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Staredit Network -> UMS Showcase -> Volcanic Conquerers 1.5
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-12 at 13:18:13
If you make a new version, can you remove the re-ally triggers. Me, a friend and Zeratul_101 were against one player who got three quarters of the map really quickly. It would've helped if we could ally :/.

In response to a supposed ally sneaking past defenses to steal cities, you could do it so you can only capture cities from foes.

Other than that, this is now one of my favourite maps.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-18 at 14:38:51
Version 1.3 uploaded! Yayness. Go get it.

Allying enabled, but you can still capture cities from allys, if they have no men there. I wanted the beacons to always act the same, and it isn't hard to just put 1 zeal at a territory so your allies don't take it over.

Also, there are now 2 hives at each zerg spot, allowing for much greater zerg unit production. This probably is more significant than the allying, really. The last game I played had a ton of zerglings in it; you used to not see as many.

That and I changed a few unit names that were unnamed, and the ultralisk is now called "Giant Moose."
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-19 at 19:56:54
QUOTE(fritfrat(U) @ Nov 18 2006, 06:38 PM)
The ultralisk is now called "Giant Moose."
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Nice touch
Report, edit, etc...Posted by Zeratul_101 on 2006-11-19 at 20:48:37
i don't remember if you do, but can you restock the units for the beacons when a player leaves?
Report, edit, etc...Posted by fritfrat(U) on 2006-11-19 at 22:05:16
I'll add that this weekend. I'll do that using 52 different triggers, so it's different units per beacon and can be done in one trigger cycle. I won't remake the ghost, hydras, or goliaths, but just use weaker substitutes.
Report, edit, etc...Posted by EcHo on 2006-11-19 at 22:16:31
Lol nice update! I like the Giant Moose Lol!
I think its mean that you can take allies's beacon tho lol
Report, edit, etc...Posted by fritfrat(U) on 2006-11-24 at 16:22:56
Updated, version 1.4. Computer units are now created at beacons of players that left, and 2 zealots are made at the first beacon for each player not in the game from the beginning.

Thanks everyone for the great advice so far; this latest version I'd say is quite a bit better than the original release.
Report, edit, etc...Posted by EcHo on 2006-11-24 at 16:52:28
QUOTE(fritfrat(U) @ Nov 24 2006, 04:22 PM)
Updated, version 1.4. Computer units are now created at beacons of players that left, and 2 zealots are made at the first beacon for each player not in the game from the beginning.

Thanks everyone for the great advice so far; this latest version I'd say is quite a bit better than the original release.
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Good Job! Now people can steal unused beacons easily tongue.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-11-24 at 21:05:57
Version 1.5 uploaded. Fixed the bug echo was talking about. And no, the most recent version didn't add that, it was always there tongue.gif
Report, edit, etc...Posted by EcHo on 2006-11-24 at 22:11:32
I think you should lower damage of marines tho because a group of them can over power zealots or any other units depending on the terrain
Report, edit, etc...Posted by Mr.Chicken on 2006-11-24 at 22:14:13
Bro i love risk wink.gif i could never figure out witch territory to take tongue.gif
Report, edit, etc...Posted by Deblois on 2006-12-06 at 17:24:12
This is a dope game, dude, but hurts my eyes.
Report, edit, etc...Posted by Grand_Dracolich on 2006-12-08 at 08:40:45
QUOTE(Deblois @ Dec 6 2006, 09:24 PM)
This is a dope game, dude, but hurts my eyes.
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I barely understood a word of that...
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