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Staredit Network -> Portal News -> ScmDraft 0.7.0 Released!
Report, edit, etc...Posted by Kenoli on 2006-11-20 at 07:29:47
Hm, I didn't know fewer keystrokes equated directly to increased productivity.
Report, edit, etc...Posted by Gigins on 2006-11-20 at 08:26:41
QUOTE(DT_Battlekruser @ Nov 20 2006, 07:45 AM)
Nice to know, LegacyWeapon.

Small inconveniences and useful features (the SF syntax is about 20 times more logical in word order than SCMD's) are hard pressed to combat the benefit of 50 to 80 percent fewer keystrokes.

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Actually the word order was exactly the same, last time you both were talking about it. ermm.gif
Report, edit, etc...Posted by SI on 2006-11-20 at 10:49:47
QUOTE(Tuxedo Templar @ Nov 19 2006, 09:21 PM)
Good job getting it all together.  Impressed you got it all the way this far.

I might have a few things to report, though, as I noticed a few obscure issues with the previous version.  I'll see if they still apply for this one before I do, though.
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go right ahead, if any bugs do exit I would like to squish them asap.

QUOTE(Doodle77(MM) @ Nov 19 2006, 09:39 PM)
If you redid the plugin code, does the old plugin example still apply?
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Only for the older scmdraft versions, I'll upload an updated version eventually, only know of one person who ever wanted to write a plugin and that isn't done.
Report, edit, etc...Posted by Gigins on 2006-11-20 at 12:21:51
The link is broken BTW. sad.gif
Report, edit, etc...Posted by Yenku on 2006-11-20 at 13:03:55
Sweet. I'll map my new map on it!
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-20 at 13:56:33
QUOTE(Kenoli @ Nov 20 2006, 04:29 AM)
Hm, I didn't know fewer keystrokes equated directly to increased productivity.
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Half the keystrokes means twice the triggers in the same amount of time. I tend to find that advantageous.


QUOTE(DEAD @ Nov 20 2006, 05:26 AM)
Actually the word order was exactly the same, last time you both were talking about it. ermm.gif
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A Bring condition in Starforge:

Keys: brin(c,atm,2,mar,a); 20 keystrokes

Syntax: Bring(CurrentPlayer,AtMost,2,Marine,Anywhere);


A Bring condition in SCMDraft:

Keys: Bring("Current Player", "Marine", "Anywhere", At most, 2); 58 keystrokes

Syntax: Bring("Current Player", "Marine", "Anywhere", At most, 2);

Not even counting that fact that I have to either type or copy-pate the ridiculous headers and java-style {}'s, SCMDraft is almost three times as many keystrokes for the same, very typical condition.

Also, when I read the trigger, Starforge has a different word order, and SF's order matches the English language. When I write the trigger I think

Current Player brings At Most 2 Marine to Anywhere

Seeing in the totally illogical order in SCMDraft makes it harder for me to follow my triggers.
Report, edit, etc...Posted by Gigins on 2006-11-20 at 14:23:35
Your 20 keystrokes against my 8 clicks and 6 "enters". Noting that you'll probably misstype something in a hurry I produce triggers faster. GG?
Report, edit, etc...Posted by spinesheath on 2006-11-20 at 14:42:57
Probably not, DEAD... Unless DTBK is really bad at typing which I doubt.

The { } brackets can also be seen as C-style, which the syntax in SF is as well - Identifier(argument, argument); . Also, clicking to jump between Actions and Conditions is not that nice, just typing a few { } and moving with the arrow keys is a lot faster (at least if you are used to programming in C/C++...) since you don't have to switch between keyboard and mouse all the time.

Without a decent trigger tree, text-based editors are slower when it comes to selecting certain triggers (unless you have really effctive commenting), SF and Classic have about the same speed in this subject.

