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Staredit Network -> UMS Production -> Stratego 1.0
Report, edit, etc...Posted by Maith on 2006-06-06 at 14:35:35
Like Barrage Stratego

or just getting into like One time bombs, Scouts only move 1 spot
or these::

•AGGRESSOR ADVANTAGE
When pieces of the same rank battle, the attacking piece wins.

•SILENT DEFENSE
When an attack is made the attacker is the only player who has to declare the rank of his/her piece. The defender does not reveal the rank of his/her piece, but resolves the attack by removing whatever piece is lower-ranking from the gameboard. Players keep their own captured pieces. Exception: when a Scout attacks, the defender must reveal the rank of his/her piece.

•RESCUE
When you move onto a square in your opponent's back row you have the option of rescuing one of your captured pieces. Immediately pick any piece from the pieces your opponent has captured and return it to the gameboard. Place your rescued piece on any unoccupied space on your half of the gameboard and your turn is over.

Restrictions:

*Scouts cannot make a rescue.

*You cannot rescue a Bomb.

*Only two rescues can be made by each player.

*The same playing piece cannot make both rescues.



-Addition-
You could have somthing in the begining that chooses if you want these happy.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-06-06 at 14:50:49
Barrage Stratego, Agressor advantage, scouts moving 1 square, 1 time bombs, and rescue all seem very plausible to do. Silent defense would be a great feat to accomplish, since it has to do with a heck of a lot more triggers, but I suppose it might work.

All of these edits would be for a Stratego 1.1 map with them added in, after the original game is completed. So I really won't worry about it much, since I have the actual regular game to finish right now.

Just curious, but do you guys actually like to play with variations a lot? If so, which are your favorites? I always played classic.
Report, edit, etc...Posted by Maith on 2006-06-06 at 16:19:31
probably most people play classic, so yea i was just giving ideas on what you could add, but yea gl on this happy.gif cant wait to play it biggrin.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-06-06 at 22:53:21
What do you guys think of these tutorials I wrote? For those not familiar, 4 is white, 7 is green, 3 is yellow, 6 is red. If you see any important ideas missing or not very clear, tell me, and I can fix them smile.gif

QUOTE
<4> - Game Basics -


<7>-<3>The general purpose of Stratego is to use strategy, wits, and memory to capture the flag.
<7>-<3>To set up the board, place exactly 1 piece in each of the 40 squares of the first 4 rows.
<7>-<3>Players take alternating turns moving or attacking with their pieces. After a movement
   <3>or attack with one of his/her pieces, it then becomes the other player's turn.
<7>-<3>You are not able to see what the value of your opponent's pieces are.
   <3>This is revealed when they attack your pieces or your pieces attack them.
<7>-<3>Capture / attack the enemy's flag to achieve victory!
   <3>If you cannot make a movement or attack during a turn, you must forfeit the game.



<4> - Piece Basics -
<7>-<3>Each Player has 40 peices. 33 of these movable, Consisted of:
   <4>1 (1) Marshal, 1 (2) General, 2 (3) Colonels, 3 (4) Majors, 4 (5) Captains,
   <4> 4 (6) Lieutenants, 4 (7) Sergeants, 5 (8) Miners, 8 (9) Scouts, and 1 (S) Spy.
<7>-<3>The 7 non-movable peices are made up of 6 (B) Bombs and 1 Flag.
<7>-<3>The (1)Marshal is the strongest man; he defeats all men 2-9. 2's beat men 3-9, and so on.
<7>-<3>If it is a tie, both men die.
<7>-<3>The role of the (S)Spy is that if he attacks FIRST against the (1) Marshal, the Marshal dies.
   <3>If the Marshal attacks the Spy, the spy dies. The Marshal is the ONLY peice the spy beats.
<7>-<3>Bombs kill all units, including spys and marshals, excluding the (8) Miner, who defeats the bomb.
   <3>The bomb is NOT removed after killing a non-miner peice. Only miners can defuse bombs.



