I put the hyper triggers on a computer that has no use, (condition always action wait 0 ms etc.. preserve copied 3 times) yet it still isnt working. Is there any reasons why a hyper trigger may not work?
got me.
There might be something your over looking, something your doing wrong?
Make sure the computer has a start location.
I have no idea. I mean, I've gone as far as to try making the triggers in other editors. They always work for me, but in this map, I have no idea. And yes, to those of you wondering, I do have the player with the hyper triggers marked "computer" and it does have a starting location. I hope I can fix this, without hyper triggers there goes my map. (if a mod is willing Ill be thankful if I can send my map and let you fix it for me)
if i were you and i hadnt doen anythging apart from the hyper trigs, i'd just restart.
Better yet export soem hyper triggers from another map, ythen import them into that one, or just post it in this thread.
Haha, too much work to restart, but ya, Ill try importing hyper triggers. I cant make my map public since its not finished yet:P
Alright, otherwise just send it to someone discreetly
Any mods willing to fix it real fast?(Ill pay 100 minerals for it fixed!)
Is the computer player part of a force running waits or is All Players running a wait? This might be causing a wait block.
.. send me it, I'll fix it in a jiffy. Im almost positive I know the reason it doesn't work. Its a technicallity of hyper triggers you have to keep in mind. If you're too paranoid to send me it, then tell me extremely specifically how they aren't working. Do the triggers just run normal speed? Do the triggers just stop in the middle of the actions list and not go any farther? Or do the triggers just not run at all?
Alright, Ill PM you it shortly. I threw in an extra trigger to show if the hyper trigger is working (an archon that is created and destroyedcontinuesly with no waits). Instead of roughly 12 archons per second with hyper triggers, it creates and destroys 1 per second. Ill give you credit if you can fix this, thanks man!
Sorry my response with fix took so long, I had to Download winrar
Sorry! Woops hehe. Ya I took a nap since I was tired, so the wait wasnt noticable
Thanks a ton man,
EDIT: Im having problems again. I did what you said, loaded the triggers at the end, but thats not working. It seems as though waits are about 100x longer than I put. Ugh damn this problem!
If you want, I'll take a look at it. I won't steal your map; I have no reason to.
Thanks. I setup some archons in the main area, one that is created and dies every .5s, and one for 1s. If you can get it working, I wil die with joy. Expect a PM soon.
You have other waits running for the player with the hyper triggers, this causes "wait blocks".
Each player can only run one wait at a time, if you try to use more than one they line up and wait their turn.
With hyper triggers a one second wait could end up taking a looong time to end.
So your saying that my problem may be that Im running more than 1 wait at the same time? Oh and noober, sorry it didnt fix it
The thing is, I've done hyper triggers many times before. Thats why Im so puzzled, just waiting for a response about what Kenoli said.
QUOTE
So your saying that my problem may be that Im running more than 1 wait at the same time?
Right. That or you added a few extra zeros onto all your wait times by mistake. =p
The golden rule:
One wait per player.You can have multiple waits for one player, just make sure that no more than one will try to activate at a time.
Like DT_Battlekruser said, you may have waits in triggers for "All Players" or for the force the computer player with the hyper triggers is on.
Assigning a trigger to All Players or a force is exactly the same as assigning it to each player individually, so you may have multiple waits trying to run at once for a player and not realize it.
Did you use the 2nd one I sent you? Because the first one I forgot to copy it 3 times ><. I tested it, and the archon was created and killed 12 times a second.
My Hyper Triggers just dont activate(<----no mapping exp)
Is the condition always? Are there 62-63 waits of 0? Is the trigger preserved? Are all the checkboxes checked? Is it set for 1 computer player that has a start loc? Is there 3-5 copies? Does that comp have no other waits?
QUOTE
Is the condition always? Are there 62-63 waits of 0? Is the trigger preserved? Are all the checkboxes checked? Is it set for 1 computer player that has a start loc? Is there 3-5 copies? Does that comp have no other waits?
Most of that isn't really necessary.
If his waits are waiting longer than they are set to wait, there
are wait blocks causing it. Fixing it is as simple as removing the waits.
Ya its the waits stacking. The waits are essential for skill cooldown, but Im sure I can work around this problem. Thanks a ton Kenoli, hopefully I can isolate all waits that occur at the same time. One question, do switches have any effect on delaying anything? If I use a buttload of switches will it effect my game lag wise(not internet lag wise mind you, just action firing lag)?