Now please forget about editor bashing, haven't you had this discussion like 1000000 times before?
Report, edit, etc...Posted by SI on 2006-11-20 at 14:49:29
why does every time there is a scmdraft thread it has to descend into a fight between battlekruiser and pro scmdraft people about trigger editors. use whatever you want, if you really dont like it make your own plugin.... if both are too hard fight about it in private.
I mean everyone knows you dont want to touch scmdraft, you dont need to post it in every single thread tho do you?
Report, edit, etc...Posted by Xsarq on 2006-11-20 at 15:00:34
First bug?
DONT USE COLOR TAG IN MISSION BRIEFING THEY`RE ALL WONT WORK!!!
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-20 at 15:16:36
QUOTE(SI @ Nov 20 2006, 11:49 AM)
why does every time there is a scmdraft thread it has to descend into a fight between battlekruiser and pro scmdraft people about trigger editors. use whatever you want, if you really dont like it make your own plugin.... if both are too hard fight about it in private.
I mean everyone knows you dont want to touch scmdraft, you dont need to post it in every single thread tho do you?
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Well, you could just make TrigEdit better and buy me away from SF forever tongue.gif
Report, edit, etc...Posted by Gigins on 2006-11-20 at 15:22:09
QUOTE(DT_Battlekruser @ Nov 20 2006, 11:16 PM)
Well, you could just make TrigEdit better and buy me away from SF forever tongue.gif
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Thats possible? tongue.gif
Report, edit, etc...Posted by ClearWater on 2006-11-20 at 15:34:01
QUOTE(DT_Battlekruser @ Nov 20 2006, 03:16 PM)
Well, you could just make TrigEdit better and buy me away from SF forever tongue.gif
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It's not like he plays StarCraft anyways.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-20 at 15:36:03
QUOTE(DEAD @ Nov 20 2006, 12:22 PM)
Thats possible? tongue.gif
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Oh, of course. I'm not that obstinate.
Report, edit, etc...Posted by PCFredZ on 2006-11-20 at 17:38:36
The download link needs a / at the end, that's all.
Report, edit, etc...Posted by Cole on 2006-11-20 at 17:45:35
QUOTE
If you redid the plugin code, does the old plugin example still apply?

It's altered in how it handles strings(and a change in the plugin #). So it's not that just massive in code change on the plugin end.

Quick question for anyone who wants to answer.
Whats your thoughts on customizable syntax\arguments and customizable multiple syntaxes(allowing you to type P1 or Player1)?
Report, edit, etc...Posted by TRiGGaMaSTa on 2006-11-20 at 19:36:08
when i open the tile pallet and click on a tile, the tile pallet window changes to the isometric window so i can never use tiles now. is it only me that this happens to?
Report, edit, etc...Posted by Alendar on 2006-11-20 at 22:37:55
I can not edit anything on the probe after unchecking unit defaults.
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-11-20 at 23:42:40
this version rules and now the terrian editor other wise known as custom brushes is bigger so thanks.one prob i have found is sometimes with a tile it shows n some spots but not others is that suspose to happen?
Report, edit, etc...Posted by SI on 2006-11-21 at 05:55:38
QUOTE(S)T-Twitch6000 @ Nov 20 2006, 11:42 PM)
this version rules and now the terrian editor other wise known as custom brushes is bigger so thanks.one prob i have found is sometimes with a tile it shows n some spots but not others is that suspose to happen?
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its not bigger, it just now defaults to wide state which you could resize to before. As to the second part, I dont know what you mean
Report, edit, etc...Posted by Urmom(U) on 2006-11-21 at 17:47:26
SI, you should code the SF trigger editor into SCM Draft. It would be so awsome if it were apart of SCM Draft and bug free.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-21 at 18:37:41
Amen. To hell with TrigEdit.
Report, edit, etc...Posted by DaMiNaToR on 2006-11-21 at 18:54:59
AHAHAHAHAHAHMWAHAHAHAHA IM IN HEAVEN!!!!! biggrin.gif
Report, edit, etc...Posted by SI on 2006-11-21 at 19:16:31
QUOTE(Urmom(U) @ Nov 21 2006, 05:47 PM)
SI, you should code the SF trigger editor into SCM Draft.  It would be so awsome if it were apart of SCM Draft and bug free.
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have heimdal convert it to a plugin, its already a dll so it shouldn't be too hard tongue.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-11-21 at 19:19:58
Moose fix the link, you only have to add a / to the end of the link.
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