Staredit Network

Staredit Network -> Terrain -> installation
Report, edit, etc...Posted by (-_-)speedmaster on 2006-06-18 at 16:31:02
cool,i'll give a 8/10, i dont even know how to do that, but its all prtty cool, the stariers however look a little messed up int the 4 to the bottem one. But hey, thats just my opinin. cool1.gif
Report, edit, etc...Posted by Mp)Dungeon-Master on 2006-06-18 at 17:49:04
I luv your blends, for instalation blends, thay roks and some of them are original... i will use them in my map: Station 37 RPG (idea took from the RP: Station 37). Nice job, i give 8.5/10
Report, edit, etc...Posted by Zeratul_101 on 2006-06-18 at 19:24:40
QUOTE((-_-)speedmaster @ Jun 18 2006, 02:30 PM)
cool,i'll give a 8/10, i dont even know how to do that, but its all prtty cool, the stariers however look a little messed up int the 4 to the bottem one. But hey, thats just my opinin. cool1.gif
[right][snapback]508990[/snapback][/right]


thanks for the rating biggrin.gif

ya, it is messed up, i was trying to make stairs wider, it didn't turn out exactly like i wanted.


updated the bar, i think it turned out fairly good. although there are still line-of-sight issues and there is 'smudging' of the floor due to use of gun traps.
Report, edit, etc...Posted by (-_-)speedmaster on 2006-06-19 at 10:15:04
np smile.gif
Report, edit, etc...Posted by Escher on 2006-06-22 at 01:37:42
I spent a little time in Installation.

To be honest, it's pretty amusing and I got a kick out of it, I may go back to it sometime and show off whatever I can do.
Report, edit, etc...Posted by Do-0dan on 2006-06-22 at 01:51:22
i like the fifth one cuz its one of those trick images tongue.gif elevation problem unless ur trying to make a ramp
Report, edit, etc...Posted by Zeratul_101 on 2006-06-22 at 09:30:25
biggrin.gif thats exactly what i was trying to do. glad to see people actually think it looks like a ramp.
Report, edit, etc...Posted by Doodle77(MM) on 2006-06-22 at 20:38:56
1.5/10.
The terrain is blocky, and even worse, it shouldnt be.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-23 at 01:50:44
mind pointing where these blocky,yet shouldn't be spots are...

keep in mind this isn't jungle, theres barely half the amount of tiles, if that. and if you expect block-free pieces, that'd be limiting every installation terrainer to mirrored pieces and ISOM terrain.

ADDITION:
on a totally unrelated note, how do you change your topic title?
Report, edit, etc...Posted by DaMiNaToR on 2006-06-23 at 14:08:40
Sweet. 8/10
Report, edit, etc...Posted by Ermac on 2006-06-29 at 04:17:54
2,3 and 6,7 pictures are pretty good, the rest is too blocky
Report, edit, etc...Posted by Rantent on 2006-07-03 at 19:47:16
I really like image 2. That rectangular area is a neat spin off of things I've seen before. Looks like a small rail or something.
Report, edit, etc...Posted by Wilhelm on 2006-07-03 at 20:19:12
Use invincible unit traps owned by player 12. So long as they aren't detected, they'll be fine.

Floor trap sprites will cover up units and wall trap sprites will crash.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 10:56:27
just who are you talkin to wilhelm?

i'm aware of that usage, but just for simplicity i used p2 as the traps owner for most of these SS.
Report, edit, etc...Posted by Weed-4-me on 2006-07-04 at 18:04:34
...right...

if u fix that terrain... re post it
Report, edit, etc...Posted by Zeratul_101 on 2006-07-04 at 18:43:31
QUOTE(Weed-4-me @ Jul 4 2006, 04:04 PM)
...right...

if u fix that terrain... re post it

[right][snapback]517765[/snapback][/right]


just wtf are you talking about? can't you see that i have 5 differenet pieces.
Next Page (2)