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Staredit Network -> UMS Production -> Pac-Man
Report, edit, etc...Posted by empty on 2006-05-10 at 00:06:19
[center]Who woulda thought, me making a Pac-Man map... *looks at sig and avatar* w00t.gif [/center]
QUOTE
[center]
Pac-Man

In 1980, Namco created a character that was small, round and yellow. It's mouth consisted of a piece cut out of the main circle, like a slice of cake. Pac-Man was born.

This is going to be based off the original classic arcade pac-man as much as possible.



Progress


-Ideas
[progress]95[/progress]
95%

-Terrain
[progress]100[/progress]
100%

-Triggers
[progress]5[/progress]
5%




Specifications


-Players
•Four Player Game

-Map tileset
•Badlands

-Map size
•64x64




Features


-Player Interface (Updated, 5-20-06)
•Four Player Game, with many options
-Free for All: Everyone goes seperately and is against each other, and you have a time limit.
-Co-op: 2v2 Blowout! The two teams go at seperate times but both players in each team go at the same time. (1P+2P, 3P+4P)
-Chase the Bonus: A random bonus is randomly moved across the Pac-Man arena! First one to catch it while avoiding the ghosts gets the bonus points!
-Split: The battlefield is split right down the middle and the fastest one to clear all the dots on their side wins!
-Flipped: Each Player is a ghost and there is a comp pac-man!
-Capture the Energizer: Free for all where each Pac-man gets a corner with their own energizer and must protect it at all costs!

Since so many suggestions come to this and it does seem logical, there will be no physical attacking in this game. All trigger done!
Voting system on to which option to do next! (3/4 required to play, Compromise!)
Ghosts are triggered for random Junk-yard dog roaming and attacking and have their own AI Movement Patterns like in the real thing!

-What's new in your map that others have not done before?
•Many options of Pac-Man that do include the original sounds!




Details


-Characters
•Pac-Man - Ling
•Dots - Spidermines
•Energizers - Missile Turrets
•Blinky - DT
•Pinky - zlot
•Inky - fbat
•Clyde - HT

-Weapons
•ENERGIZERS!

-Bonuses
Each Fruit will determine the level status, and get you bonus points.
•Cherry - 100
•Strawberry - 300
•Peach - 500
•Apple - 700
•Grapes - 1000
•Galaxian - 2000
•Bell - 3000
•Key - 5000

-Specialties (Updated, 5-20-06)
These are the ghosts abilities that will happen randomly during the game and last very shortly:
•Blinky - Invinsible
•Pinky - Speed Boost
•Inky - Sets Ink
•Clyde - Clones himself




Screenshots / Demos (Updated, 5-20-06)


empt[y] Presents...

Real Final

Sorry for the low-quality pictures, best I could do

BETA release date: Mid-June '06


Made with Production Template[/center]


[center] Please reply with feedback and rating so far!
I might need BETA testers soon[/center]
Report, edit, etc...Posted by Saix on 2006-05-10 at 00:09:32
Lmao, Pac Man on SC, WHO WOULDA THOUGHT!?!?

Interesting Terrain on there dude, and its 1v1 yo said?, what will the second player control? confused.gif
Report, edit, etc...Posted by empty on 2006-05-10 at 00:11:36
[center]Also a pac-man, the first player goes and then if he runs out of lives or wins all 8 levels then second player goes until he dies or beats all 8 levels[/center]
Report, edit, etc...Posted by Oblivius on 2006-05-10 at 00:17:35
Very interesting and original. Hope it's good when it is finished! also, SUGGESTION!: instead of aattking, try to make a trig that destroys anything under the pac-man (I mean the dots). Good luck! cool.gif
Report, edit, etc...Posted by empty on 2006-05-10 at 00:19:23
[center]Oblivius thx for the suggestion!
I had already considered that but when I tried it out it wasn't fun at all, had no feel to it.
So I decided to stick with the regualr old attacking.
Thanks anyways,
empty

P.S. I might need BETA testers soon (Only a few, considering only one can play at a time)[/center]
Report, edit, etc...Posted by IIDragonII_Bard on 2006-05-10 at 01:21:33
I could playtest. atjoslin@earthlink.net. That is, assuming my brother brought the Starcraft CD back home from his dorm (he just started summer break).
Report, edit, etc...Posted by Deku(pb) on 2006-05-10 at 01:39:59
I dont think some people dont got the courage to 1v1 some people. Or maybe some people dont like playing with just one person. Maybe add a 4-Player feature or something. Like Competition or Co-op. Competition is gonna be like that 1v1 feature you said, But instead its gonna be with 4 players. And for Co-op, All 4 Players must get all the dots, But add like more ghosts or no super-pellets or something like that. Just a suggestion.
Report, edit, etc...Posted by MillenniumArmy on 2006-05-10 at 01:45:36
I made a pac-man related map called Coins Arena awhile back ago. Basically, it's like REAL pacman, where you have a unit that runs around collecting coins. The Pathways are 1x1 squares and you just simply had to touch the coins to collect them, not kill them.

