:[ Comp crashed, so im starting over. This will still be the same map i had before, with improvements.
Title
The Rise of Aivix RPG
Progress
-Ideas[progress]65[/progress]
•I've come up with quite a few, and don't plan on stopping soon
-Terrain[progress]0[/progress]
-Unit placement[progress]0[/progress]
-Triggers[progress]0[/progress]
Specifications
-Players•6 Humans, 2 Computers.
-Map tileset•Iceworld
-Map size•256x256
Storyline / Introduction
Aivix, a talented wizard, was once a citizen of Algid and a member of the group known as Azuer. Azuer was a society of prominent wizards and warriors who focused on training and practicing the main fields that they covered: Swords, archery, alchemic sciences, druidism/necromancy, and magic. Aivix, however, was banned and exiled from Algid when he began to become curious and look into Dark Magic and demons. The study and practice of Dark Magic was highly forbidden due to its uncanny ability to overpower White Magic at the expense of the caster. He began to study it, and declared that he would come back and annihilate them all for exiling him from his homeland. He came across an old Dark Magician’s book while he was delved into his studying, and began to master the spells inside of it. He opened a portal to a world full of menacing demons and quickly began to take over their minds and use them as his pawns. Aivix began a barrage against Algid, and Azuer was summoned to help defend the territory. Aivix quickly swept through the majority of peasantry and towns, and Azuer has sent their top 6 best-trained and most experienced members from their fields. Algid was not a land of fighters, but of peasants and workers, and relied mostly on Azuer to defend it. Hence, it is up to these 6 fighters to destroy Aivix, or Algid will be dominated by him and his horde of demons...
I know this sounds complicated. "Wtf is the difference between Algid and Azuer? Which one is which?" I'll solve this later.
and yes, i do realize how cliché and cheesy this is, but if u think about, i think it sounds ok
Features
-Player Interface•5 Sidequests that I have already planned, many more should come... :]
•Update: There will be many different kinds of quests. 1 type of quest is a quest that is MANDATORY & that the entire team is assigned. 2nd type of quest is a MANDATORY quest, but with split teams (ex: Aex & Ravlock must do one mission as Zemair & Sedaris complete another part of it, and Civid & Stryte do the final touch). There will be OPTIONAL quests, both with full team, and split teams. There will be a few quests which will require a character to use a certain skill or spell in order to upgrade. My best one I've thought of yet is letting Ravlock the ghost upgrade to a better ghost by applying the "Flying Scourge" thing thats in a few dragon ball z maps. if anyone doesnt know what im talking about, in a few of those maps if you die and you "catch" this scourge that is constantly avoiding you, you get something (idk what u get, ive never caught it). however, Ravlock must kill this scourge, and this scourge will heal over time, so it could take a really long time. if he kills it, he gets the "Upgraded" ghost. all players will have this sort of sidequest, except for maybe Aex, as his spell "Intensity" is one that upgrades him to Fenix Zealot for a minute.
-What's new in your map that others have not done before?•Idk, i have a pretty sweet alchemist and series of spells in my opinion (but i dont have enough units and the spell systems are too complicated for stargate spell method :[
•a not-so-sure-if-its-really-new complicated system of quests that effect your gameplay, but will not completely ruin the game.
