Staredit Network

Staredit Network -> UMS Production -> The Fair
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-14 at 15:32:31
Let's cut the clan stuff and politics and focus on the map.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-14 at 16:03:21
QUOTE(Mini Moose 2707 @ Sep 14 2006, 03:32 PM)
Let's cut the clan stuff and politics and focus on the map.
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OMG, Moose replyed to a Map topic! ohmy.gif

So, watcha working on now. Anything new? Features? Etc.?
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-14 at 17:05:18
QUOTE(DoomStrike @ Sep 14 2006, 04:02 PM)
OMG, Moose replyed to a Map topic! ohmy.gif

So he looks at topics when they're reported. THAT'S what the report function does! NO WAI.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-14 at 18:04:11
Well, im having trouble with the next game trigger. Ima need to do each trigger seperetly if I cant find a way to fix the problem.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-14 at 18:19:20
QUOTE(Mini Moose 2707)
So he looks at topics when they're reported. THAT'S what the report function does! NO WAI.


Obviously. Why would you just pop into a random map topic?

Is the problem with switches?
Report, edit, etc...Posted by Zell.Dincht on 2006-09-14 at 18:24:34
QUOTE(DoomStrike @ Sep 14 2006, 04:18 PM)
QUOTE(Mini Moose 2707)
So he looks at topics when they're reported. THAT'S what the report function does! NO WAI.


Obviously. Why would you just pop into a random map topic?

Is the problem with switches?
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I havent been able to fix the next level part. Ima try something else.

ADDITION:
Well, ive found out the problem. The trigger doesnt fire at all. It just doesnt do anything, and ima see if I can fix it.
Report, edit, etc...Posted by Urmom(U) on 2006-09-14 at 18:40:19
Your "Next Level" trigger is basically doing nothing because it is adding a deathcount for something that isnt even used. You need to use the deathcount that you are adding to instead of custom score for levels. Like for level 2, there is no possible way for the trigger to fire because you can never get 1 custom score if you are adding in increments of ten.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-14 at 18:47:25
QUOTE(Urmom(U) @ Sep 14 2006, 04:39 PM)
Your "Next Level" trigger is basically doing nothing because it is adding a deathcount for something that isnt even used.  You need to use the deathcount that you are adding to instead of custom score for levels.  Like for level 2, there is no possible way for the trigger to fire because you can never get 1 custom score if you are adding in increments of ten.
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The DC is used, it keep track of the game your on. Ive noticed some things that was messed up. Ima see if I can fix it.

ADDITION:
Damn, ive done everything that I could. But I havent seen the problem at all. Ima see if I CAN get the problem down.
Report, edit, etc...Posted by Dragoon-elf on 2006-09-14 at 19:14:20
Yeah sounds like a good map hope it all comes out accordingly!!!
Report, edit, etc...Posted by Zell.Dincht on 2006-09-15 at 18:45:46
QUOTE(Urmom(U) @ Sep 14 2006, 04:39 PM)
Your "Next Level" trigger is basically doing nothing because it is adding a deathcount for something that isnt even used.  You need to use the deathcount that you are adding to instead of custom score for levels.  Like for level 2, there is no possible way for the trigger to fire because you can never get 1 custom score if you are adding in increments of ten.
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Now I see it, I wasnt paying attention to the Conditions.

QUOTE(Dragoon-elf @ Sep 14 2006, 05:13 PM)
Yeah sounds like a good map hope it all comes out accordingly!!!
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I hope so 2, this is my first time making a mini game type of game. Ive had experience with Defenses, Bounds, RPGs, Arena etc.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-18 at 18:13:00
I say you should finish Assassins Faith first. Youve been working on that for awhile and im anxious. smile.gif
Report, edit, etc...Posted by Zell.Dincht on 2006-09-18 at 18:13:46
Yeah I was thinkin that too, cause I work on one too much. Ima close this down till I finish AF.
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