Staredit Network

Staredit Network -> UMS Production -> Doom 3: Hell on Mars
Report, edit, etc...Posted by Zeratul_101 on 2006-08-15 at 01:05:34
well, the thing about these maps is that they share all of the same generic trigger systems. the only major differences are unit placement, terrain, and grid location data(which is another story into itself). so, once i finish the generic triggers for one map, i should be able to finish off the rest of them relatively quickly

ADDITION:
as for my mapmaking ability, i've released two helms deep maps. both had little success sad.gif . i personally prefer making experimental/conceptual maps and i'm using this map as a little experiment to see how well i can manage complex trigger systems within a gaming map.

anyhow, my map making ability has increased exponentially since my helms deep days.

ADDITION:
anyhow jojo, did you want to be a tester? i'm like two-four hours away from the testers alpha release of the fractional reducer. its nothing special, but it'll give you a taste of the sort of trigger systems you can expect to see.
Report, edit, etc...Posted by JoJo. on 2006-08-15 at 01:13:46
Helms Deep...you can't gain much skill from making that kind of map. My Troy map (check my sig) however boosted my mapmaking paitence hugely..the only problem with the map is it doesn't have much of a replay value because your forced into a role that becomes repetative...o well addleast I know what I did wrong. As a suggestion I think you should try every new kind of system you can think of it really works to sharpen your map making paitence and lets you advance and create better maps because of new systems.
Report, edit, etc...Posted by smilodon on 2006-08-15 at 02:09:47
QUOTE(Zeratul_101 @ Aug 14 2006, 11:29 AM)
...hile i've tried to replicate as much of Doom 3 as possible, theres still a huge margin thats unattainable....


Hey, Doom is FPS, SC is RTS. Ofcause it's unattainable. crazy.gif
If your gonna make a SC modification, then it's possible, but without changing the SC main appearance it will still look like RPG, not FPS. Your nuts, but good luck.

Some screenshots of what you have in mind would maybe clear my "hey it's impossible" attitude on this tongue.gif
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-08-15 at 02:23:35
Looks pretty cool, sounds just like the game but I doubt it'll be scarey since it's just about impossible to make a really good horror game on SC and if you use anything from the movie I will strike you down. Wouldn't mind being a tester either. wink.gif
Report, edit, etc...Posted by smilodon on 2006-08-15 at 02:29:51
QUOTE(Pyro_Maniak14 @ Aug 15 2006, 09:23 AM)
...it's just about impossible to make a really good horror game on SC
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"The Thing" by Blizzard team.
PS: SC is a "GAME" Doom3 is a "MAP(s)" for SC
Report, edit, etc...Posted by Kenoli on 2006-08-15 at 09:20:02
QUOTE(smilodon)
PS: SC is a "GAME" Doom3 is a "MAP(s)" for SC
And the difference between these terms is... nonexistent.
Report, edit, etc...Posted by smilodon on 2006-08-15 at 10:47:24
QUOTE(Kenoli @ Aug 15 2006, 04:19 PM)
QUOTE(smilodon)
PS: SC is a "GAME" Doom3 is a "MAP(s)" for SC
And the difference between these terms is... nonexistent.
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Man you are weird... Lets take an example lists:
Games:---Modifications:---Maps:---

StarCraft :---"Total War" by Lord_Agamemnon:---Almighty Architect by Smilodon
WarCraft :---"Dungeon Master Mod" for WC3:---(12) Heroes Valley by Venomous_Prime
HalfLife :---"Team Fortress":---Death Match Map: Black Mesa AfterMath

There is ONE game that can have many versions, expansions and MODs. Usually the mod's have their own maps. And there are many MAPs for one game, but nor many GAMEs for one MAP.

For MAP you can also say... Mission, Level etc.
GAME is also an activity, but in this context we area talking about PC GAMEs.

Before melting two different words into one check www.google.com or en.wikipedia.org. Zeratul_101, im sorry for this offtopic post, I promise this will be the last one.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-15 at 11:50:07
QUOTE(JoJo. @ Aug 14 2006, 11:13 PM)
As a suggestion I think you should try every new kind of system you can think of it really works to sharpen your map making paitence and lets you advance and create better maps because of new systems.
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yep, thats exactly what i'm using this map to do. i've plenty of experience with standalone test maps, but when it comes to making fully fledged gaming maps, my skills/experience are nil. i'm using this map to see where i can be more efficient and effective when it comes to MM.


