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Staredit Network -> UMS Production -> Pac-Man
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-12 at 17:37:30
I've posted some on topic ;D...so I think I have the right to say a few things to the author about his ideas that he shares in his topic......right? O.O
Report, edit, etc...Posted by Marandule1 on 2006-05-12 at 17:44:13
Hey Empty when do you think this map will be finished cause im eger to try it out as i am a fan of the original versions and the 3D versions that became very popular through out the years untill games like starcraft game along lol
Report, edit, etc...Posted by Zell.Dincht on 2006-05-12 at 18:04:14
Empty said about mid-june, if you read the the last post on the first page.
Report, edit, etc...Posted by Marandule1 on 2006-05-12 at 18:08:35
k looking forward to it.
Report, edit, etc...Posted by empty on 2006-05-13 at 00:20:51
[center]Thanks All.
QUOTE
-Night of the Dead: Church (Hack 'n slash zombie games... gotta love 'em)

I said hack 'n slash. Guess it's really not.
Will have regular units and not something like the defiler shooting system, but it has "professions". (Each profession has around five skills)
Some are Explosives, Mechanics, Fortifications, etc.
I know off-topic, but it's my thread! tongue.gif

More of an RPG, than anything else. (Has a "storyline" and events dealing with the "storyline")
[/center]
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-13 at 08:13:27
I hear that! tongue.gif

Yea when you get too many posts in your topic about your map, a lot of them usally go off topic. It just happens tongue.gif
Report, edit, etc...Posted by PHI on 2006-05-13 at 23:39:26
QUOTE(MillenniumArmy @ May 9 2006, 11:45 PM)
I made a pac-man related map called Coins Arena awhile back ago. Basically, it's like REAL pacman, where you have a unit that runs around collecting coins. The Pathways are 1x1 squares and you just simply had to touch the coins to collect them, not kill them.

And what makes mine stand out from the rest is how the badguys work. In most games, the badguys basically chase after you. I do not find this good. I prefer it so that they, like in the real pac-man game, just move around randomly. And so that's what I did. Every few seconds, I would use the "junk yard dog" AI to make the badguys move around randomly. And because the pathways are 1x1 squares, they can run you over or even sandwich you(when they're coming from both sides of the path you're on.) It's better than having enemies already targeting you and you just simply are forced to run while barely paying any heed to where you're going sometimes. Real Pac man works in the way that you basically try to avoid the ghosts by not getting run over them. They don't chase you; they just move around randomly.
I think you should do what I did, because IMO I think that would be more fun. And it also would make your pacman map stick out from the rest.
[right][snapback]483499[/snapback][/right]

uve got to be kidding me pacman has way better ai then just random movements
the ghosts do actually chase you but not just in a straight line they have patterns and stuff it is not just random movements
Report, edit, etc...Posted by empty on 2006-05-14 at 00:36:36
QUOTE
[center]Even Newer terrain[/center]

[center]Considering that I was not satisfied with the last terrain, I went back and re-did it. I think it looks better. What you guys think?[/center]
Report, edit, etc...Posted by MillenniumArmy on 2006-05-14 at 10:09:05
QUOTE(PHI @ May 13 2006, 10:39 PM)
uve got to be kidding me pacman has way better ai then just random movements
the ghosts do actually chase you but not just in a straight line they have patterns and stuff it is not just random movements
[right][snapback]486148[/snapback][/right]

Show me a real pacman game where ghosts actually target you and chase you down.
Report, edit, etc...Posted by Equality on 2006-05-14 at 10:12:07
I bet its gonna rock!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-14 at 18:56:13
I have one, but the stupid thing has no attack patterns. Alls it is is all the enemies attacking to player 1's location

Also, Very nice pac man terrain. It looks just like it did back then ;D
Report, edit, etc...Posted by empty on 2006-05-15 at 22:35:37
QUOTE
[center]Menu added[/center]

Report, edit, etc...Posted by blank on 2006-05-16 at 10:49:23
I love you empty ur r the bestest map maker in the world

THis is one of ur best maps you've ever made!!!
(cuz its the only)
Report, edit, etc...Posted by Heegu on 2006-05-16 at 13:37:37
Hmm.. There is crapload of pac-man maps out there... And they all are just clones of eachother... They all have just other terrain or stuff. So are you going to do something really über that makes this one different?
Report, edit, etc...Posted by WoodenFire on 2006-05-16 at 14:16:17
Pac-Man doesn't need anything Uber to be special. Pac-Man is Pac-Man.
Report, edit, etc...Posted by Mp)7-7 on 2006-05-16 at 15:56:44
Saweet, I like Pac Man

More games should be made by means of the old arcade games
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-16 at 21:52:52
Pac-man wont live through another map, unless it is unique somehow.