And what makes mine stand out from the rest is how the badguys work. In most games, the badguys basically chase after you. I do not find this good. I prefer it so that they, like in the real pac-man game, just move around randomly. And so that's what I did. Every few seconds, I would use the "junk yard dog" AI to make the badguys move around randomly. And because the pathways are 1x1 squares, they can run you over or even sandwich you(when they're coming from both sides of the path you're on.) It's better than having enemies already targeting you and you just simply are forced to run while barely paying any heed to where you're going sometimes. Real Pac man works in the way that you basically try to avoid the ghosts by not getting run over them. They don't chase you; they just move around randomly.


I think you should do what I did, because IMO I think that would be more fun. And it also would make your pacman map stick out from the rest.
Report, edit, etc...Posted by Marandule1 on 2006-05-10 at 05:35:15
sounds mighty good you have always been a good map maker soo good luck with this 1 happy.gif cant wait
Report, edit, etc...Posted by Grand_Dracolich on 2006-05-10 at 08:07:33
Didn't they already have a pac man map included with the game?
Report, edit, etc...Posted by empty on 2006-05-10 at 08:27:08
QUOTE(MillenniumArmy @ May 9 2006, 11:45 PM)
I made a pac-man related map called Coins Arena awhile back ago. Basically, it's like REAL pacman, where you have a unit that runs around collecting coins. The Pathways are 1x1 squares and you just simply had to touch the coins to collect them, not kill them.

And what makes mine stand out from the rest is how the badguys work. In most games, the badguys basically chase after you. I do not find this good. I prefer it so that they, like in the real pac-man game, just move around randomly. And so that's what I did. Every few seconds, I would use the "junk yard dog" AI to make the badguys move around randomly. And because the pathways are 1x1 squares, they can run you over or even sandwich you(when they're coming from both sides of the path you're on.) It's better than having enemies already targeting you and you just simply are forced to run while barely paying any heed to where you're going sometimes. Real Pac man works in the way that you basically try to avoid the ghosts by not getting run over them. They don't chase you; they just move around randomly.
I think you should do what I did, because IMO I think that would be more fun. And it also would make your pacman map stick out from the rest.
[right][snapback]483499[/snapback][/right]


[center]Right, I had already planned on doing that. Thanks though![/center]

QUOTE(Grand_Dracolich @ May 10 2006, 06:07 AM)
Didn't they already have a pac man map included with the game?
[right][snapback]483547[/snapback][/right]


[center]Huh? Care to Explain with screenshots, the actual game, etc.?

-Player Interface (Updated, 5-10-06)
•Four Player Game, with many options
-Free for All: Everyone goes seperately and is against each other.
-Split: the whole layout is split in two right down the middle, Two players vs. Eachother (1Pv2P) (1Pv3P) (1Pv4P) (2Pv3P) (2Pv4P) (3Pv4P)
-Co-op: 2v2 Blowout! The two teams go at seperate times but both players in each team go at the same time. (1P+2P, 3P+4P)
-Extreme Co-op: Everyone is on a team and goes at the same time! Craziness!
-Arena: Two enemy Pac-Man go at the same time, and can attack each other!
-Teamed Arena: Arena style but their are teams, 2v2
-Tag Team Match: 2v2 where you have an amount of life, and if your running low you can "tag" your ally Pac-Man who will take your place. (Teams go at same time)
[/center]
Report, edit, etc...Posted by Daedalus on 2006-05-10 at 08:45:40
QUOTE(empty @ May 10 2006, 01:26 PM)
[center]Huh? Care to Explain with screenshots, the actual game, etc.?[/center]
[right][snapback]483555[/snapback][/right]
Blizzard included a scenario which is somewhat like PacMan. Look for it in the scenario map (surprise huh wink.gif), it's called (2)Wakka Wakka.

About your map. It's always fun to recreate those old games. When it is ready I'll certainly download it and try it.
I've got a few comments/hits for your map. Like MilleniumArmy said, I don't think you should attack the dots but only have to walk over it, like with the real PacMan. The they-don't-chase-but-roam thing (also from Army) is something I support as well. When you re-create a classic game it should be as close as possible, right smile.gif.
Also, I would raise the number of players and let them (or the host) choose between 2 modes: 'All at Once' and 'One by One'. I would get kinda bored if I would have to wait for 3 other players until I can play. With All at Once, when everyone has either finished his level or died you could insert a pause to show the scores and let the players chat until someone (host) presses start.
Report, edit, etc...Posted by Zell.Dincht on 2006-05-10 at 10:09:05
Sweet man. If you need a tester just PM me. Also I think you should go with what Daedalus and Army said. You can also add fruit and collect that to get like a point boost or something.
Report, edit, etc...Posted by Daedalus on 2006-05-10 at 10:58:15
That fruit/bonus thing is a great idea. It will make it less of the same when you add more bonus pickups.

