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Staredit Network -> Games -> Everyone Wants to Make Games
Report, edit, etc...Posted by Rantent on 2006-11-21 at 22:31:19
I'm going into organic chemistry, and will attend Johns Hopkins University. (I'm doing basic courses at my local U.) wink.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-21 at 22:34:58
QUOTE
Game programming is more than just sitting a writing code off a spec. Sure, there is that, but I do a lot of interacting with the designers, and there's more than one of my own ideas that I've convinced them to add. So there are roles - designers write specs, programmers write the code from those specs - but there's a lot of interaction in between.


Well of course there's lots of interaction, companies are a bunch of people that do know eachother tongue.gif

But it's the designers that come up with the games in the first place. Heck, Will Wright wrote the original Sim City all by himself.
Report, edit, etc...Posted by Mp)7-7 on 2006-11-21 at 23:24:27
I have always wanted to be a Game Designer, ever since I have really gotten into Starcraft and that I learned how to make maps. I realize there is more to Game Designing then just in Staredit, but I just want too!
Report, edit, etc...Posted by Heimdal on 2006-11-22 at 02:01:41
Games (and more importantly, game companies) have come a long way since sim city, dtbk smile.gif. It's true that a lot of older games were made by 1 or 2 people, but that's really not the case anymore.

Anyway..I really like being a game programmer, but I guess it's not for everyone =P
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-22 at 03:17:27
Yeah, I know, The Sims 2 was worked on by, if I remember correctly, a staff of about 130 people (80 of which were on the graphics team).

I have seen a seminar on this, and I live rather close to Will Wright (like 4 miles or so).

I feel like I've been over this before in another topic a long, long time ago.
Report, edit, etc...Posted by Lithium on 2006-11-22 at 06:48:34
Dont for get the auditory director. They hire atleast 2 bands to do their audio.
Report, edit, etc...Posted by green_meklar on 2006-11-23 at 10:29:53
QUOTE
Are any of your calculator games any good? Me and my friends at school always play them during every class.

I wrote one, not very advanced though (text only, no graphics). My work in Excel 4.0 was much better, really.
Report, edit, etc...Posted by KrAzY on 2006-11-24 at 14:28:29
QUOTE(Heimdal @ Nov 21 2006, 11:01 PM)
Games (and more importantly, game companies) have come a long way since sim city, dtbk smile.gif.  It's true that a lot of older games were made by 1 or 2 people, but that's really not the case anymore.

Anyway..I really like being a game programmer, but I guess it's not for everyone =P
[right][snapback]593128[/snapback][/right]

Yeah, within the next 10 years, Game Companies will have over 1,000 employees. Well, I do enjoy Doom 2 and Prince of Persia (Although annoying) back then but it's pretty impressive how they managed to make a huge, long-lengthed game with only a single person or two just like Soldat (Although a recent-made game) was successful enough to have hundreds of servers. Just to ask you a question, what if you were a programmer back then, what kind of game you would've made?
Report, edit, etc...Posted by Cole on 2006-11-24 at 19:08:44
I really do not plan on designing games. What I do plan on designing is applications.

Although I'd love to try and make a game.

I'm experienced in C#, not bad at C++. Until C# grows and expands more towards games I probably wont get into game making. Although XNA(based on C#) is being pushed by Microsoft...

Actually that reminds me... I think i'm gonna go play around with XNA some more.


soo uhh heimdal...
*Cough*Halo 3 for Vista?*Cough*
Report, edit, etc...Posted by Chronophobia on 2006-11-24 at 19:20:09
I don't want to be a paid programmer/game designer, more like independant as a hobby, such as map making in StarCraft. What I'd really like to do in programming is to learn flash actions and make really slick and nice websites, flash menus and other things with it.

Anyhow I want to learn to play some instrument and start a band.
Report, edit, etc...Posted by dumbducky on 2006-11-24 at 19:39:06
What does the X button do in Halo 3?
Report, edit, etc...Posted by Xeno on 2006-11-25 at 10:55:02
I'm suprised, I thought more people would be on the other side of the poll.

QUOTE(CaptainCrunch @ Nov 24 2006, 07:39 PM)
What does the X button do in Halo 3?[right][snapback]594229[/snapback][/right]
It's the button to take your helmet off.
Report, edit, etc...Posted by Syphon on 2006-11-25 at 12:07:00
I'm going into either graphic design or chemistry. Or both, being a graphics artist isn't exactly a full time job.
Report, edit, etc...Posted by Cnl.Fatso on 2006-11-25 at 14:28:26
I've got two good ideas - programmer or story concept writer.

Basically I figure my most likely job is the programming, but if that doesn't work out I can fall back on my literary abilities. This also means a potential career in technical writing.
Report, edit, etc...Posted by Shin_Ryu_Hyuuga on 2006-11-25 at 20:03:38
QUOTE
Game Designers design the game, as in come up with the ideas, the basic story, the premise, gameplay concepts, etc. In a real software company of any size, they don't actually do the programming.


That's for me. I, of course, plan on learning how to program, but my shorter attention plan leads me to Designing, not Programming.
Report, edit, etc...Posted by Heimdal on 2006-11-26 at 11:57:29
Krazy, I don't think game studios are going to get to 1000 people. This kind of work doesn't scale that well - the more people you have the harder it gets to manage everyone. A game studio has to be closely knit - all of bungie is in a single (big) room. Groups like Windows and Office can afford to be spread out throughout an entire building because each person's work doesn't depend as much on everyone else's.

Haha. I love hearing the speculation about the X button. Of course I can't say what it does, but I do think it's pretty awesome.
Report, edit, etc...Posted by Xeno on 2006-11-26 at 12:24:47
QUOTE(Heimdal @ Nov 26 2006, 11:57 AM)
I love hearing the speculation about the X button.  Of course I can't say what it does, but I do think it's pretty awesome.
[right][snapback]595083[/snapback][/right]
I'm right, aren't I?

QUOTE(Xeno @ Nov 25 2006, 10:55 AM)
It's the button to take your helmet off.[right][snapback]594623[/snapback][/right]

Report, edit, etc...Posted by KrAzY on 2006-11-26 at 12:26:40
QUOTE(Heimdal @ Nov 26 2006, 08:57 AM)
Krazy, I don't think game studios are going to get to 1000 people.  This kind of work doesn't scale that well - the more people you have the harder it gets to manage everyone.  A game studio has to be closely knit - all of bungie is in a single (big) room.  Groups like Windows and Office can afford to be spread out throughout an entire building because each person's work doesn't depend as much on everyone else's.

Haha.  I love hearing the speculation about the X button.  Of course I can't say what it does, but I do think it's pretty awesome.
[right][snapback]595083[/snapback][/right]

Well, in most Halo games, the X button is used to interact things from vehicles to doors (Like in Zanzibar, Containment, Relic), but if it's something new, then that'll be great.
Report, edit, etc...Posted by Heimdal on 2006-11-26 at 18:19:17
Krazy - you must not be up on the latest news =). Everything the old X button did is now on the right bumper. The left/right bumpers now correspond to your left and right hands in the context of dual wielding, i.e. you hold RB to pick up a gun for your right hand and LB for you left; RB reloads your right-hand weapon and LB reloads your left, etc. The new function of the X button is the mystery everyone's wondering about.

And Xeno - I don't think that would serve much of a purpose...might be cool once, but that's about it wink.gif
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