<4> - Movements -
<7>-<3>A piece can be moved 1 space to any adjacent square up, right, left, or down.
<7>-<3>You may not move diagonally or jump over peices. Only 1 piece can occupy a square.
<7>-<3>Bombs and Flags cannot be moved, and are never moved the entire game.
<7>-<3>Only 1 Piece is moved per turn, and you may not attack and move in the same turn.
<7>-<3>The 8 Squares of water in the center may not be moved to or jumped over.
<7>-<3>If an attacker wins, it occupies the square that the defender used to occupy.
    <3>If the attacker loses, it is removed, and the defender stays where it originally was.
<7>-<4>Scout Exception- <3> Scouts may move any open amount of spaces, up, down, right, or left.
   <3>The scout MAY move and attack in the same turn.
<7>-<4>You cannot move back and forth between the same 2 squares for 3 consecutive turns.



<4> - Starcraft Controls -

<7>-<3>The medics and dark archon will be replaced by bombs and the flag once you begin.
<7>-<3>Begin the game by moving the zergling to the young chrysalis.
<7>-<3>You will control a corsair when it is your turn. To select a unit, cast a web on it.
<7>-<3>After selecting a unit, you may do 1 of 3 actions:
   <4>1. Deselect the unit by re-casting on the unit. This does NOT end your turn.
   <4>2. Move the selected unit by casting on a Data Disc that appears.
   <4>3. Attack an adjacent unit by casting on them. Scouts can attack farther, of course.
      It may take time for the game to locate the unit you are attacking.
<6>The Easiest Way To See Your Opponents' Moves Is To Watch The Minimap!!
Report, edit, etc...Posted by Maith on 2006-06-07 at 03:45:48
well i didnt notice ne thing missing outa it, is there going to be a random layout for the peices or do you Have to set them up (More resembling the Board game)?
Report, edit, etc...Posted by WoodenFire on 2006-06-07 at 07:11:14
You should add much more options then the actual game allowed. Like different units n' such.
Report, edit, etc...Posted by fritfrat(U) on 2006-06-07 at 08:59:19
You set up the pieces yourself. As far as modifications to gameplay, I think I will primarily stick to the more standard ones mentioned on Ed Collin's website and the rule book. But like I said, I won't do those until the map is completed.

And it is true that because it's on starcraft I can do options that would never be viable on the board game, such as absolutely no announcing of peices in a battle whatsoever, and having more of certain peices that would normally not be available due to the pieces that come with the game. These will be considered as well smile.gif

EDIT: Just noticed I spelled "piece" as "peice" in every single instance of those tutorials. That will be changed smile.gif.

If you see any other spelling errors, tell me.
Report, edit, etc...Posted by AshaMeD on 2006-06-07 at 11:21:23
lol smart idea.. I Wanted to start this map soooo! many times.. But i couldn't think of a system.. I didn't even think to have 1 board for each player and then a main one for the game ><!! Smart thinking!
Report, edit, etc...Posted by Maith on 2006-06-08 at 02:42:49
So what are you mainly working on now?
Are you still working on it?
Report, edit, etc...Posted by fritfrat(U) on 2006-06-08 at 11:49:11
I have been having major issues with the triggers. For some ODD reason, if either player attacks someone in the left-most column of the board, the triggers completely mess up in the attempt to locate the enemy unit. Considering the triggers are exactly the same for the left side as the right side and it worked fine before, I assume it has to do with the massive number of triggers I have and the hyper triggers messing up somehow. The units on the left take far less time to locate for attacking than on the right (since I use burrowed lurkers). I haven't come up with a solution yet, and until I do, I won't be starting the last few things on my to-do list.

Glad to see you're interested, though wink.gif
Report, edit, etc...Posted by Maith on 2006-06-08 at 14:50:01
Well that bites, well i hope you can fix it happy.gif
But I think its not your max triggs that are the problem, its probably some trigger doing somthing you thought might work, and turned out to fail...or you just messed up on a trigg wink.gif
Well GL on this happy.gif hope you can fix it
Report, edit, etc...Posted by fritfrat(U) on 2006-06-08 at 17:50:53
For those interested, I re-did the attacking system.. it works flawlessly and instantly smile.gif
Report, edit, etc...Posted by Urmom(U) on 2006-06-08 at 18:12:31
Yup, I just tested it and it was cool. Too bad your computer crashed, I was gonna kill you!
Report, edit, etc...Posted by Maith on 2006-06-09 at 14:21:27
Crashed?!
Was it your computer or was it the map?
Sounds kewl though, but I would make sure it was the Computer and not the map.
Just to be on the safe side happy.gif
Report, edit, etc...Posted by Urmom(U) on 2006-06-09 at 14:36:12
It was his computer because afterwards we played something else and he crashed again. :\
Report, edit, etc...Posted by Deathawk on 2006-06-09 at 14:39:00
QUOTE(fritfrat(U) @ May 30 2006, 04:43 PM)
All I have left to do is:

-Allow scout to move 2+ squares and to attack units 2+ squares away.

