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Staredit Network -> UMS Production -> The Rise of Aivix RPG
Report, edit, etc...Posted by FaiLuRe. on 2006-05-14 at 14:01:42
:[ Comp crashed, so im starting over. This will still be the same map i had before, with improvements.

QUOTE

Title

The Rise of Aivix RPG




Progress


-Ideas
[progress]65[/progress]
•I've come up with quite a few, and don't plan on stopping soon smile.gif

-Terrain
[progress]0[/progress]


-Unit placement
[progress]0[/progress]

-Triggers
[progress]0[/progress]





Specifications


-Players
•6 Humans, 2 Computers.

-Map tileset
•Iceworld

-Map size
•256x256




Storyline / Introduction

Aivix, a talented wizard, was once a citizen of Algid and a member of the group known as Azuer. Azuer was a society of prominent wizards and warriors who focused on training and practicing the main fields that they covered: Swords, archery, alchemic sciences, druidism/necromancy, and magic. Aivix, however, was banned and exiled from Algid when he began to become curious and look into Dark Magic and demons. The study and practice of Dark Magic was highly forbidden due to its uncanny ability to overpower White Magic at the expense of the caster. He began to study it, and declared that he would come back and annihilate them all for exiling him from his homeland. He came across an old Dark Magician’s book while he was delved into his studying, and began to master the spells inside of it. He opened a portal to a world full of menacing demons and quickly began to take over their minds and use them as his pawns. Aivix began a barrage against Algid, and Azuer was summoned to help defend the territory. Aivix quickly swept through the majority of peasantry and towns, and Azuer has sent their top 6 best-trained and most experienced members from their fields. Algid was not a land of fighters, but of peasants and workers, and relied mostly on Azuer to defend it. Hence, it is up to these 6 fighters to destroy Aivix, or Algid will be dominated by him and his horde of demons...

I know this sounds complicated. "Wtf is the difference between Algid and Azuer? Which one is which?" I'll solve this later.

and yes, i do realize how cliché and cheesy this is, but if u think about, i think it sounds ok smile.gif




Features


-Player Interface
•5 Sidequests that I have already planned, many more should come... :]
•Update: There will be many different kinds of quests. 1 type of quest is a quest that is MANDATORY & that the entire team is assigned. 2nd type of quest is a MANDATORY quest, but with split teams (ex: Aex & Ravlock must do one mission as Zemair & Sedaris complete another part of it, and Civid & Stryte do the final touch). There will be OPTIONAL quests, both with full team, and split teams. There will be a few quests which will require a character to use a certain skill or spell in order to upgrade. My best one I've thought of yet is letting Ravlock the ghost upgrade to a better ghost by applying the "Flying Scourge" thing thats in a few dragon ball z maps. if anyone doesnt know what im talking about, in a few of those maps if you die and you "catch" this scourge that is constantly avoiding you, you get something (idk what u get, ive never caught it). however, Ravlock must kill this scourge, and this scourge will heal over time, so it could take a really long time. if he kills it, he gets the "Upgraded" ghost. all players will have this sort of sidequest, except for maybe Aex, as his spell "Intensity" is one that upgrades him to Fenix Zealot for a minute.

-What's new in your map that others have not done before?
•Idk, i have a pretty sweet alchemist and series of spells in my opinion (but i dont have enough units and the spell systems are too complicated for stargate spell method :[
•a not-so-sure-if-its-really-new complicated system of quests that effect your gameplay, but will not completely ruin the game.


Details


-Characters (with a small analysis? WHAT?)
•Aex the Warrior: A bold and fearless man who is extremely skilled in martial arts, agile, and very physically strong. He thrives on weapons and armor, but lacks any significantly damaging spells. He isnt very considerate of others, and often wanders off alone when hes angry. (Aex is a Zealot, then upgrades into Aex the Assassin zealot with a spell)

•Ravlock the Archer: A dead shot, dexterous man who moves slowly, but shoots moderately, with a knack for headshots and seriously damaging arrows.  He doesn’t have much armor, but he makes up for it in major damage and useful abilities/spells. (Ravlock is a Ghost, and upgrades into Ravlock the Dead Eye ghost)

•Civid the Druid: A gentleman by nature, but has a dark side when confronted. He has minor armor and minor weapons, but mostly uses his summoned beasts and spells for his attacks. (Now this is a fun guy, but some people may not like him. He has two sides, Cryptic Druid and Regular Druid. When in Cryptic form, he can cast different spells, that his normal self wouldnt. However, in this form he cannot cast his regular spells either. Its like 2 sides of him, with seperate spells that have different effects. Both of these are dark templars)