QUOTE(smilodon @ Aug 15 2006, 12:09 AM)
Hey, Doom is FPS, SC is RTS. Ofcause it's unattainable.  crazy.gif
If your gonna make a SC modification, then it's possible, but without changing the SC main appearance it will still look like RPG, not FPS. Your nuts, but good luck.
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well, i know i won't be able to create the FPS playing screen and i'm not trying to. but i'm trying to do as much as possible as possible within the limits of Starcraft.

QUOTE(smilodon @ Aug 15 2006, 12:09 AM)
Some screenshots of what you have in mind would maybe clear my "hey it's impossible" attitude on this tongue.gif
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no screenshots yet. mainly because the map hasn't been started yet. all i have are standalone maps right now. which means i'm still in the trigger system testing phase(Alpha). the alpha testing is absolutely essential because if i make even a few mistakes in a beta form of the map, i'd have to completely restart the map.

ps seeing screenshots wouldn't tell you much about this map, playing it would be a differenet story though.

QUOTE(Pyro_Maniak14 @ Aug 15 2006, 12:23 AM)
Looks pretty cool, sounds just like the game but I doubt it'll be scarey since it's just about impossible to make a really good horror game on SC and if you use anything from the movie I will strike you down. Wouldn't mind being a tester either. wink.gif
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ya, making it scary was a goal of mine from the very beginning. the only method i have of scary people would be through sound effects.

lol, that movie sucked ass, i'm going with the game all the way.

ya, i'll add you as an alpha/beta tester.

QUOTE(smilodon @ Aug 15 2006, 12:29 AM)
"The Thing" by Blizzard team.
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you found that scary? the only game that i've come close to being scared in was bolt_head's haunted mansion(?).
Report, edit, etc...Posted by Kenoli on 2006-08-15 at 12:03:01
QUOTE(smilodon)
Man you are weird... Lets take an example lists:
Games:---Modifications:---Maps:---

StarCraft :---"Total War" by Lord_Agamemnon:---Almighty Architect by Smilodon
WarCraft :---"Dungeon Master Mod" for WC3:---(12) Heroes Valley by Venomous_Prime
HalfLife :---"Team Fortress":---Death Match Map: Black Mesa AfterMath

There is ONE game that can have many versions, expansions and MODs. Usually the mod's have their own maps. And there are many MAPs for one game, but nor many GAMEs for one MAP.

For MAP you can also say... Mission, Level etc.
GAME is also an activity, but in this context we area talking about PC GAMEs.
My point was that the two words are all but synonymous in this community.
The word "map" literally has nothing to do with games, but we use it to imply "game" anyway.
Some people distinguish between games and levels/maps, but not usually around here.
QUOTE(smilodon)
Before melting two different words into one check www.google.com or en.wikipedia.org.
Check them for what?

QUOTE(Zeratul_101)
you found that scary? the only game that i've come close to being scared in was bolt_head's haunted mansion(?).
House of the Haunted.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-15 at 12:09:50
QUOTE(Kenoli @ Aug 15 2006, 10:02 AM)
QUOTE(Zeratul_101)
you found that scary? the only game that i've come close to being scared in was bolt_head's haunted mansion(?).

House of the Haunted.
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yep, that was it. my bad lol

ADDITION:
also, i will HOPEFULLY come out with the fractional reducer alpha today. i got caught up with some stuff last night. the geneeral public will receive theirs in a few days. i need that time to protect it and make it interactive.
Report, edit, etc...Posted by JoJo. on 2006-08-15 at 14:28:37
O and yea I wanna test
Report, edit, etc...Posted by Zeratul_101 on 2006-08-15 at 16:15:17
okay, i'm releasing the alpha FR. its still bugged but i don't have much time left. lets see if you guys can find the bug. you'll get into credits if you can find it.

ADDITION:
i hope i don't need to remind the testers to NOT distribute ANY of the maps.

ADDITION:
oh ya forgot to mention in the PM, you have to change the values by changing them in the second trigger(the uncommented one). just make sure players 1 and 3 and P2 and 5 have the same numbers.

P1 10
P3 10

P2 5
P5 5
Report, edit, etc...Posted by Urmom(U) on 2006-08-16 at 00:12:31
I just remembered, I have another computer with Starcraft installed on it and a working CD ROM Drive. I'll be sure to test it. I browsed through the triggering and it looks like that arithmatic map in the Experimental Section of the Download Database. If you want me to find the bug for you, can you narrow it down for me and tell me the section of triggers it's in maybe? Or do you not even know that yourself.

Also, what are you going to use this for in-game?
Report, edit, etc...Posted by Zeratul_101 on 2006-08-16 at 01:25:16
ya, i don't know where the bug is. although i've found another. due to some trigger order problems, the gas may be one too high. in this case, ignore the error.

