Staredit Network

Staredit Network -> UMS Showcase -> Forgotten City
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-23 at 14:05:52
QUOTE(Xeno(U) @ Jul 23 2004, 12:45 PM)
Well Bolt, if the road is only for a little flashback part, I say go for it.

Thats kind of what i was thinking. Im thinking i can make place burrowed units on the road to act as a kind of track maybe? Then of course i have to center location on each wraith. Its that or waist alot of locations. Oh well i'll figure it out.

But first i got to test it, it might be able to travil a half the distance with only one order. who knows.
Report, edit, etc...Posted by Stereo on 2004-07-23 at 16:12:33
I guess depending how many of the vehicles there actually are a track of underground units would work.. you would want to space them so that a unit will always have at least 2 within whatever size location so you can order it to one or the other and make it move diagonally.

It also depends on the terrain, sometimes they go diagonally just fine and then suddenly some tile they decide to go around instead of walking on it.

I'll test some stuff out..

EDIT: I find that more than about 15 squares movement and they get messed up. The shorter the better though. I also had to use dark templars as a wall to stop them from running all over the place. I only have fixed locations though currently, so I will be trying a unit trail next. I could attach my test map if you like.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-24 at 23:12:38
Yeah that would be nice if you attach a map with your research. The dt wall might work well for my purposes. As long as you can't see it.

Also if it strays from the road in the slightest it is unacceptable.

Anyways as a progress report I am done with my town's terrain (except fine detailing that will be done after i finish the insides of the buildings)

There are 7 Buildings total each one you will be able to enter and explor (some alot larger than others).
  • Factory
  • Office Building
  • Police Station
  • Library
  • House 1
  • House 2
  • Cottage House
Also I have several new screen shots. They may not be very impressive but they will give you an idea of what things will look like in the city.

user posted image
Here is the cottage, This its kind of on the outskirts of the town near the old forest

user posted image
Here is the good park (badlands works well for this), The little shack is yohi's house (Just Kidding it will be something i havn't decided yet proboly will change)

user posted image
This is one of the big buildings, the office building. Much of the game will take place in here. (i will proboly rename it)

user posted image
Here is just a cool wide bridge that i made. The flags are suppost to represent a police barrior. I'm considering exiting here in the ending (or at least one of them)
PS. I get annoying people whispering me all the time (i don't even know that guy).

user posted image
This is the police station. (what kind of map would it be without one) Gun, Crimnals, corrupte police men, jail. Tons of oppertunities.
Report, edit, etc...Posted by Nozomu on 2004-07-24 at 23:26:37
Hmm... Is it going to have the typical "unit = weapon" system that most horror maps have? I think it would be cool if a burrowed Lurker followed you around (with move trigs of course) and acted as a Shotgun kind of weapon. You know, area of effect and all that. If it's a 1-player map you could use a computer player for the weapons so the character can't even see how much damage they do... That might be cool, actually.

These are just brain farts, pay them no mind if you don't like 'em.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-24 at 23:31:16
I havn't decided what kind of ammo / battle system I want to use. The map will be 4 players most likely. Although i could see making it a single player map. But i just don't want to.
Report, edit, etc...Posted by Stereo on 2004-07-24 at 23:58:14
Currently I'm having a problem implementing a track, wherein the "move location" action ignores the unit it's supposed to center on and goes to the middle of the map. I made a couple of debug actions and I still can't figure out what trigger put it there blink.gif I have a suspicion that Starforge moved my "anywhere" location so it doesn't cover the first 4 rows on the left side of the map anymore, which would be really odd :ph34r:
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 00:02:01
No No that isn't the case. The unit your trying to center the location on isn't on the map at the time you center it. If your centering it on a unit at anywhere it is that simple.

Of course there are other things, like the trigger that centers the location isn't actually firing, the location is centered again after it is first centered, or something else is tricking you to think it is it in the center.
Report, edit, etc...Posted by Xeno on 2004-07-25 at 12:41:04
So... have you thought of a story?

I just got a little idea, don't you think it would be kinda neat if it was somehow a sequel to HotH? Maybe like, HotH was... well... hrmm... a vision the main character in this map had as a dream... or something?... I'm not sure if it's a good idea or a bad idea, nontheless, it's an idea. confused.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 18:23:24
*House of the haunted spoiler*
Well HotH is a very simple story line. Your trapped in a building and once you finish the map you realize the whole thing is a dream. It was designed to imatate a dream from the very start. The intro clues you in on it massively. The sounds of a clock in the darkness, waking up next to a bed, and the line "Huh? What? Must of been a dream"

I suppose i could start the map out with a kid waking up from a bad dream or soemthing releated to that. But to me that would make the ending of hoth seem less finalized and less effective. Besides i don't intend to expand on a crappy story line to make something that requires a complex one.

(i don't really know how complex it will be, It just needs to be structured)
Report, edit, etc...Posted by Xeno on 2004-07-25 at 18:30:47
Well, if your stuck on a story line or something... I'm sure I could come up with... Something. =/
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 18:42:10
Go ahead, i'll play what i got with you on b-net if you wish. I have a set amount of plans. Besides i intend to have dual story lines. I want to actually have the intro randomized to where the first half you see all the time and the second half depends on what story your playing. The storys need to be similer of course considering there both suppost to be scary and they use the same terrain / units.

I was thinking something on the super natural level. (allows me to do really messed up stuff to freak people out). Like kill a players person then respawn him 5 seconds earlier like nothing happened.

I will also need some unit names (since i suck at nameing things). Also I don't want to name my map "forgotten city" i think thats lame. I will need to come up with a cool name proboly the name of the city.
Report, edit, etc...Posted by Xeno on 2004-07-25 at 18:46:05
QUOTE((U)Bolt_Head @ Jul 25 2004, 05:42 PM)
I was thinking something on the supper natural level.  (alows me to do really messed up stuff to freak people out).   Like kill a players person then respawn him 5 seconds earlier like nothing happened.