•Zemair the Hunter: A man of game and fun when it comes to hunting, but has proved his exceptional aim and powers useful against Aivix. He has substantial armor, minor weapons, and a few very useful spells. (Zemair is a marine, and upgrades to Zemair the Predator marine)

•Sedaris the Magus: An old man whom has been practicing magic for many years, and has mastered his spells to casting without words or motions, but with mere pure thoughts. He has very weak weapons, minor armor, but devastating spells and magic. (This guy has a lot of spells, i had fun coming up with these :]. Sedaris is a regular High Templar, and upgrades to Sedaris the Wizard Tassadar HT)

Thanks out to Doomgaze for this one:
•Stryte the Alchemist: A crazy young man who has a gift at changing the composition of things. He was once said to of made a young girl’s cat turn to a dog. He has minor weapons and armor, but has the ability to forge incredible allies and weapons when he applies his mind and chemicals to the formula. (Stryte is a Firebat, and has some pretty fun spells too. Hes a comical character, not meant to be taken totally serious. He also upgrades to Stryte the Mad Alchemist Firebat)

I realize how cheesy and retarded some of u people may think that section was, but it was just for fun. Im not sure how much their characters will actually effect the gameplay, so dont flame it, a'ight?

-Spells
•Aex's Spells: 
Denser Armor
Agility
Train Apprentice
Heal Wounds
Intensity

•Ravlock's Spells: 
Slow Target
Double Shot
Extended Arrow
Construct Fake Archer
Camouflage
Recover

•Civid's Regular Spells:
Summon Eagle
Summon Bear
Avian Tornado
            Cryptic Spells:
Delusion
Tremor
Fiery Earthquake
            Spells Inabled in both:
Rejuvenate Allies

•Zemair's Spells:
Explore
Summon Magic Decoy
Assemble Traps
Assemble First-Aid Outpost
Assemble Advanced Traps
Construct Catapult

•Sedaris's Spells:
Fire Blast
Conjure Minions
Revitalize
Fissure
Delusion
Adversarial Sacrifice
Thunder
Web of Paralysis
Thunderstorm
Psychic Sphere
(His spells I havnt decided what order he should get them in, so dont think that "Fire Blast" is his first spell, and "Psychic Sphere" is his last)

•Stryte's Spells: 
Barium Hydroxide
Calcium Hydroxide
Sulfuric Acid
Nitric Acid
Chunk of Iron
Chunk of Platinum (Yep, Stryte discovered Platinum biggrin.gif)
(I'd tell you what these do, but I'd rather u find out in-game)



Screenshots / Demo


Soon to come (as soon as i start to place units)

Im not really into that whole "OMG I FINISHED ALPHA VERS 2.3, ILL RELEASE THE BETA 5.6 IN A WEEK". When i get about halfway through the entire gameplay, i'll post a playable demo it (dont be upset if a lot of things dont work and units arent balanced lol)




Made with Production Template (keep this link to help propagate this template or you get smitten!)


I will update every few days. SUPPORTIVE and PRODUCTIVE comments are welcomed. However, avoid using those picturesque flames and insults.

UPDATE: I need opinions and ideas. In the quest section, for the OPTIONAL quests, im not sure who i should give the authority to. Aex the Warrior seems to be the one i would pick to be able to accept sidequests, and if hes not there, just have a system of authority from there on. OR should i have it so that on optional split team quests, give all people the authority to say "yes", and if its majority rule set the quest? (FYI, almost all the quests will be beneficial if completed. if they are failed it will be negative, and if they are declined it wont really effect your game play, just not make it as easy)
Report, edit, etc...Posted by Golden-Fist on 2006-05-14 at 18:06:56
QUOTE
Btw, this is a "hack n slash" action/adventure, but with a little more depth...

