Seeing as the previous prerelease has been out for a week with very few bug reports, which have all been fixed, I am releasing a stable version of this with a few minor changes and additional features as ScmDraft 2 V0.7.0. This version may be downloaded HERE.
Changes since Prerelease 3:
Redid plugin code, updated text trigedit for new plugin interface
Implemented wildcard select in terrain and cut/copy/paste mode. Press ctrl or shift + ctrl to select terrain.
Enabled display of backup times in the backup database
Added several zoom in levels
Added dialog for stacking
Fixed a crash introduced in prerelease 3 which could occur when deselecting a unit due to multithreading issues
Fixed 2 minor crashes in prerelease 3
Minor Changes
Fixed a broken opcode in iscript routine which froze a sprite.
Tileset Index window now remembers width via profile.
Enabled mousescroll in tileset index.
Changing the players of a trigger will now automatically select the new player in order to show the trigger in the list .
Selecting and deselecting protoss units will now not always show powered status .
Added current line display to text trigedit
Fixed switch numbering in text trigedit
Fixed bug which caused you not to be able to select cut/copy/paste layer via menu
New debug option: Show collision boxes
New option: Copy doodad tiles when copying terrain
Changes from V6 prerelease 2 to 3
Added classic mission briefing editor
Added switch renaming dialog
Added support for 1.14 text colors
Redid the string editor (Including color tag table)
Added color tag table to trigger editor
Changing player now accepts ("2", "02", "Player 2", "Player 02")
Isom brush now changes size every step
Colorcode stripping in strings in unit tree and classic trigedit dropdowns
Cut / Copy / Paste layer has filters
Added brush window
Ability to save custom brushes to file and subsequently load
Minimap reflects fog of war
Fixed minor cosmetic bugs
Added a few more display options
Ability to select multiply rectangles when copy / pasting terrain (via shift and ctrl)
New map creates default melee map triggers
As always, please report any bugs and crashes you may encounter. If possible include the generated .dmp file.
As for those wondering about future plans, the next thing I want to do is write some documentation, afterwards allow upload and download of custom brush files to Stormcoast Fortress. As for a newer text trigger editor, the possibility is still there but I will not promise anything.
Report, edit, etc...Posted by Chef on 2006-11-19 at 18:42:42
Awesome. Will download to check it out :D
Report, edit, etc...Posted by Syphon on 2006-11-19 at 18:54:27
Can I report that HTML doesn't parse in news posts on the front page?
Report, edit, etc...Posted by Chronophobia on 2006-11-19 at 18:59:22
QUOTE(Syphon @ Nov 19 2006, 05:54 PM)
Can I report that HTML doesn't parse in news posts on the front page? [right][snapback]591743[/snapback][/right]
Indeed, I was just going to report that one too!
Report, edit, etc...Posted by EcHo on 2006-11-19 at 19:01:33
Ugh finally! I hated that crashing when I de-selected the unit. Caused me to delay in working on my map which was due yesterday.
Report, edit, etc...Posted by SI on 2006-11-19 at 19:23:58
QUOTE(EcHo @ Nov 19 2006, 07:01 PM)
Ugh finally! I hated that crashing when I de-selected the unit. Caused me to delay in working on my map which was due yesterday. [right][snapback]591749[/snapback][/right]
I dont remember you reporting it tho...
Report, edit, etc...Posted by Ultramilkman on 2006-11-19 at 19:44:38
Umm there is one HUGE bug:
It still says ScmDraft 2 (0.7.0 BETA) It's good enough to be full, why still Beta?
Report, edit, etc...Posted by Urmom(U) on 2006-11-19 at 19:54:53
You are the man SI...
Report, edit, etc...Posted by EcHo on 2006-11-19 at 19:59:46
QUOTE(SI @ Nov 19 2006, 07:23 PM)
I dont remember you reporting it tho... [right][snapback]591764[/snapback][/right]
Sorry, its cause I was working on my map, so instead i used the older version
Report, edit, etc...Posted by SI on 2006-11-19 at 20:05:53
Well, I cant fix bugs that I dont know about
Ultramilkman: well the "beta" means if suddonly some bug is found I can say "its still beta" instead of it being my fault
Report, edit, etc...Posted by Urmom(U) on 2006-11-19 at 20:24:05
I can finally delete every other crappy editor off my hard drive.
