If you make a new version, can you remove the re-ally triggers. Me, a friend and Zeratul_101 were against one player who got three quarters of the map really quickly. It would've helped if we could ally :/.
In response to a supposed ally sneaking past defenses to steal cities, you could do it so you can only capture cities from foes.
Other than that, this is now one of my favourite maps.
Version 1.3 uploaded! Yayness. Go get it.
Allying enabled, but you can still capture cities from allys, if they have no men there. I wanted the beacons to always act the same, and it isn't hard to just put 1 zeal at a territory so your allies don't take it over.
Also, there are now 2 hives at each zerg spot, allowing for much greater zerg unit production. This probably is more significant than the allying, really. The last game I played had a ton of zerglings in it; you used to not see as many.
That and I changed a few unit names that were unnamed, and the ultralisk is now called "Giant Moose."
QUOTE(fritfrat(U) @ Nov 18 2006, 06:38 PM)
The ultralisk is now called "Giant Moose."
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Nice touch
i don't remember if you do, but can you restock the units for the beacons when a player leaves?
I'll add that this weekend. I'll do that using 52 different triggers, so it's different units per beacon and can be done in one trigger cycle. I won't remake the ghost, hydras, or goliaths, but just use weaker substitutes.
Lol nice update! I like the Giant Moose Lol!
I think its mean that you can take allies's beacon tho lol
Updated, version 1.4. Computer units are now created at beacons of players that left, and 2 zealots are made at the first beacon for each player not in the game from the beginning.
Thanks everyone for the great advice so far; this latest version I'd say is quite a bit better than the original release.
QUOTE(fritfrat(U) @ Nov 24 2006, 04:22 PM)
Updated, version 1.4. Computer units are now created at beacons of players that left, and 2 zealots are made at the first beacon for each player not in the game from the beginning.
Thanks everyone for the great advice so far; this latest version I'd say is quite a bit better than the original release.
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Good Job! Now people can steal unused beacons easily
Version 1.5 uploaded. Fixed the bug echo was talking about. And no, the most recent version didn't add that, it was always there
I think you should lower damage of marines tho because a group of them can over power zealots or any other units depending on the terrain
Bro i love risk
i could never figure out witch territory to take
This is a dope game, dude, but hurts my eyes.
QUOTE(Deblois @ Dec 6 2006, 09:24 PM)
This is a dope game, dude, but hurts my eyes.
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I barely understood a word of that...