That's sort of contradicting. Hack N Slash is a type of style with no depth at all.
Seems like a very cliche story, and characters, and everything. You may want to word the descriptions differently or try adding some newer or more intresting elements into your game. But other then that, if you just finish the map you'll be doing better than half the people on this fourm. So don't let the lack of posts bring you down, keep at it.
Report, edit, etc...Posted by Tdnfthe1 on 2006-05-14 at 18:38:27
QUOTE(Golden-Fist @ May 14 2006, 04:06 PM)
That's sort of contradicting. Hack N Slash is a type of style with no depth at all.
Seems like a very cliche story, and characters, and everything. You may want to word the descriptions differently or try adding some newer or more intresting elements into your game. But other then that, if you just finish the map you'll be doing better than half the people on this fourm. So don't let the lack of posts bring you down, keep at it.
[right][snapback]486526[/snapback][/right]

^Ditto^

If u finish it ur 100% better than half the people on this forum, ignore the lesser posts and complete it.

Your spells and ideas seem more fit for an rpg someone would've created a year ago(meaning it would have been something really COOL about a year ago) but that doesn't mean they're bad. I hope this comes out good, been awhile sense sopmeone actually finished a decent rpg. So goodluck I'll be here to encourage ya.

~Tdnfthe1
Report, edit, etc...Posted by FaiLuRe. on 2006-05-14 at 18:46:03
QUOTE(Golden-Fist @ May 14 2006, 05:06 PM)
That's sort of contradicting. Hack N Slash is a type of style with no depth at all.
Seems like a very cliche story, and characters, and everything. You may want to word the descriptions differently or try adding some newer or more intresting elements into your game. But other then that, if you just finish the map you'll be doing better than half the people on this fourm. So don't let the lack of posts bring you down, keep at it.
[right][snapback]486526[/snapback][/right]


Well, its a Hack n Slash because the units are preset, and dont spawn or move randomly . but, there are various bosses and "half bosses" throughout the game, and they go along with the storyline.

and thanks for the replys :]
Report, edit, etc...Posted by n0b0dy- on 2006-05-14 at 20:25:32
I wish you good luck with this, PM me if you have any trouble. Spells sound cool btw.
Report, edit, etc...Posted by Golden-Fist on 2006-05-14 at 22:40:52
QUOTE(FaiLuRe. @ May 14 2006, 05:45 PM)
Well, its a Hack n Slash because the units are preset, and dont spawn or move randomly . but, there are various bosses and "half bosses" throughout the game, and they go along with the storyline.[right][snapback]486549[/snapback][/right]

"Hack n Slash" is another word for "Beat Em Up" except with a sword or some kind of sharp object. It's called that because the only element there is to the game is either A) Ramming on a certain button (Console) or B) Clicking to move, and attack, and nothing else. If you have spells and other things in Real Time Combat then you're no longer hack n slash if done right. If your spells are really useless and are never used then you're basically a hack n slash game with something trying to make it seem like it's not a hack n slash game.

Learn something new every day? Bosses are nice, but it'd be even nicer if you added some speical element to theme. And not just a unit with more health. Good luck with the map.
Report, edit, etc...Posted by FaiLuRe. on 2006-05-14 at 22:54:59
QUOTE(Golden-Fist @ May 14 2006, 09:40 PM)
"Hack n Slash" is another word for "Beat Em Up" except with a sword or some kind of sharp object. It's called that because the only element there is to the game is either A) Ramming on a certain button (Console) or B) Clicking to move, and attack, and nothing else. If you have spells and other things in Real Time Combat then you're no longer hack n slash if done right. If your spells are really useless and are never used then you're basically a hack n slash game with something trying to make it seem like it's not a hack n slash game.

Learn something new every day? Bosses are nice, but it'd be even nicer if you added some speical element to theme. And not just a unit with more health. Good luck with the map.
[right][snapback]486721[/snapback][/right]



ah, i see. well, im making these spells useful. and i forgot to mention upgradable. i need to edit the post, but ill prolly do that tomorrow. im full and about to go to sleep probably biggrin.gif

and yes, the bosses will be more than just units with extra health. im thinking about a ghost that is constantly moving to new spots with many melee always attack (tanking) for him.

i have many ideas, its just deciding whats good and whats not lol.
Report, edit, etc...Posted by Shadow_Marine on 2006-05-15 at 10:18:58
QUOTE
•Stryte the Alchemist: A crazy young man who has a gift at changing the composition of things. He was once said to of made a young girl’s cat turn to a dog. He has minor weapons and armor, but has the ability to forge incredible allies and weapons when he applies his mind and chemicals to the formula. (Stryte is a Firebat, and has some pretty fun spells too. Hes a comical character, not meant to be taken totally serious. He also upgrades to Stryte the Mad Alchemist Firebat)

