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Staredit Network -> UMS Assistance -> A unit moove bug
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 13:27:08
Lets do a bet... 50 minerals!! ^_^ when i get home i will morph lings 2 marine any place the ling can go k? And then i will show you the trigger so you can put it in ur map aight?? im just trying to help >_< becuz i have had problems like this before!!
Report, edit, etc...Posted by Gigins on 2006-05-25 at 13:29:33
Kenoli is right. Well, I got an idea and wanted to see does it work, but sure it works even without the stuff. Just move the larger unit right onto the ling and it will spawn next to it. Thats it.

About that middle stuff, just fix it so it doesn't move units to middle! tongue.gif
Report, edit, etc...Posted by JaFF on 2006-05-25 at 13:37:48
QUOTE(DEAD @ May 25 2006, 08:29 PM)
About that middle stuff, just fix it so it doesn't move units to middle! tongue.gif
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Actually that is the most important part - mooving them to the middle.

What I'm doing is:

Testing, will the marine fit in there. How ? -I moove the ling away, & replace it with a firebat. If the firebat fits in, I do usual morph. If the firebat doesent fit in (is moved to the middle) - I use Kenoli's method.

What could go wrong ?

ADDITION:
QUOTE(AshaMeD @ May 25 2006, 08:26 PM)
Lets do a bet... 50 minerals!! ^_^ when i get home i will morph lings 2 marine any place the ling can go k? And then i will show you the trigger so you can put it in ur map aight?? im just trying to help >_< becuz i have had problems like this before!!
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I don't need your minerals.
I told you that I turn the moove location trigger OFF while morphing.
If you really fix the bug, I will give you earned credit in the map.
It seems to me now, that you will make yourself look stupid.
Report, edit, etc...Posted by Gigins on 2006-05-25 at 13:38:03
If you use kenoli's method, the corrections to mine, then it shouldn't matter they fit or not. crazy.gif
Report, edit, etc...Posted by JaFF on 2006-05-25 at 13:41:52
QUOTE(DEAD @ May 25 2006, 08:37 PM)
If you use kenoli's method, the corrections to mine, then it shouldn't matter they fit or not. crazy.gif
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True, but I use your method only if it doesen't fit, becawse it doesen't maintain the position. That's why in normal I want to use the normal Morph & use yours only when it's really needed to help avoid the bug.
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 13:49:02
yo i will try to do a... trigger when i get home with it... How close are you talking about like next to a cliff or what??

but if i get it to work i will show you the map... so you can look at the triggers!
Because i had this same problem with an rpg i was making... It was a while ago but i rember fixing it!
Report, edit, etc...Posted by JaFF on 2006-05-25 at 13:54:14
QUOTE(AshaMeD @ May 25 2006, 08:48 PM)
yo i will try to do a... trigger when i get home with it... How close are you talking about like next to a cliff or what??
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Approach the wall/cliff wit ha zergling as close as you can & make it morph atleast within the range of an ultralisk (range=ultralisk size). The main idea- avoid the bug when you end up in the middle.
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 13:57:15
Ight... I will get to it when i get home >_<!! There has to be a way!
Report, edit, etc...Posted by JaFF on 2006-05-25 at 14:02:28
QUOTE(AshaMeD @ May 25 2006, 08:56 PM)
Ight... I will get to it when i get home >_<!! There has to be a way!
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There is, a very easy one. Tell me why doesen't it detect a unit that's been moved to the middle OR why doesen't it moove that unit to the middle.
Report, edit, etc...Posted by AshaMeD on 2006-05-25 at 14:26:00
I really think its your triggers... but not sure the middle of the map is the location anywhere..
Report, edit, etc...Posted by Noober on 2006-05-25 at 16:22:18
If you're playing field is rectangular, I don't see why you couldn't use the stop a unit from leaving a location. They can't leave the spawnable ground, so they can't get on the unspawnable ground, so you don't even have to worry about anything.

But if there's lots of like cliffs jutting in, then you'll need more locations. It's still doable, though.
Report, edit, etc...Posted by Kenoli on 2006-05-25 at 17:56:34
When a unit fails to move to a location it does not move to the middle of the map. You have some other bug causing that problem.
QUOTE(Kenoli)
If it can't fit where the zergling was it should not end up in the middle of the map, it should just stay where it was.
QUOTE((U)Bolt_Head)
Sounds like your attempting to center the location on the zergling after you remove it thus the locaiton would move to the center of the map where you human unit is moved too.
You should post your triggers.


This is almost right:
QUOTE(Jammed)
Testing, will the marine fit in there. How ? -I moove the ling away, & replace it with a firebat. If the firebat fits in, I do usual morph. If the firebat doesent fit in (is moved to the middle) - I use Kenoli's method.
The problem, like stated above, the firebat won't be in the middle of the map if it dosen't fit, it simply won't move at all.
Report, edit, etc...Posted by JaFF on 2006-05-26 at 05:09:20
QUOTE(Kenoli @ May 26 2006, 12:56 AM)
When a unit fails to move to a location it does not move to the middle of the map. You have some other bug causing that problem.
This is almost right:
QUOTE(Jammed)
Testing, will the marine fit in there. How ? -I moove the ling away, & replace it with a firebat. If the firebat fits in, I do usual morph. If the firebat doesent fit in (is moved to the middle) - I use Kenoli's method.
The problem, like stated above, the firebat won't be in the middle of the map if it dosen't fit, it simply won't move at all.
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I understood it now. The unit will appear in the middle only if it is human-controlled. Computer controlled units will not moove at all. wallbash.gif

I'll try to re-do it again blink.gif

Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-28 at 14:46:43
QUOTE(AshaMeD @ May 25 2006, 12:26 PM)
Lets do a bet... 50 minerals!! ^_^ when i get home i will morph lings 2 marine any place the ling can go k? And then i will show you the trigger so you can put it in ur map aight?? im just trying to help >_< becuz i have had problems like this before!!
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Its my understanding that it works when the unit is not on the edge of the map. This means the centering the location Always isn't the main problem. It happens additionally with the unplaceable bug.