ADDITION:
i'm gonna make grenades bounce off walls
Report, edit, etc...Posted by Urmom(U) on 2006-08-16 at 01:32:34
Oh I see, at first that is what I thought the system would be intended for but I couldn't think of a way on how this would be used. I think I know how now though.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-16 at 02:37:12
ya, its a part of the Grid-based location calculater(look at OP), which its primary purpose is to casue grenades to bounce off walls. because it is XY-axis grid based and not mobile-grid based, it has boundaries. which are defined by counter values. by reducing the slope as much as possible, it lessens the chance of the slope trying to access a coordinate value that is over the high or low limits of the grid.

ps any testers that want more indepth information on any of the trigger systems/techniques can just ask for a personal tutorial
Report, edit, etc...Posted by smilodon on 2006-08-16 at 06:43:28
I know it's not a multiplayer map, but how big in size will it be ? Around 500k or 3mb per map (you spoke something about adding sounds) ?
Report, edit, etc...Posted by JaFF on 2006-08-16 at 10:52:35
QUOTE(Zeratul_101 @ Aug 16 2006, 09:36 AM)
ya, its a part of the Grid-based location calculater(look at OP), which its primary purpose is to casue grenades to bounce off walls.  because it is XY-axis grid based and not mobile-grid based, it has boundaries. which are defined by counter values.  by reducing the slope as much as possible, it lessens the chance of the slope trying to access a coordinate value that is over the high or low limits of the grid.

ps any testers that want more indepth information on any of the trigger systems/techniques can just ask for a personal tutorial
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A question: "grid based" means it's based on a ground unit grid (you create some ground units, center location, remove them) ? If it is so, won't it be disturbed by enemy units that are near ?
Report, edit, etc...Posted by Zeratul_101 on 2006-08-16 at 12:26:48
no, its an actaul grid, with proper X and Y axis. its a double positive grid(the one in the top right). the only grid units are on the edges.

it looks like this:

CODE

x
x
x
x
x
x
 x   x   x   x   x   x


there will be units representing specific coordinates, but those will be created as necessary. the GBLC is in its fourth generation. in some of the previous generations, its had units for each specific coordinate. however, due to the unit limit, it was unapplicable.

ADDITION:
QUOTE(smilodon @ Aug 16 2006, 04:43 AM)
I know it's not a multiplayer map, but how big in size will it be ? Around 500k or 3mb per map (you spoke something about adding sounds) ?
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i honestly have no idea. i wanted to keep the sounds uncompressed for better sound quality(obviously). but when it comes times to dl(from the internet, not Bnet), its just gonna be way too much. its probly gonne be closer to 3mb(highly possibly its gonna be more)

ADDITION:
Zell.Dincht, Jojo., have you guys even opened up the map yet?
Report, edit, etc...Posted by Urmom(U) on 2006-08-16 at 12:50:41
I've found a good way to compress files and you don't lose the sound quality. I compressed a file that was 1000 kb to just 212 kb.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-18 at 12:38:59
okay thanks, i'll definitely be needing that for the betaphase.


ADDITION:
almost finshed the public version of the FR. i'll probly release mid nextweek cause i'm not gonna feel like working on it during the weekend. i've also included some modifications that will speed up the calculations.

i'm gonna attach the first release here while the DLDB approves the map.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-08-19 at 12:23:13
Well uh... the map you sent me confuses me... a lot... I have no idea what its for and why you gave it to me... Call me stupid if you want... I'm just lost... sad.gif
Report, edit, etc...Posted by JaFF on 2006-08-19 at 12:41:24
QUOTE(Pyro_Maniak14 @ Aug 19 2006, 07:22 PM)
Well uh... the map you sent me confuses me... a lot... I have no idea what its for and why you gave it to me... Call me stupid if you want... I'm just lost... sad.gif
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The map is supposed to do this:

4:2 => 2:1
12:4 => 3:1
18:2 => 9:1

The first number (x) and the second number (y) are set by default in the second trigger.

x:y => x2:y2

P1 and P3 are the "X", and P2 and P5 are the "Y" (If I recall correctly).
Report, edit, etc...Posted by Zeratul_101 on 2006-08-19 at 21:49:33
bingo, jammed. pyro, the reason i sent it to you is becasue you're an alpha tester(aka experimental map tester).
Report, edit, etc...Posted by kholdstare on 2006-08-19 at 22:00:57
Hello Zeratul_101, I'll test for this map smile.gif
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