-Make it so if a player cannot make a legal move the other player automatically wins.

-Somehow disable the ability for a peice to move back and forth in the same spot over and over. I don't even have an idea for how to do this yet, but I'm sure I can come up with one.

-Finishing Touches.. briefing, etc.
[right][snapback]496097[/snapback][/right]

I miss GgG-fritfrat sad.gif

Sounds like a fun game, I used to have it, but when I moved I lost the box sad.gif

I'll be sure to play it.
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-09 at 15:02:00
Are there the squares that you can't walk on(located in the middle of the board and usually is water)?
Report, edit, etc...Posted by fritfrat(U) on 2006-06-09 at 15:42:13
Yup, there are 8 squares you can't walk on, just like the original board game. It's basically EXACTLY the same as the board game, in every way. Which is a good thing, since the original board game is so sweet.

My starcraft crashed on me when playing against urmom, 57 game minutes into it. Any other map I have had consistant crashing problems with has been very soon after the map started, so I am not too worried. If I ever crash again playing it I will post up a final beta map before finalizing it to double check if it is just me.

Current status is that all the bugs that came up before are now fixed and I am now starting scout movement/attacking triggers.
Report, edit, etc...Posted by DaMiNaToR on 2006-06-09 at 20:18:52
I was going to make a Stratego map a couple months back...my friend at school actually started the terrain for it. Hope this is good. closedeyes.gif
Report, edit, etc...Posted by Urmom(U) on 2006-06-09 at 21:14:14
It is good. Just don't forget FritFrat(U) to try and add some of my ideas to help the people with bad memory a bit or bad awareness. *coughmecough*
Report, edit, etc...Posted by fritfrat(U) on 2006-06-09 at 23:50:32
After working on it for WAY too long today, I was able to completely finish the ability for scouts to move 2+ squares. I haven't done attacking 2+ squares away yet, but it took me forever to get the movement to work, and I simply just am feeling good about that right now smile.gif
Report, edit, etc...Posted by Maith on 2006-06-10 at 17:09:00
You should feel good, you have people who cant wait for the map to come out, you are getting more and more done every day happy.gif nothing bad in any of that biggrin.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-06-10 at 17:38:31
Scouts can attack from 2 extra squares...(thats a new rule by my book)

Sounds like the process is going along smoothly. Good luck!
Report, edit, etc...Posted by fritfrat(U) on 2006-06-10 at 23:28:16
It was actually really easy to add attacking from 2+ squares away for the scout.. only took 4 triggers per player. So attacking triggers are now 100% done.

As far as the legality of it, some editions said you cannot attack and move in the same turn. See here:

http://www.edcollins.com/stratego/stratego-rules.htm

However, I think it is pretty accepted as general play that you can, it seems to me.

I played a game on an online stratego website, and it basically allowed for you to choose whether or not to use the rule of attacking and moving in the same turn. The default was yes, you could. This website actually had to make you pay in order to use a lot of the more advanced features, too.. look at how valuable what I'm making is! smile.gif


I re-vamped the terrain a little, too. Xeno originally completely overhauled the new terrain, but instead of implementing that entire thing, I just borrowed a few ideas from what he did and made modifications to my existing terrain.

If all goes smoothly, I can get it out in a week. Sweet, eh?


EDIT: Also, the map does use the rule so if you attack a player and lose, the defender stays put where it was. Incase you were wondering after reading the link I gave you tongue.gif
Report, edit, etc...Posted by Maith on 2006-06-11 at 00:03:43
Omg, are you using Metaforge WebStartego?? If so im on server 2223 (server address webstratego.metaforge.net )
Sounds kewl happy.gif gunna add screens of terrain?
Well I cant wait for this happy.gif you might get my SC spirit back in to SC happy.gif
Good Luck biggrin.gif
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