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Staredit Network -> Games -> Everyone Wants to Make Games
Report, edit, etc...Posted by Xeno on 2006-11-19 at 13:42:22
I have the sneaking suspicion that everyone here wants to create video games.
Let's find out how many of you really do. Do you really feel like you'll be able to pull it off in the end?
Report, edit, etc...Posted by Kow on 2006-11-19 at 13:43:37
Among other programs.
Report, edit, etc...Posted by Desperado on 2006-11-19 at 16:20:01
Software Engineering.
Report, edit, etc...Posted by Deathawk on 2006-11-19 at 16:31:22
Nah, I like hardware much more than software, and I think I'd suck at programming tongue.gif

And I heard that game programmers don't make as much money as other programmers, which would matter to me if I was doing something like programming.
Report, edit, etc...Posted by dumbducky on 2006-11-19 at 17:45:02
Game design would be cool, but so would designing other kinds of software. I just plan on something software related.
Report, edit, etc...Posted by Lithium on 2006-11-19 at 17:48:48
Game designing maybe the pain in the ass job if you ask me =/ For every console you have to program, you have to learn its language.
Report, edit, etc...Posted by WoAHorde2 on 2006-11-19 at 17:50:30
i plan to go into Cosmology, with programming as a hobby tongue.gif
Report, edit, etc...Posted by BeeR_KeG on 2006-11-20 at 19:57:51
Computer Hardware Engineering.

I don't really like doing much Software Engineering or Programming, I've done a little share of it myself, HTML, CSS and PHP mainly, but I can't really do any large scale projects as some of you may have seen. I'll have to learn a few languages for hardware engineering though, mainly C++, JAVA and possibly binary.
Report, edit, etc...Posted by Zycorax on 2006-11-21 at 02:44:57
I would have been a paid game tester happy.gif
I don't know anything about programming etc. so that would probably not suit me. But off course, if I were offered the job I would probably do anything to learn it tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-21 at 03:15:01
Lol, the people in this poll don't even know what the jobs in the industry are.

Game Designers design the game, as in come up with the ideas, the basic story, the premise, gameplay concepts, etc. In a real software company of any size, they don't actually do the programming.

Programmers have the simple and rather boring job of programming. They don't decide what to write, the project manager takes what the design team comes up with to the programmer(s) and says "make this".

In general, Game Designer is a higher paying job, since it naturally feeds into become a producer or executive producer late in your career.

QUOTE
I would have been a paid game tester


Beta testing is a part time job that general makes between $8 and $20 per hour. It is the closest thing to an internship that the gaming industry has.

Oh, and no I don't really plan on getting involved in the gaming industry per se.
Report, edit, etc...Posted by KrAzY on 2006-11-21 at 10:10:58
This is one of the most funniest polls out there, why? Because the topic title is "Everyone Wants to Make Games" while there are only 2 answers which is "Game Designer" and "Other"? I'm serious, what kind of poll is this though?

If this was an actual poll, there should've been the following:


Publishers
Programmers
Beta Testers
Music Team
Sound Effect Makers
Drawing Artist
Motion Capture Team
Cinematic Team
Photoshop User
Voice Actors
etcetera

