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terrain is a little blocky
i should have stated, thats not the actual terrain. it was just an example of the stats system. i'll update the screenies soon.
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So why are you only using protoss units for the droids?
i wanted the droids all the same race for realism reasons. the droids are in my mind, highly advanced battle units, semi-biological, semi-mechanical. a zerg unit wouldn't seem right? maybe im wrong.
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it sounds all too familiar too me, you need something more... something that'll make this map more original...
trust me, this map is very original in the way im designing it. i think you'll be impressed with the stats systems once you see them up and running. im also creating a constant help message, which suggests what you should do at a certain point in the game. for instance, if you encounter another droid, a game message tells you how much virtual life the enemy unit has. if it looks bad for you, the game message will advice that you escape/cast a certain spell.
also, you have the options to upgrade 1 of 4 stats, as follows:
1. HP Total (10 Levels)
2. MP Total (10 Levels)
3. HP Regeneration Rate (10 Levels)
4. MP Regeneration Rate (10 Levels)
Also, I am introducing some nice spells, as follows:
1.
Switch ---------- Switch places with the enemy unit
2.
PWR Revive ---------- Revive PWR (part of the virtual HP system)
3.
Influence ---------- Mind control enemies (does not include droids)
4.
Teleport ---------- Escape from battle, back to base
5.
Freeze ---------- Literally freezes another droid
6.
Shatter ---------- You morph into a crystal, explode and kill then reappear
7.
Self Hallucination ---------- Creates hallucinated droids for the caster
8.
Morph ---------- Morph from a slow Reaver into a fast Shuttle
9.
Berserk ---------- You lose control of your unit, but do double damage