Report, edit, etc...Posted by fritfrat(U) on 2006-11-19 at 20:24:55
What a nice program, honestly. Thanks.
Report, edit, etc...Posted by Vi3t_X on 2006-11-19 at 20:37:26
Prepare To Get Complained at soon by me for bugs (maybe...)
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-11-19 at 20:58:23
It's very good, but the link in the post doesn't work, I had to download it directly from the site.
Report, edit, etc...Posted by Centreri on 2006-11-19 at 21:08:18
That's nice. Awesome, SI .
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-19 at 21:21:45
Good job getting it all together. Impressed you got it all the way this far.
I might have a few things to report, though, as I noticed a few obscure issues with the previous version. I'll see if they still apply for this one before I do, though.
Report, edit, etc...Posted by Doodle77(MM) on 2006-11-19 at 21:39:54
If you redid the plugin code, does the old plugin example still apply?
Report, edit, etc...Posted by PoSSeSSeDCoW on 2006-11-19 at 21:59:42
This is a very nice update. Thanks.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-19 at 22:06:19
I still simply cannot fathom how you trigger with any expediency in SCMDraft.
Report, edit, etc...Posted by Ultramilkman on 2006-11-19 at 22:10:08
QUOTE( DT_Battlekruser November @ 19, 2006)
I still simply cannot fathom how you trigger with any expediency in SCMDraft.
AHHH, stop using such big words.
Did you add the find option in text trigedit?
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-19 at 22:12:02
QUOTE
AHHH, stop using such big words.
My god... what I am trying to say is "SCMDraft still has no trigger editor that can produce triggers at all close to the speed of Starforge".
Report, edit, etc...Posted by ClearWater on 2006-11-19 at 22:34:29
Let's see.
StarForge seems to jump to the top of the triggers list and unselect all triggers when Delete or Copy.
StarForge cannot move triggers.
StarForge cannot show the true order of triggers.
StarForge sometimes "loses" triggers if you forget to assign a player.
StarForge is made for one kind of user only (SF syntax).
Report, edit, etc...Posted by DjDTM on 2006-11-19 at 22:39:36
Trigger editing by text can be awesome if its done right.
Like in starforge, it was done right cause it had little format help box.
But its hard to trigger edit in scm draft because I can't find the way its formatted, and all the code variables.
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-19 at 22:43:29
QUOTE(DT_Battlekruser @ Nov 19 2006, 10:12 PM)
My god... what I am trying to say is "SCMDraft still has no trigger editor that can produce triggers at all close to the speed of Starforge". [right][snapback]591882[/snapback][/right]
I personally don't even use trigedit at all except to recompile the text back into the map. I hate the way all triggers can only be organized by player owners with the editors, so I just do it my own way. I just treat triggers like source code and save them to files so I can organize and work on them seperately. I use notepad++ and my own custom tools to handle the creation process.
Notepad++ has some neat features for custom syntax highlighting and macros that help.
Report, edit, etc...Posted by DT_Battlekruser on 2006-11-19 at 23:45:03
QUOTE(ClearWater @ Nov 19 2006, 07:34 PM)
Let's see.
StarForge seems to jump to the top of the triggers list and unselect all triggers when Delete or Copy.
StarForge cannot move triggers.
StarForge cannot show the true order of triggers.
StarForge sometimes "loses" triggers if you forget to assign a player.
StarForge is made for one kind of user only (SF syntax). [right][snapback]591909[/snapback][/right]
Nice to know, LegacyWeapon.
Small inconveniences and useful features (the SF syntax is about 20 times more logical in word order than SCMD's) are hard pressed to combat the benefit of 50 to 80 percent fewer keystrokes.