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Staredit Network -> UMS Production -> "Bound2" Bleed
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-07 at 15:11:13
QUOTE(LestisPolcate @ Jul 7 2006, 06:58 PM)
Not to be rude or anything, but...people who say 'all bounds suck' usually try to hates bounds no matter how good the bound is, or how much work and coolness was put into the map. For example, some guy much die on purpose so many times on the easiest bound ever, and go 'freak YOU THIS BOUND IS TOO HARD!$#%@%@#%! YOU SAID IT WAS EASY!'

Get my point?

ADDITION:
And, by the way:

Nice....you're adding new stuff people probably would've never added or thought of adding into a bound. Very, very original. Most never go this far; congratulations.
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Nah I don't think all bounds suck. I'm just trying to make a good bound that sets itself apart. Cheers a bunch anyways.


QUOTE(lil-Doom @ Jul 7 2006, 07:01 PM)
YaY

biggrin.gif
Cant wait for full v!  (I havnt play it yet lolz happy.gif)
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Yea I think the first level is very hard sometimes. It's sort of random you either do it straight away or you don't. I might make it easier seen as it's the first level and all....


QUOTE(XGuy @ Jul 7 2006, 07:05 PM)
It might take a while, since grizz might run out of ideas soon biggrin.gif
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Dude, I'll never run out of ideas! Got 2 new ones lined up as we speak....
Report, edit, etc...Posted by JaFF on 2006-07-07 at 15:17:46
QUOTE(LestisPolcate @ Jul 7 2006, 09:58 PM)
Not to be rude or anything, but...people who say 'all bounds suck' usually try to hates bounds no matter how good the bound is, or how much work and coolness was put into the map. For example, some guy much die on purpose so many times on the easiest bound ever, and go 'freak YOU THIS BOUND IS TOO HARD!$#%@%@#%! YOU SAID IT WAS EASY!'
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That happens in many maps - the noob gets killed and he has no patience to become better.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-07-07 at 17:43:44
QUOTE(Jammed @ Jul 7 2006, 02:17 PM)
That happens in many maps - the noob gets killed and he has no patience to become better.
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I don't even know why the noob even has the patience to join the game tongue.gif
Report, edit, etc...Posted by Red2Blue on 2006-07-08 at 02:06:25
QUOTE
Doh! crazy.gif

Yea I'm good hope you're still trying to something new too cool1.gif
This is going to be good don't you worry. Running into more problems than I do making bounds but it's turning out for the better.

It will be good honest! If not then I quit... w00t.gif


I can't stand making normal bounds anymore, I do it when I have to. smile.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-07-08 at 09:55:00
Heh when you showed me this a few days back, it looked origonal enough to me O.O

I mean, everyone else google's a freaking image then uses SC Picture mapper, and calls it a bound. I'm sure some people know what Im talking about dry.gif

Not to mention, you bounds are just sexy wink.gif Hope this one changes the bound market, (Cause I know my bound isn't)
Report, edit, etc...Posted by Marandule1 on 2006-07-09 at 04:23:33
hows the bound going grizz... from what i saw from the beta version its pretty damn sweet biggrin.gif hope its gonna get better.. and if u need ideas for levels or stuff or if u hav enough then just ask ...
btw do u make defences?
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-10 at 10:36:33
QUOTE(Dark_Marine_123 @ Jul 8 2006, 01:54 PM)
Heh when you showed me this a few days back, it looked origonal enough to me  O.O

I mean, everyone else google's a freaking image then uses SC Picture mapper, and calls it a bound.  I'm sure some people know what Im talking about   dry.gif

Not to mention, you bounds are just sexy  wink.gif  Hope this one changes the bound market, (Cause I know my bound isn't)
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Cheers but in reality it won't change the bound market. But it might get us a few better maps.


QUOTE(Marandule1 @ Jul 9 2006, 08:23 AM)
hows the bound going grizz... from what i saw from the beta version its pretty damn sweet biggrin.gif hope its gonna get better.. and if u need ideas for levels or stuff or if u hav enough then just ask ...
btw do u make defences?
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I haven't done much cos I had to work 22 hours in the past 2 days but I'm off for 3 days so some will be done on the bound!

Never made a defense but it's not that difficult. I could give it a stab and whack in some more whacky ideas wink.gif
Just got one now... heh

ADDITION:
QUOTE(Grizzly(B2BF) @ Jul 3 2006, 02:55 PM)
[CENTER]•10/July/2006 - Levels Completed 12•
Ghost level polished up a tad more...
New level - Ghosts nuke you in a prison, get out before it drops...
The process was slowed due to me working 21 hours in 2 days -.-
AND
Unit placement is nearing it's limit so gameplay is getting slowed - deleted some stuff not needed.
AND
Starforge is messing up so I spent a few hours updating it....But it's still coming along


[/CENTER]
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Made level one easier as well.

I could do with some feedback on the levels in the beta test ppl if you don't mind. Like some things you'd want to change.
How do you reccon it's going so far??? confused.gif
Report, edit, etc...Posted by Marandule1 on 2006-07-10 at 14:23:45
lol btw i noticed u put me down for trig tips but wtf did i do ? smile.gif
but anyways thnx for putting me down uberwoot.gif
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-11 at 16:21:45
QUOTE(Marandule1 @ Jul 10 2006, 06:23 PM)
lol btw i noticed u put me down for trig tips but wtf did i do ? smile.gif
but anyways thnx for putting me down uberwoot.gif
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You gave me a tip for the ghost cloaking thing which sparked an idea, it's also so I remember to put you in at the end wink.gif


[attachmentid=19944]
Here's what the minimap looks like so far.
The Black area is what needs to be done, the rest is all completed.


