great.)

All of the canyon bit is going to be extended(lots of work to do smile.gif ) And lots of the water temple/fire temple is also going to be extended(since the map is made on like 50 levels at these points and it needs to be iso and realistic like the game).

Progress as of late:

I made links house, and i am currently working on the full kokiri.

(btw, my plan is to finish all of terrain before i work on any of the triggers/names/other.)


Some of my thoughts:

Links forms/units;


*No weapon/Civillian*
*Kokiri Sword/Zealot*
*Master Sword/Dark Templar(will be visable to enemies)*
*Goron Sword(Destructable)/Dark Templar Hero(with a time limit)*
*Goron Sword(Indestructable)/Dark Templar Hero(w/o a time limit)*
*Sling Shot/Marine(Time usable correlates with # of nuts)*
*Stick/Zeratule(Timed and REALLY low damage)*
*Stun Nuts/Special Effects*
*Hook Shot & Long shot/Under development*
*Shield/Raise Defence*


Ideas


Hook Shot Idea; A certin unit(ghost persay) and another unit(egg persay). To hook shot, the ghost attacks the egg. The unit(ghost) is then moved to the other unit(egg). This is only a rough idea.[COLOR=gray]

[color=red]Random ideas; Being able to change tunics. Skulitas and those plants and seeds that you plant.


Cool Ideas: The part where you are sneaking past the hylian guards is going to be way sweet!

Until next time. biggrin.gif
Report, edit, etc...Posted by Golden-Fist on 2006-04-21 at 00:30:25
QUOTE(Jello-Jigglers @ Apr 20 2006, 10:38 PM)
*No weapon/Civillian*
*Kokiri Sword/Zealot*
*Master Sword/Dark Templar(will be visable to enemies)*
*Goron Sword(Destructable)/Dark Templar Hero(with a time limit)*
*Goron Sword(Indestructable)/Dark Templar Hero(w/o a time limit)*
*Sling Shot/Marine(Time usable correlates with # of nuts)*
*Stick/Zeratule(Timed and REALLY low damage)*
*Stun Nuts/Special Effects*
*Hook Shot & Long shot/Under development*
*Shield/Raise Defence*
[right][snapback]469541[/snapback][/right]

Well just as a heads up if you switch what weapon you're using and you're doing a basic unit health system then when you switch weapons you'll basically get all your health back. Unless you're doing lurker system.

Breakable Goron sword should have a certain number of kills on it (if possible) so that if you use it a certain amount of times then it breaks. Putting a time limit on it is dumb, espically if you just sit there and it breaks in mid air. I would think of other things but it's sort of late.

For Hook shot and long shot. You could do an observer floating around link in a big location, so if it moved out of the location it'd appear over link again, then have some building off to the side that you can hot key and when you make a certain unit link will be transported over to the other side. I'm not sure exactly how you can do that but it's just an idea in process.

(I think this is the first time I posted in this fourm for a year)
Report, edit, etc...Posted by Jello-Jigglers on 2006-04-21 at 09:48:12
I think i've got it figured out so that you wont get all your health back, and also thats a good idea for the big goron sword(going by kills instead of time), but i dont like your idea for hookshot and ill tell you why; In the game, you cannot just hookshot anywhere you want. There has to be certin things(i think they are like targets or something) that you grapple onto. So with my way, you can only go to where the unit(egg in the example) is placed, whereas in your method, you can grapple all night and all day to wherever you think is nice. Do you see what i am talking about?

Thanks for the input everyone. I like getting your input on ideas(such as Golden-Fist's), methods, or anything else that you may have a better 'look' at(so to speak). If you think that you have a method that surpasses mine(or if i dont have a method developed at all...), please post it! I really like to hear what you have to say.

Until next time.
Next Page (1)