Details
-Characters (with a small analysis? WHAT?)•Aex the Warrior: A bold and fearless man who is extremely skilled in martial arts, agile, and very physically strong. He thrives on weapons and armor, but lacks any significantly damaging spells. He isnt very considerate of others, and often wanders off alone when hes angry. (Aex is a Zealot, then upgrades into Aex the Assassin zealot with a spell)
•Ravlock the Archer: A dead shot, dexterous man who moves slowly, but shoots moderately, with a knack for headshots and seriously damaging arrows. He doesn’t have much armor, but he makes up for it in major damage and useful abilities/spells. (Ravlock is a Ghost, and upgrades into Ravlock the Dead Eye ghost)
•Civid the Druid: A gentleman by nature, but has a dark side when confronted. He has minor armor and minor weapons, but mostly uses his summoned beasts and spells for his attacks. (Now this is a fun guy, but some people may not like him. He has two sides, Cryptic Druid and Regular Druid. When in Cryptic form, he can cast different spells, that his normal self wouldnt. However, in this form he cannot cast his regular spells either. Its like 2 sides of him, with seperate spells that have different effects. Both of these are dark templars)
•Zemair the Hunter: A man of game and fun when it comes to hunting, but has proved his exceptional aim and powers useful against Aivix. He has substantial armor, minor weapons, and a few very useful spells. (Zemair is a marine, and upgrades to Zemair the Predator marine)
•Sedaris the Magus: An old man whom has been practicing magic for many years, and has mastered his spells to casting without words or motions, but with mere pure thoughts. He has very weak weapons, minor armor, but devastating spells and magic. (This guy has a lot of spells, i had fun coming up with these :]. Sedaris is a regular High Templar, and upgrades to Sedaris the Wizard Tassadar HT)
Thanks out to Doomgaze for this one:
•Stryte the Alchemist: A crazy young man who has a gift at changing the composition of things. He was once said to of made a young girl’s cat turn to a dog. He has minor weapons and armor, but has the ability to forge incredible allies and weapons when he applies his mind and chemicals to the formula. (Stryte is a Firebat, and has some pretty fun spells too. Hes a comical character, not meant to be taken totally serious. He also upgrades to Stryte the Mad Alchemist Firebat)
I realize how cheesy and retarded some of u people may think that section was, but it was just for fun. Im not sure how much their characters will actually effect the gameplay, so dont flame it, a'ight?
-Spells•Aex's Spells:
Denser Armor
Agility
Train Apprentice
Heal Wounds
Intensity
•Ravlock's Spells:
Slow Target
Double Shot
Extended Arrow
Construct Fake Archer
Camouflage
Recover
•Civid's Regular Spells:
Summon Eagle
Summon Bear
Avian Tornado
Cryptic Spells:
Delusion
Tremor
Fiery Earthquake
Spells Inabled in both:
Rejuvenate Allies
•Zemair's Spells:
Explore
Summon Magic Decoy
Assemble Traps
Assemble First-Aid Outpost
Assemble Advanced Traps
Construct Catapult
•Sedaris's Spells:
Fire Blast
Conjure Minions
Revitalize
Fissure
Delusion
Adversarial Sacrifice
Thunder
Web of Paralysis
Thunderstorm
Psychic Sphere
(His spells I havnt decided what order he should get them in, so dont think that "Fire Blast" is his first spell, and "Psychic Sphere" is his last)
•Stryte's Spells:
Barium Hydroxide
Calcium Hydroxide
Sulfuric Acid
Nitric Acid
Chunk of Iron
Chunk of Platinum (Yep, Stryte discovered Platinum
)
(I'd tell you what these do, but I'd rather u find out in-game)
Screenshots / Demo
Soon to come (as soon as i start to place units)
Im not really into that whole "OMG I FINISHED ALPHA VERS 2.3, ILL RELEASE THE BETA 5.6 IN A WEEK". When i get about halfway through the entire gameplay, i'll post a playable demo it (dont be upset if a lot of things dont work and units arent balanced lol)
Made with Production Template (keep this link to help propagate this template or you get smitten!)I will update every few days. SUPPORTIVE and PRODUCTIVE comments are welcomed. However, avoid using those picturesque flames and insults.
UPDATE: I need opinions and ideas. In the quest section, for the OPTIONAL quests, im not sure who i should give the authority to. Aex the Warrior seems to be the one i would pick to be able to accept sidequests, and if hes not there, just have a system of authority from there on. OR should i have it so that on optional split team quests, give all people the authority to say "yes", and if its majority rule set the quest? (FYI, almost all the quests will be beneficial if completed. if they are failed it will be negative, and if they are declined it wont really effect your game play, just not make it as easy)