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Staredit Network -> UMS Assistance -> [SOLVED] Problem with Hyper Triggers
Report, edit, etc...Posted by Kenoli on 2006-05-26 at 18:18:23
QUOTE(Crispie)
Ya its the waits stacking. The waits are essential for skill cooldown, but Im sure I can work around this problem. Thanks a ton Kenoli, hopefully I can isolate all waits that occur at the same time. One question, do switches have any effect on delaying anything? If I use a buttload of switches will it effect my game lag wise(not internet lag wise mind you, just action firing lag)?
Setting or clearing a switch alone won't delay anything.

QUOTE(Noober)
No, waits switches don't delay.
=)

Crispie, here is a tutorial on Counters. It focuses on using death counters, though you can use pretty much anything as a counter. It also covers a way to use a counter as a timer. You can use this to delay something instead of using waits. This is useful because counter timers won't ever interfere with eachother or with hyper triggers, you can also run lots and lots of them at once.
Alternatively, you could use a Physical Timer but they consume units, locations, and space on the map.
Report, edit, etc...Posted by Crispie on 2006-05-26 at 19:50:24
Kenoli you animal, you have helped a ton! This is perfect. Ill check these both out, since I have a ton of room on my map and only use a couple units at any one time.
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