When you move your unit next to the cliff and morph your larger unit can't be placed along side the cliff because the cliff is in the way (this is the actual problem). However since no unit is placed the center location trigger runs again moving location X to the center of the playing feild. Once moved there ther is enouth space to spawn the marine and it is placed in the center.

I would try Kenoli's idea, it sounds like he is saying the unit will be displaced if created ontop of another unit, but not when created over terrain features. (I know that part to be true) So if you move the marine to the feild before you move the zergling out the marine will attempt to be placed on top of the zerging and be displaced to the nearest possable place. But if the zerging isn't there it is obstructed by the terrain and will not moved at all.
Report, edit, etc...Posted by JaFF on 2006-05-28 at 14:59:57
QUOTE((U)Bolt_Head @ May 28 2006, 09:46 PM)
So if you move the marine to the feild before you move the zergling out the marine will attempt to be placed on top of the zerging and be displaced to the nearest possable place.  But if the zerging isn't there it is obstructed by the terrain and will not moved at all.
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I know how to do it. The main problem is How to determine will the marine fit in there or not. (becawse I don't want to use Kenoli's method all the time since it changes the position.) I want to use a normal morph if it fits & Kenoli's morph if it doesen't fit. How to test - does it fit or not ?
Report, edit, etc...Posted by Kenoli on 2006-05-28 at 15:28:00
QUOTE
I know how to do it. The main problem is How to determine will the marine fit in there or not. (becawse I don't want to use Kenoli's method all the time since it changes the position.) I want to use a normal morph if it fits & Kenoli's morph if it doesen't fit. How to test - does it fit or not ?
I'll just sorta list the steps to take. Tell me if you understand them.

To morph from a Zergling to a Marine & test if it fits:
-Move a location to the Zergling.
-Move the Zergling to a remote area.
-Try to move the Marine to the location.
-If the Marine arrives at the location, good. Done. If the Marine does not arrive at the location, go to the next step.
-Move the Zergling back to the location.
-Move the Marine to the location.
-Move the Zergling to a remote area. Done.
Report, edit, etc...Posted by LegacyWeapon on 2006-05-28 at 15:33:27
I made this tag game and things don't always fit so I use some mini grid system to force it in.

See the bottom of all players. It's the first commented trigger or something.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-29 at 01:36:29
QUOTE(Jammed @ May 25 2006, 08:45 AM)
I'll test the lurker idea.

ADDITION:
The burrowed lurkers are the same as any other ground unit.

I will first test is it possible to morph. If it's OK, it will morph normally. If it's near the wall I will use DEAD's idea.
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I don't exactly undrstand what you mean...

Burrowed lurker is same as any other ground unit? I'm pretty darn sure if your ling is out in the open moving a lurker to the zergling will have it move underneath the ling. (got to move not create).

I guess this is my question. If you move the burrowed lurker to the location where the zergling is when he is standing next to the wall will the lurker be displaced by the wall, or will it not be moved?

This confuses me because if he is displaced then I would consider that "the same as the other ground units" And that would also be a all purpose solution to your problem. If he isn't displaced then he would be differant than the other units and it wouldn't be a solution to the problem.
Report, edit, etc...Posted by Kenoli on 2006-05-29 at 01:39:39
QUOTE
I don't exactly undrstand what you mean...

Burrowed lurker is same as any other ground unit? I'm pretty darn sure if your ling is out in the open moving a lurker to the zergling will have it move underneath the ling. (got to move not create).

I guess this is my question. If you move the burrowed lurker to the location where the zergling is when he is standing next to the wall will the lurker be displaced by the wall, or will it not be moved?

This confuses me because if he is displaced then I would consider that "the same as the other ground units" And that would also be a all purpose solution to your problem. If he isn't displaced then he would be differant than the other units and it wouldn't be a solution to the problem.
Powerups aren't displaced when moved to or created on units. You can't create them too close to a wall even if there are other units there. I assume it's the same for burrowed units but I haven't actually tested it.
Report, edit, etc...Posted by JaFF on 2006-05-29 at 02:08:44
QUOTE((U)Bolt_Head @ May 29 2006, 08:36 AM)
got to move not create
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I created... I actually didn't know there is a difference. I'll go moove
Report, edit, etc...Posted by (U)Bolt_Head on 2006-05-29 at 14:44:54
QUOTE(Jammed @ May 29 2006, 01:08 AM)
I created... I actually didn't know there is a difference. I'll go moove
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Yes if you move a burrowed unit it will end up underneath the other unit. If you create the unit then it will be displaced like normal.
Report, edit, etc...Posted by JaFF on 2006-05-29 at 14:52:31
QUOTE((U)Bolt_Head @ May 29 2006, 09:44 PM)
Yes if you move a burrowed unit it will end up underneath the other unit.  If you create the unit then it will be displaced like normal.
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This topic may get frozen for a fiew days...I will install SC again in about 3 days.

Please don't close untill then.
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