ADDITION:
QUOTE(Grizzly(B2BF) @ Jul 3 2006, 02:55 PM)
[CENTER]•11/July/2006 - Levels Completed 13•
Tested and fixed a few things.
Upgrade system created to help the players through.


[/CENTER]
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Ok I feel I am out of ideas for the time being.

Anyone want to suggest something that'll be really cool in a bound but hasn't been done yet?
Report, edit, etc...Posted by Dark_Marine_123 on 2006-07-11 at 18:34:24
I've never seen something coming at you from behind, which requires you to solve puzzels faster than you should have to O_O (And I'm not talking about reavers called beavers! yawn.gif)
Report, edit, etc...Posted by Marandule1 on 2006-07-12 at 05:32:15
oh ok i can dig that wink.gif
WOOT WOOT IM IN THE LIST ON GIZZS HELP LISTING WOOT WOOT
really though wink.gif
Report, edit, etc...Posted by Tanos on 2006-07-14 at 15:54:55
Im liking the sound of this very much,

I have a idea based on some game i have played, like a realy confusing bound where theres lavas and only one person i alowed in the pen. Every 10 seconds the bounder in the pen changes with another bounder. That way its not just confusing but also requiers team work? Yeah its a hard idea but i would gladly help trigger it.

Nice map anyways, not to fund on the minimap but i rarly look at them anyways...
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-17 at 04:15:45
I might do something like that, requiring timers but it might slow the gameplay down. Up to this point in the map it gets all hectic and speedy...then again maybe a slow down is what it needs. I might incorporate that idea some other way

cheers (1 week off the map tho for holiday, BENECASSIM ANYONE!?)
Report, edit, etc...Posted by JoJo. on 2006-07-20 at 15:27:32
i got a funny idea, instead of a pulling obstacle how about a pusher obstacle...when i say puller I mean like a trigger that orders you to move some where that would kill you over and over and you'd have to click your way around it and get to the other side...instead one that would push you out to the corners and if you touched the edges you die, every 5 secounds the obstacle could change from pulling to pushing and pushing to pulling ect...
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-27 at 13:06:25
Ok y'all it's time to get back on the map! I've been on holiday for a week so nothing new has been done but I'm fresh to it now and so my mind is... refreshed!

Time to make the uber map even uber...er huh.gif

The ideas I'm coming up with are becoming complicated and ppl aren't figuring them out as fast as they should. Usually this means they dump the map/give up and move on, that's NOT GOOD! I'm going to have to create a tutorial somehow in the game for each level....hmm.

Problems, problems! This is taking so long! disgust.gif
Report, edit, etc...Posted by T-MaStAA on 2006-07-28 at 13:05:21
The screenies make it look very fun. Hope to see it somday..
Report, edit, etc...Posted by XGuy on 2006-07-28 at 14:43:13
Lol, it will be easier writting those instructions if u take out that "he gets tyred" joke
Report, edit, etc...Posted by empty on 2006-07-28 at 19:33:32
A new generation of bounds eh? I think it will be the same...
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-28 at 21:35:26
Nice Ideas, I'll look forward to playing this!

And empty brings out a good point, what makes this so different than the other bounds?
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-28 at 22:44:58
Different obs. Hey, i just noticed your thread, and realized that the name of my bound and the name of your bound are strikingly similar... I'm pretty sure you made your thread first, but I didn't steal your name(i swear). If it's a problem then you can pm me and we can work things out, if it't not, I wish you the best of luck and I will be checking up on this bound often.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-31 at 05:50:37
QUOTE(XGuy @ Jul 28 2006, 06:42 PM)
Lol, it will be easier writting those instructions if u take out that "he gets tyred" joke
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Hehe...yea I might do that...


QUOTE(empty @ Jul 28 2006, 11:33 PM)
A new generation of bounds eh? I think it will be the same...
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Yea i know it won't make a new generation of bounds. Just maybe a few more interesting bounds.

QUOTE(Who-the-hell-ru @ Jul 29 2006, 01:35 AM)
Nice Ideas, I'll look forward to playing this!

And empty brings out a good point, what makes this so different than the other bounds?
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Nothing except every level is totally different to what your average bound has in it.

QUOTE(Jello-Jigglers @ Jul 29 2006, 02:44 AM)
Different obs.  Hey, i just noticed your thread, and realized that the name of my bound and the name of your bound are strikingly similar... I'm pretty sure you made your thread first, but I didn't steal your name(i swear).  If it's a problem then you can pm me and we can work things out, if it't not, I wish you the best of luck and I will be checking up on this bound often.
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It's ok, I just hope your bound is something special tongue.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-31 at 07:57:02
These bounds are very different... blink.gif .

But the pwn, there really fun, i never beat this one i forget which ob it was laugh.gif
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-31 at 08:36:50
It ain't finished yet so technically no one has finished it yet...
Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-31 at 08:51:43
QUOTE(Grizzly(B2BF) @ Jul 31 2006, 08:36 AM)
It ain't finished yet so technically no one has finished it yet...
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Well i didnt mean the whole bound...just this one ob that was confusing
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-31 at 15:41:42
Nice to know you find it fun. I've added Info before each level to tell players what to do. I found that people need it.

Gave the whole map a face-lift too. It looks well sexy cool1.gif .

ADDITION:
QUOTE(Grizzly(B2BF) @ Jul 3 2006, 02:55 PM)
[CENTER]•31/July/2006 - Levels Completed 12•
Face lift to the whole map:
[attachmentid=20430]


Improved levels 4,9,10 and 11.
Level 4 Made more professional
Level 9 was completely changed - you can stop the explosions from working by killing them!!
Level 10 Ghost switches made easier to attack but harder to kill
Level 11 Mines changed to zerglings - cheers for the idea
XGuy[X-Team] worked a treat!

[/CENTER]
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