Every current-gen and next-gen games definently needs photoshop for the realism looks on walls to character design itself, you can see photoshop artwork everywhere in a video game. Drawing artists can also make the game, if you want to draw a character on a piece of paper (which shouldn't be crumpled up) can turn into life-life characters which I assume that's what "Concept Art" is for. Sound Effect Team is important depending to make a gunfire sound to foot steps and explosions, making sure it's real enough to make the game actually fun. The Music Team is what the makes have a good pace by the beat, interest players to play on and never give up, it's what makes the players think the game is great. Beta testers is the easiest job, but the hardest job for it is to find every single glitch in the game and let the developers fix it up, the job of beta testing is not only to have fun but to search abnoxious glitches and the developers themselves cannot test otherwise they'll have to go back and forth so they'll have to rely on the beta testers a lot. Voice Actors are important, it can effect the game greatly or poorly if using a celebrity but you also have to make sure their voice doesn't sound like it's coming out the microphone, depending on their dialogue and everything else involved in talking. Motion Capture is important but really isn't that needed, motion capture is to take real life movements from human people to make virtual characters move realisticly. The Cinematic Team is what also makes the game great, as if the player earned that cutscene, cinematics can be seen in StarCraft, WarCraft III, Prince of Persia: Warrior Within and The Two Thrones can make the game actually that great, the action it used or storyline, etc. Progammers that uses C++ to make the game happen, but they'll have to use everybody else in the company from photoshop to cinematic team to be put up in the game, without programmers, there is no game at all. And last, is publishers, whether if a company isn't that famous, they'll have to rely on good publishers to get gamer's attention to buy it.
Report, edit, etc...Posted by Lithium on 2006-11-21 at 10:18:29
I'd rather be a lawyer.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-21 at 14:49:51
KrAzY, voice actors are usually done by contract, not hired by the company as a full-time position.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-11-21 at 15:20:43
I've always been interested in Level Design... but who knows?
Report, edit, etc...Posted by KrAzY on 2006-11-21 at 15:27:17
QUOTE(DT_Battlekruser @ Nov 21 2006, 12:49 PM)
KrAzY, voice actors are usually done by contract, not hired by the company as a full-time position.
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Yeah I know, but what about Oblivion's over 50 hours of dialogue or Mass Effect's over 10,000 lines (Or the other way around from Oblivion and Mass Effect)? If you include main characters, you'll see whether or not if it's a full time job or not because in those two specific games, there is about likes thousands of characters with supported dialogue to specific character which each character 10 thousand lines or 50 hours seems awfully a lot.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-21 at 16:09:28
Well, of course it's a full time occupation, but voice actors freelance like movie actors, attaching themselves to this game and that based on who contracts them rather than joining one software company.
Report, edit, etc...Posted by Centreri on 2006-11-21 at 16:55:24
I want to be a programmer, but not a game programmer. That's boring, and in the case of a game such as WoW, very boring. Working on the same thing for 2+ years and then updating it, getting low pay, etcetra.. NO.

Report, edit, etc...Posted by Heimdal on 2006-11-21 at 17:19:21
Since I can actually bring some experience to the table..

Battlekruser is right about voice actors. Almost all are contracted from the sound actor's guild. Bungie has a couple sound guys (including Marty O'Donnel) that compose music and create sound effects, but the voices are all outside talent.

Game programming is more than just sitting a writing code off a spec. Sure, there is that, but I do a lot of interacting with the designers, and there's more than one of my own ideas that I've convinced them to add. So there are roles - designers write specs, programmers write the code from those specs - but there's a lot of interaction in between.
Report, edit, etc...Posted by Centreri on 2006-11-21 at 17:29:08
I think he meant working FOR game companies; such as working for Blizzard. Aren't you independent?
Report, edit, etc...Posted by EcHo on 2006-11-21 at 18:31:27
If I cant pursue my dream career, I would make a game and I would like to be the director and the idealist of it. Basically the one who thinks of the game and hire people to make it.
Report, edit, etc...Posted by KrAzY on 2006-11-21 at 18:35:12
QUOTE(DT_Battlekruser @ Nov 21 2006, 01:09 PM)
Well, of course it's a full time occupation, but voice actors freelance like movie actors, attaching themselves to this game and that based on who contracts them rather than joining one software company.
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Yeah I get it, voice actors are most likely contracted but at least it's part of a job where they could get payed (seldom amount if they barely talk like Spartan 117 who was the main character who barely did any dialogue). What you mean about "contract" is that the voice actor can do specific games in specific time where this one time in WarCraft III, Arthas's voice was also found (I assumed) in Prince of Persia with a really similar voice (Both games are main characters by the way) is an example of contract as if they helped out Blizzard, then Ubisoft (Like how Arthas wasn't part of World of WarCraft but manages to go on to another game developer).
Report, edit, etc...Posted by Heimdal on 2006-11-21 at 18:54:56
QUOTE(Centreri @ Nov 21 2006, 05:29 PM)
I think he meant working FOR game companies; such as working for Blizzard. Aren't you independent?
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I'm working for bungie at the moment. It's just an internship right now, but I'll be back full-time in the summer or next fall.
Report, edit, etc...Posted by KrAzY on 2006-11-21 at 19:08:00
Heimdal, if you're working for Bungie, in what State and City is it at? I know where it's at, I'm just asking this question to know whether if you actually do work there.
Report, edit, etc...Posted by Heimdal on 2006-11-21 at 20:05:02
kirkland, wa.

http://www.bungie.net/News/Story.aspx?link=joncableintro
Report, edit, etc...Posted by dumbducky on 2006-11-21 at 21:03:31
laugh.gif

Can't get more legit than that.

Are any of your calculator games any good? Me and my friends at school always play them during every class.
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