QUOTE(DoomGaze @ May 21 2006, 03:17 AM)
Well, at least you won't need to debate on whether to redo the terrain or not.
Yea, keep your important files in online storages. Since you know what to do now, the triggerwork and everything else would generally take less time than your first revision. At least, that's how it's supposed to work. I still don't see what's wrong with the Stargate method, nor keeping all six characters. Spell ideas may be limited, but it's still possible to incorperate a large amount of spells while still keeping them all rather original pertaining to your map.
Remember, the more players, the merrier, but there's always going to be a few players that drop out, or leave very early into the game. With fewer slots, there's a reduced chance of players leaving the game. I'm not sure why, but it's something psychological. However, it's always more of a party with more players in the game, if you're lucky enough to join one of the games whereas no one leaves until half an hour or so...
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oh yeah, i meant to mention that. im keeping all 6 characters, and just doing the stargate method.
i was curious, is there a "Larva" spell method? like, give them a spawn pool for a spell, and just have it morph to a zergling, remove zergling, cast spell? i was going to give 12 larva so that you would only have to rehotkey after 12 spells. but is it more inconvienent to do that than it is to do the stargate method?