You just confused me.

I was thinking of doing this in DR... like in a full house, players have to split into groups and they're doing different things in different areas, only to be reunited later.

Are like talking about randomly having 2 versions of the game, like it's the same terrain but you go through different areas of the game, with a different story-line, in a different order?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 18:49:15
Yes i intend on haveing the entire map one hell of a random mess. (but oraganized)

Mainly minor events like where a key is located or the order your required to do something in. Also alot of minor things like where enemies will be or what buildings are locked, where you get your weapons and so on.

Last night i though of a cool little thing to add.
- Every minute that passes I going to randomize 2 switches. If there both set then im going to toggle a switch called "rain". If the rain switch is set AND your outside then you will hear a rain loop. I think its rather neat because every minute you have a 1/4th chance that it will start or stop raining.
Report, edit, etc...Posted by Moogle on 2004-07-25 at 18:49:29
House of the haunted was fun ^_^ bit of challage, hope this Forgotten city way harder and has very complex puzzles in it so can twisted my tiny lil moogle mind =/ So far what seen of screen shots i can only say AWESOME BOLTY! GJ happy.gif This not another dream map is it?
Report, edit, etc...Posted by Xeno on 2004-07-25 at 18:50:43
QUOTE(Moogle @ Jul 25 2004, 05:49 PM)
This not another dream map is it?

God I hope not! happy.gif

Also, are you going to keep it non-linear to some extent, as in where you go first, kinda forms your current objective? I'm reminding myself of a choose your own adventure book! laugh.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 18:52:11
No it is not a dream. LoL i liked the ending of Hoth, maybe because i was one of the only people who actually realized it was a dream. The ending is just where I decide to spell it out for you.
Report, edit, etc...Posted by Moogle on 2004-07-25 at 18:53:04
Oo i was like wtf! A dream ... then laughed =/
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 18:54:15
If you think about it a dream is the perfect asmphere for a horror map. Because in a dream anything can happen, and no one is to say thats its wrong.

QUOTE(xeno)
Also, are you going to keep it non-linear to some extent, as in where you go first, kinda forms your current objective? I'm reminding myself of a choose your own adventure book!
Yes thats exactly what im planning, but a few random things mixed in. The thing i hate most about House of the haunted is even though i tried hard not to do it the map seems the same every time I play it, And i follow the same path every time.

Yes there are a few things that change it a bit like the night / day timmer and switch for the first key but nothint major that changes the map. The night/day thing is what i like to call simulated randomness. Which is where something seems random because you don't know what set it off. another example in hoth is the "distant laugh" sound you hear. There are a few locations spread out all over the map and whenever anyplayer steps on one of them it plays the wav.
Report, edit, etc...Posted by Xeno on 2004-07-25 at 18:55:50
How about more than just two storys? Two is such a... small number! Three, now there's a winning number!

QUOTE
Last night i though of a cool little thing to add.
- Every minute that passes I going to randomize 2 switches. If there both set then im going to toggle a switch called "rain". If the rain switch is set AND your outside then you will hear a rain loop. I think its rather neat because every minute you have a 1/4th chance that it will start or stop raining.


I just spooged myself. ohmy.gif
Report, edit, etc...Posted by Moogle on 2004-07-25 at 18:57:13
Yea, but i never knew u could die in a dream unless were talking about freddy here -_- crazy mofo he is. I do see point anything can happen in dream you could even be a zombie for all we know.

Bolt: Is going be a few good puzzles in this map? And lots of traps to kill people -_- i like being killed by something random..

Edit: Xeno, what if inside? you hear rain tapping on roof?
Report, edit, etc...Posted by Xeno on 2004-07-25 at 18:58:49
Well... in a dream, your mind could become damaged... when you think your dead! If theres one thing I learned from The Matrix, it's that the body cannot function without the mind... ok, it's the ONLY thing I learned from The Matrix. wink.gif

QUOTE
Edit: Xeno, what if inside? you hear rain tapping on roof?


You just gave me an idea moogle, Bolt, if it's raining you could have a switch for when you enter any building, like if it's a shack you'll hear rain tapping on the roof, if it's the office building, you won't hear anything... YAY! w00t.gif
Report, edit, etc...Posted by Moogle on 2004-07-25 at 19:01:08
Atleast you learnt something. Somepeople learnt nothing matrix is different from horror dream, matrix could do long jumps, dodge bullets fly (Superman), while in horror ur just basic old self with gun killing creatures in shadows.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 19:04:41
QUOTE(Moogle)
Bolt: Is going be a few good puzzles in this map? And lots of traps to kill people -_- i like being killed by something random.

Edit: Xeno, what if inside? you hear rain tapping on roof?

I hope so, of course I will do what I can but its too early to tell what things I will have.

Also like in hoth I plan to have footsteps, I was thinking during the rain (if your outside) I would replace your footsteps wavs with splashing footstep wavs.

QUOTE(xeno)
You just gave me an idea moogle, Bolt, if it's raining you could have a switch for when you enter any building, like if it's a shack you'll hear rain tapping on the roof, if it's the office building, you won't hear anything... YAY!

Another reason we all know great minds think alike, I was thinking the same thing from what moogle said.
Report, edit, etc...Posted by Xeno on 2004-07-25 at 19:06:30
I was looking at the screenshot with the flags as a police barrier, the flags... looked rather weak, you should prolly use a good looking sprite, something metallic.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 19:07:45
Sprites cannot be removed. (i could blur the flags with observers maybe)
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