This charters from an anime show called fullmetal alchemist, I'm not sure but I believe this guy is edward elric the full metal alchemist from the tv show.
I could be wrong about this but it sounds so similar that it cant be a coincidence.
Report, edit, etc...Posted by WoodenFire on 2006-05-15 at 13:16:24
This looks like it will be interesting. smile.gif
Report, edit, etc...Posted by Lyon on 2006-05-15 at 14:46:39
This seems like just a Remake of a Remake of a remake of a remake of a remake of an RPG. nothing very special about it. the Characters names are poor. the story seems just plain....bad?, and the Spell names are ridiculous. this wont go far in the world of RPGs.
Report, edit, etc...Posted by FaiLuRe. on 2006-05-15 at 18:57:18
QUOTE(Mp)Lyon @ May 15 2006, 01:46 PM)
This seems like just a Remake of a Remake of a remake of a remake of a remake of an RPG. nothing very special about it. the Characters names are poor. the story seems just plain....bad?, and the Spell names are ridiculous. this wont go far in the world of RPGs.
[right][snapback]486871[/snapback][/right]


please read the very last statement i made in my first post. not to mention the fact that the last thing you seemed to be working on was infact, a remake.

QUOTE(Shadow_Marine)
This charters from an anime show called fullmetal alchemist, I'm not sure but I believe this guy is edward elric the full metal alchemist from the tv show.
I could be wrong about this but it sounds so similar that it cant be a coincidence.


I've heard of that show, but never seen it. the idea was actually given to me by doomgaze, whom i think i credited in the outline. however, the names or other coincidences u may see are all just results out of similar properties of an "alchemist"...
and just fyi, i knew what "alchemy" was well before people watched that show. or people here did at least.
Report, edit, etc...Posted by DoomGaze on 2006-05-16 at 00:47:20
The anime, "Full Metal Alchemist" did not invent the idea of alchemy, you know. I just connected the idea of medieval alchemists attempting to turn lead into gold. The alchemists then came up with this crazy idea of this Philosopher's Stone, which can successfully morph lead into gold. The anime was most likely based on this myth, and that's where I came up with the idea. Anyways, the character sounds alot more comedic than Edward.

Well, I already gave my two cent already from your previous revision of this map. Just remember all the key comments I've made, because all I can do is restate them and their importance. There's really no other suggestion I can make at this point. The rest is up to you, your determination, and your will to prove all those people who say you can't wrong. And have fun doing that. Otherwise, good luck.
Report, edit, etc...Posted by FaiLuRe. on 2006-05-16 at 01:47:41
QUOTE(DoomGaze @ May 15 2006, 11:46 PM)
The anime, "Full Metal Alchemist" did not invent the idea of alchemy, you know. I just connected the idea of medieval alchemists attempting to turn lead into gold. The alchemists then came up with this crazy idea of this Philosopher's Stone, which can successfully morph lead into gold. The anime was most likely based on this myth, and that's where I came up with the idea. Anyways, the character sounds alot more comedic than Edward.

Well, I already gave my two cent already from your previous revision of this map. Just remember all the key comments I've made, because all I can do is restate them and their importance. There's really no other suggestion I can make at this point. The rest is up to you, your determination, and your will to prove all those people who say you can't wrong. And have fun doing that. Otherwise, good luck.
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man the world needs more people like you lol. anyway, ive heard of alchemy and alchemists before as you said in medieval times, but i never made the connection of creating a hero alchemist. so thanks for that, ive put a lot of work into this guy lol.
Report, edit, etc...Posted by Shadow_Marine on 2006-05-16 at 07:31:47
Its just how your guy transmutes that made me think they were the same, am I right by you saying transmuting in his minds eye means he can draw up the circles needed in his head and perform them on the spot with out the need to actually draw it? Thats just where I thought it was a little more then coincidence thats all.
I know alchemy is not new but as far as I know theres little or no mention of alchemists long before the anime show being able to transmute with out drawing the circles out first.
Report, edit, etc...Posted by DoomGaze on 2006-05-16 at 21:33:50
Er...you want to draw a circle in order to cast a spell in SC?
Report, edit, etc...Posted by Shadow_Marine on 2006-05-17 at 07:58:29
Lol no, that would be quite annoying, just saying thats why it reminded me of that.
Report, edit, etc...Posted by Raindodger on 2006-05-17 at 18:46:59
Ah, not to continue my conquest of this forum.


