Staredit Network

Staredit Network -> UMS Production -> Headquarters
Report, edit, etc...Posted by Moogle on 2006-08-10 at 04:09:37
Seem's good, but i think i seen virtual hp display before. Bluewire was making a rpg using something like this and seemed really good, lets hope your's just as good ^_^ good luck.
Report, edit, etc...Posted by Electroid on 2006-08-10 at 13:04:01
lol, thats cute, my younger brother takes all the credit for my ideas. he was working on some RPG maps before he left the country, but they kinda sucked, so i came up with the constant multi-virtual text system idea for him. then he goes telling people that he invented it! he didn't finish it though. lol hes in trouble next time i see him!

Update: replaced screenshot, posted new map
Report, edit, etc...Posted by AshaMeD on 2006-08-10 at 13:12:34
Hows the map doing... Wat have u added!! Wat do u still need 2 Add!!
Report, edit, etc...Posted by Moogle on 2006-08-10 at 19:10:49
QUOTE(Electroid @ Aug 11 2006, 04:03 AM)
lol, thats cute, my younger brother takes all the credit for my ideas. he was working on some RPG maps before he left the country, but they kinda sucked, so i came up with the constant multi-virtual text system idea for him. then he goes telling people that he invented it! he didn't finish it though. lol hes in trouble next time i see him!

Update: replaced screenshot, posted new map
[right][snapback]542866[/snapback][/right]


Lol, brotherly love -_- well hmm, i'll check map out n see.
Report, edit, etc...Posted by Electroid on 2006-08-10 at 23:37:18
yeah im making great progress! i have all the statistic systems in place. you can select 1 of 4 statistic points, which you get from fighting experience. fighting experience doesn't work from the amount of kills you get, its from the amount of time you spend in battle, which i have used a simple death counter for. all i have to do, is throw in the display text, which works from the list of death counters i have in operation, and make triggers for the spells, 11 in total. im not too far off finishing. however, as i stated before, i may get kicked off the net for a couple of weeks.
Report, edit, etc...Posted by Moogle on 2006-08-11 at 00:58:48
When fighting enemy are you dmg by subtraction of life like in your brother version? or does a burrowed unit get attack n subtract impact of dmg? Just wondering happy.gif
Report, edit, etc...Posted by Electroid on 2006-08-11 at 01:45:37
subtraction of life using a reseting timer. however, theres a little more to it than that. you have a virtual HP system, called PWR, which refers to your shields. your shields regenerate rapidly away from the battlefield, but only if your shields do not reach 0. if they reach 0, they stop regenerating, and you have 2000 HP points, which does not use a virtual HP system.

i got a pretty cool system for the reaver. you sacrifice a certain amount of virtual life to buy scarabs. however, scarabs are the most damaging units on the map. you can use a magic spell to gain virtual life back if you have the reaver at its maximum level.
Report, edit, etc...Posted by Zell.Dincht on 2006-08-11 at 12:21:28
ohmy.gif Dude how are you gonna do all that stuff? That seems impossible, to know if their shields reach 0. This games gonna be awsome man, take ur time and perfect it .
Report, edit, etc...Posted by Electroid on 2006-08-11 at 14:37:29
thanks man, im making fast progress, but im not rushing it. its all very possible. dont forget, im using virtual shields. so, i have triggers which constantly add 1 to the virtual shield life, which is represented by game text and minerals. then, i have other triggers which subtract quantities of virtual shield life during battle, or every time you near an enemy unit. the literal shield status is always 100% while the virtual shields are operational. if they are destroyed within the virtual system, they are set to 0%, leaving you only with about 1000 literal hit points.

update: i got a load more triggers done today, including the respawn system and i finished the backbone of all the triggering. if you die, you get a chance to add statistic points, which you previously earn in battle. then, you have to wait for 30 seconds until you respawn. the reason for the time penalty, is that you respawn near your headquarters, and i dont want to make it impossible for the opposing team to destroy your headquarters, and vice-versa.

next actions: i will concentrate on the revive virtual PWR and MGP next, which shouldn't take too long. then all i have to do is the magic spells.

thoughts: i designed the magic spells in a way that the players can gain skill from using. for example, the high damage scarabs in the game are avoidable by using the spells Switch for Dragoons, Invincibility for Templars, and Divide for Zealots.
Report, edit, etc...Posted by ShizTheresABear on 2006-08-11 at 19:10:32
Starting to sound really good. Keep up the good work.
Report, edit, etc...Posted by Electroid on 2006-08-12 at 01:54:36
thanks. although i could do with a bit of help making up the names for the computer units. there are 2 types of computer units. theres hydralisks that advance to the enemy headquarters and fight with you, and theres hero hydralisks that are used for defence.
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