Just thought of a possible third gameplay mode. Two players will play PacMan at the same time and in the same field. The one which survives the longest and/or gets more bits wins. Of course you could also add two 'sub modes', the first being Survival which means you simply have to surive as long as possible and the second sub mode can be Greed which means the one with the most bits in X seconds wins.
Report, edit, etc...Posted by empty on 2006-05-10 at 23:06:28
QUOTE
[center]-Player Interface (Updated Again, 5-10-06)
•Four Player Game, with many options
-Free for All: Everyone goes seperately and is against each other.
-Co-op: 2v2 Blowout! The two teams go at seperate times but both players in each team go at the same time. (1P+2P, 3P+4P)
-Extreme Co-op: Everyone is on a team and goes at the same time! Craziness!
-Split: The battlefield is split right down the middle and the fastest one to clear all the dots on their side wins!
-Flipped: Each Player is a ghost and there is a comp pac-man!
-Capture the Energizer: Free for all where each Pac-man gets a corner with their own energizer and must protect it at all costs!
[/center]


QUOTE
[center]-Characters (Updated 5-10-06)
•Pac-Man - Ling
•Dots - Spidermines
•Energizers - Missile Turrets
•Blinky - DT
•Pinky - zlot
•Inky - fbat
•Clyde - HT


-Weapons
•ENERGIZERS!

-Bonuses
Each Fruit will determine the level status, and get you bonus points.
•Cherry - 100
•Strawberry - 300
•Peach - 500
•Apple - 700
•Grapes - 1000
•Galaxian - 2000
•Bell - 3000
•Key - 5000


-Specialties
These are the ghosts abilities that will happen randomly during the game and last very shortly:
•Blinky - Goes invinsible
•Pinky - Will become the hero zlot (speed boost)
•Inky - Slows down (burrowed zerg unit under him)
•Clyde - Will become the hero HT (with ranged atk)[/center]


QUOTE
[center]
Screenshots (Updated 5-10-06)


empt[y] Presents...

New terrain for the added two players

Sorry for the low-quality pictures, best I could do[/center]
Report, edit, etc...Posted by EviL on 2006-05-10 at 23:09:29
Wow, this looks really cool. Pac-Man on starcraft! haha!
Screenshots are very nice dude. Nice work on terrain smile.gif
Good luck with this map!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-10 at 23:15:36
Hey I have a few old Pac Man games on SC that are just like this, without the energizers and fruit bonuses and sounds of course wink.gif

Sounds like fun though, the classic games are always fun on SC ;D (But please by all means, no galexian. Please O_O)
Report, edit, etc...Posted by empty on 2006-05-10 at 23:23:00
[center]Hey all, thanks for all the suggestions and comments... They helped a bunch!
Why no galaxian? That was one of the real bonuses...
Check it Out!
Scroll down a little until you come to the Pac-Man Screenshot.
Sorry if you don't like it, but I'm trying to get it as close to the real original as possible, and the galaxian was a bonus!
empty[/center]
Report, edit, etc...Posted by Zell.Dincht on 2006-05-10 at 23:25:51
Your welcome smile.gif. Also when do you think the BETA version gonna be out? Cause I really want to test this! Good luck with it.
Report, edit, etc...Posted by empty on 2006-05-10 at 23:26:55
[center]Hmmm... beta version... I'm coming up with about mid-june, that cool?

Update![/center]
QUOTE
[center]Since so many suggestions come to this and it does seem logical, there will be no physical attacking in this game. All trigger done![/center]
Report, edit, etc...Posted by Zell.Dincht on 2006-05-10 at 23:27:37
Sure. Just as long as its good which I bet it will.
Report, edit, etc...Posted by empty on 2006-05-11 at 22:28:03
[center]Lol. Thanks, still working on the title screen with .wavs
(Had Play Practice and School for the past two days)
But, with my school being out May 20ish (Forget exact date) I will have plenty of time to work on it during half of June, since also by then my play will be over and I will have nothing but to focus all my energies on SC Map Making!

Maps I've Brainstormed so far:
-Helms Deep (Oh cmon, Helms deep is like the village bicycle, everyones had a go)
-Chess (Haven't seen a hardcore professional chess game out there, so I thought why the hell not)
-Ruins of Koh'rl RPG (Teams of Excavators that explores a newly found temple in the amazonian jungle for a digging company)
-Night of the Dead: Church (Hack 'n slash zombie games... gotta love 'em)[/center]
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-12 at 17:06:50
I love those hack 'n' slash zombie games too ;D

Try mine V-- Link in Siggy --V
Report, edit, etc...Posted by Saix on 2006-05-12 at 17:14:40
QUOTE(Dark_Marine_123 @ May 12 2006, 05:06 PM)
I love those hack 'n' slash zombie games too  ;D

Try mine V-- Link in Siggy --V
[right][snapback]485068[/snapback][/right]


i hate hack and slash zombie games pinch.gif
Especially the RE Maps...they have remade "RE RACOON CITY DEFENSE!" And "RE RACOON CITY RPG!" about five hundred times, seriously, its getting old. please make up something new that has to do with zombies

ALERT:::

This Post is indeed offtopic.gif
Report, edit, etc...Posted by Lyon on 2006-05-12 at 17:29:40
o n0es! pac man! pac man! o N0ES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i've always wanted to see a good Pac Man map on SC! biggrin.gif

GL on this one
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