And if that means Uberistic Special terrain, then so be it ;D (I'm already enjoying it in the screeines)
Report, edit, etc...Posted by Raindodger on 2006-05-17 at 18:54:44
Lol pacman can never get old. It's a friggin awesome game. And i hope this map brings the feel of the real pacman classic. It's looking good from what i've seen. I just hope you can pull it off right. Ya know smile.gif You got to be very good if you're making a classsic game.
Report, edit, etc...Posted by LegacyWeapon on 2006-05-17 at 23:52:08
QUOTE(MillenniumArmy @ May 14 2006, 10:08 AM)
Show me a real pacman game where ghosts actually target you and chase you down.
[right][snapback]486335[/snapback][/right]
They have strange movement patterns.
http://en.wikipedia.org/wiki/Pacman#Ghosts
http://everything2.com/index.pl?node_id=499157
Report, edit, etc...Posted by AshaMeD on 2006-05-18 at 11:01:29
Thats 1337 i rember i played this 1 pac-man map and it was nothing like it... and i was like wtf... It souldn't be that hard and i always had the idea to make but never got to it... I bet yours would of been much better.. .it really looks like the arcade for pac-man Good luck with this!!
Report, edit, etc...Posted by Daedalus on 2006-05-18 at 13:51:25
^ blink.gif
Report, edit, etc...Posted by empty on 2006-05-18 at 19:53:17
[center]Hi all, once again thanks for all the support. At the moment, I am on my dad's work computer (sucks having 7 siblings, trust me) that doesn't have anything SC related, so I decided just to post about the BETA FAQ and the topic that has been on everyone's minds.

The Ghost's Movement Patterns.

As I said before, I'm trying to make this as close to the original as possible. So, yes I will have those patterns. The only problem, however, is finding them. If any of you have a link to a webpage explaining this, I would be very grateful, because I have searched Google and not necessarily found what I need. Thanks, so I guess that leaves the BETA FAQ.

QUOTE
[center]BETA Release Date: Mid-June '06
All four players
2 out of the 6 playing options
(Original and Capture the Energizer)
100% of Terrain done
Tutorial
Introduction with original Pac-Man .wav sounds
Ideas that I might incorporate in the Final Version (If you guys rate them good!)
I will NEED BETA Testers that can be on whenever; early in the morning, during the day, and late at night (You can volunteer now in this thread, but don't worry about it until I PM you on SC or SEN)
[/center]

With the SEN Map Contest out and my finals coming up; don't be suprised if it comes out a little late.

Well, that's all for now...[/center]

Report, edit, etc...Posted by Zell.Dincht on 2006-05-18 at 19:56:32
Yay finally a update. Well I said it before on the post. If you need a tester PM me, my account is Zell.Dincht@USEast.
Report, edit, etc...Posted by empty on 2006-05-20 at 17:08:24
QUOTE
[center]-Player Interface (Updated, 5-20-06)
•Four Player Game, with many options
-Free for All: Everyone goes seperately and is against each other, and you have a time limit.
-Co-op: 2v2 Blowout! The two teams go at seperate times but both players in each team go at the same time. (1P+2P, 3P+4P)
-Chase the Bonus: A random bonus is randomly moved across the Pac-Man arena! First one to catch it while avoiding the ghosts gets the bonus points!
-Split: The battlefield is split right down the middle and the fastest one to clear all the dots on their side wins!
-Flipped: Each Player is a ghost and there is a comp pac-man!
-Capture the Energizer: Free for all where each Pac-man gets a corner with their own energizer and must protect it at all costs!
[/center]


[center]I changed Xtreme Co-op to Chase the Bonus becuase of issues I was dealing with. That's all the information I'll give on that subject.[/center]

QUOTE
[center]Screenshots / Demos

empt[y] Presents...

New terrain for the added two players

Even Newer terrain

Menu added

Final Terrain Version



Real Final

Sorry for the low-quality pictures, best I could do

BETA release date: Mid-June '06[/center]


[center]100% Terrain Complete. Now I don't have to worry about that anymore... all focused on Triggers[/center]

QUOTE
[center]
-Specialties

These are the ghosts abilities that will happen randomly during the game and last very shortly:
•Blinky - Invinsible
•Pinky - Speed Boost
•Inky - Sets Ink
•Clyde - Clones himself[/center]

[center]Had to change Inky's and Clyde's Special for different reasons:
•Inky - The ghosts already are slowed when they are blue, and his special was against him not for him (His special slowed him down, apparently)
•Clyde - Since I changed the attacking system in the game, having him being changed into the hero HT didn't really pose a difference from the regular HT

That's all I have for Pac-Man at the moment.

[cross]However, for the SEN Map Contest this week (theme=ocean) I'm coming out with a map dealing with the all-famous Atlantis. It will be a RPG/Defence game. Thought I should let you guys know. Well, better get to work.[/cross][/center]
Report, edit, etc...Posted by Zell.Dincht on 2006-05-20 at 22:55:32
Cant wait for this 2 finish, also do u have a list of testers? Cause u were saying u might need BETA testers.
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