Yeah, that would be anoying lol. Anyways, i liked your storyline although it was a little cliche wink.gif . Post some screenshots dood leik i want to see. I'll help test if needed.
Report, edit, etc...Posted by WoodenFire on 2006-05-17 at 20:54:38
The bottom of the main post says this will be updated every few days. I have yet to see it updated since it was created... How dissapointing. sad.gif
Report, edit, etc...Posted by FaiLuRe. on 2006-05-17 at 22:15:56
QUOTE(WoodenFire @ May 17 2006, 07:54 PM)
The bottom of the main post says this will be updated every few days. I have yet to see it updated since it was created... How dissapointing. sad.gif
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srry sad.gif , but schools coming to an end and theres too much homework. this weekend i should be free, but this is like the first time i've been able to check this thread in a few days. ill work on this map a saturday/sunday, and next week i shouldnt have hardly any homework at all, so i can do some major updates.

and anyone feel free to contribute an idea for a unique boss if you come up with one. i have a few of my own, but its nice when i know what people want too smile.gif

EDIT: I actually did a minor update today, but i dont have any more time mellow.gif
Report, edit, etc...Posted by DoomGaze on 2006-05-17 at 23:09:10
Boss ideas? I like making units that are usually underappreciated to be bosses. Usually, alot of RPGs use up all the ground units and only a few air units. How about an Overlord that keeps dropping the weakest unit possible constantly? And give it such an amount of HP so that the players will need to actually focus fire on the dropped units to take them out before resuming to kill the Overlord. Of course, don't make it too frustrating.

The next idea I have is a boss that nukes, and nukes, and nukes, and nukes...Don't make the boss a Ghost though. Instead, make it some other unit, have a rather small arena, and add in alot of nuking AI. Maybe 1-2 nukes at the same time, but not so much that the player cannot avoid damage completely. You'll want to keep the player on his/her toes during the fight, so that they don't get bored by the awful 'click, wait, cure, wait, cure' pattern that plauges many hack/slash boss fights.

I say majority rule for the quest thing.
Report, edit, etc...Posted by FaiLuRe. on 2006-05-18 at 21:22:09
ive confronted a few problems. im reworking almost all of the terrain, so im wondering, should i delete a player or two, and expand the possibilities of the map, and potentially make it more complex (in a good way, not a "WTF" way). I could possible combine these 6 characters into 4, and just disperse the spells throughout the other characters. i've just thought about how annoying it would be to not use the stargate method of spells, and i cant use it unless i delete a character or two.

so, should I:

a) Delete/mix 2 characters into 4

b) wait until my next project and just make it originally 4 w/ stargate method

c) ignore the inconvienent method of spells, and rework all of the terrain around the same 6 characters and spells.
Report, edit, etc...Posted by Shadow_Marine on 2006-05-19 at 07:41:47
The stargate system of casting spells is not needed. If people can't figure out how to walk onto a beacon then they really should not be playing starcraft.
Just stick with the original step on beacon to cast spell thing because It won't kill them to take .003 more seconds to click a civ to a beacon.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-05-19 at 15:58:07
You can always use more than one building for the spell casting system. Alternatively, you can use the dropship system, though when I am playing, I much prefer building systems to dropship systems. Beacon systems do have their uses, but for simple control purposes, they don't make for as good a player interfase as a building system (or, some would argue, a dropship system, though like I said, I find the dropship system a pain to play with).
Report, edit, etc...Posted by FaiLuRe. on 2006-05-21 at 04:06:24
:[

my comp crashed earlier today, and my map's gone.

HOWEVER! im sticking with this, and just redoing it like i was going to do anyway. at least this way, i can redo it and improve it. however, the release date is set back incredibly far.
Report, edit, etc...Posted by DoomGaze on 2006-05-21 at 04:17:22
Well, at least you won't need to debate on whether to redo the terrain or not.

Yea, keep your important files in online storages. Since you know what to do now, the triggerwork and everything else would generally take less time than your first revision. At least, that's how it's supposed to work. I still don't see what's wrong with the Stargate method, nor keeping all six characters. Spell ideas may be limited, but it's still possible to incorperate a large amount of spells while still keeping them all rather original pertaining to your map.

Remember, the more players, the merrier, but there's always going to be a few players that drop out, or leave very early into the game. With fewer slots, there's a reduced chance of players leaving the game. I'm not sure why, but it's something psychological. However, it's always more of a party with more players in the game, if you're lucky enough to join one of the games whereas no one leaves until half an hour or so...
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